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Choices in ME didn't really matter


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#26
Throw_this_away

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Mayson02 wrote...

They should make it impossible to start ME3 without an imported character. If it's popular and gets lots of good press, then people will want to play it. If they want to play ME3, then they have to buy ME2 first.

Seems like they'd make more money.


No. 

#27
smudboy

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Shandepared wrote...

It's probably going to be a few decades before we see a game that is capable of living up to the hype surrounding Mass Effect and its "choices".


Alpha Protocol was released this week.

#28
Ecael

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smudboy wrote...

Shandepared wrote...

It's probably going to be a few decades before we see a game that is capable of living up to the hype surrounding Mass Effect and its "choices".


Alpha Protocol was released this week.

Posted Image

#29
onelifecrisis

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Bug bug bug bug buggyyyyyy....Code a little bug for meeeee....
:whistle:

#30
smudboy

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Ecael wrote...

smudboy wrote...

Shandepared wrote...

It's probably going to be a few decades before we see a game that is capable of living up to the hype surrounding Mass Effect and its "choices".


Alpha Protocol was released this week.


So?  ME2 got high 90s and its "choices" have zero plot impact.

The issue was related to the choices that impact the story, which is what Shandepared was questioning. As far as I know, if Alpha Protocol does anything right, it's that.

#31
DarthCaine

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It's a BioWare game, what did you expect ? In no BioWare game your choices have major consequences

#32
Ecael

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smudboy wrote...

Ecael wrote...

smudboy wrote...

Shandepared wrote...

It's probably going to be a few decades before we see a game that is capable of living up to the hype surrounding Mass Effect and its "choices".


Alpha Protocol was released this week.


So?  ME2 got high 90s and its "choices" have zero plot impact.

The issue was related to the choices that impact the story, which is what Shandepared was questioning. As far as I know, if Alpha Protocol does anything right, it's that.

ME1 also got 90s and its "choices" have zero plot impact.

Also, can you describe how Alpha Protocol's choices will carry over into Alpha Protocol 2?

#33
adam_grif

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The reality of the situation is that every branching path that Bioware builds in the game is one path that is missed on the first playthrough by somebody who doesn't make that choice. It also means that the game for an individual playthrough is far shorter. A conventional, linear game lasting 25 hours has the same content experienced every time by every player. By providing a binary choice halfway through that completely changes the game, they would reduce the play-time for each run down to 18 and 3/4 hours. This is not cost effective, especially when "20+ hours" is the standard for RPG's that you're being expected to adhere to.

The obvious solution, which is what MEverse and practically every other game like it does, is to make the divergent paths converge shortly after. Instead of the choice you have completely changing things, it instead ends up having no impact on the overarching story one way or another. This has the upside of being far easier to program and build the logic for in your game, as well as cutting down your assets substantially. The downside is that while it provides the illusion of freedom in your initial run, subsequent playthroughs shatter this illusion completely. The game is up, and the green screens, matte paintings and strings that held the magic of the game together become plainly visible to you.

The ultimate implication of all this is that decisions you make in ME1 and ME2 cannot directly impact the plot until a substantial way through ME3. Even in ME3, only the *very* major ones are even going to have an impact then. The end of ME3 will feature some sort of epilogue ala Dragon Age where minor impacts are explained. The end of the game will have many radically different outcomes based on your choices, but they will be somewhat hollow. They will simply tell you what happened differently, rather than show you, since that is more cost effective.

Modifié par adam_grif, 04 juin 2010 - 01:51 .


#34
Onyx Jaguar

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Alpha Protocol 2? We'd be more likely to see a Too Human 2.

#35
Ecael

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Onyx Jaguar wrote...

Alpha Protocol 2? We'd be more likely to see a Too Human 2.

http://www.thatvideo...avp-ap-sequels/

Hey, maybe in Alpha Protocol 2 we'll actually get to play as a female character!

#36
Tamahome560

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Ecael wrote...

smudboy wrote...

Ecael wrote...

smudboy wrote...

Shandepared wrote...

It's probably going to be a few decades before we see a game that is capable of living up to the hype surrounding Mass Effect and its "choices".


Alpha Protocol was released this week.


So?  ME2 got high 90s and its "choices" have zero plot impact.

The issue was related to the choices that impact the story, which is what Shandepared was questioning. As far as I know, if Alpha Protocol does anything right, it's that.

ME1 also got 90s and its "choices" have zero plot impact.

Also, can you describe how Alpha Protocol's choices will carry over into Alpha Protocol 2?


Alpha Protocol is a great game I love it :P The story is great and choices really matter 

AP --> AP2 Save transfer ... hmmm we'd have to wait until Obsidian gets 100 million budget to make it, so it ain't happening. (Anyway chances of AP2 are very slim :()

But Bioware should really look at how to choices were handled in AP and do the same thing for the end of the trilogy ... All the choices from the trilogy  show their outcomes in the endgame B)
)

#37
Guest_Jeirt_*

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ME2 was the middle part of a trilogy, and the rachni side story, for example, didn't have much to do with the collectors abducting humans, that's probably why it didn't find much mention.

However, killing off most of your potential allies (geth, rachni, squad mates) will most likely have negative consequences on the last game and the final battle with the reapers. 

Modifié par Jeirt, 04 juin 2010 - 02:08 .


#38
Onyx Jaguar

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Ecael wrote...

Onyx Jaguar wrote...

Alpha Protocol 2? We'd be more likely to see a Too Human 2.

http://www.thatvideo...avp-ap-sequels/

Hey, maybe in Alpha Protocol 2 we'll actually get to play as a female character!


Well Too Human 2 and 3 were out of the concept stage and into the writing stage.  I hear quite  a few of the Lands of Lore games were also in the concept stage I'm still waiting to see how that turns out :innocent:

#39
Guest_Jeirt_*

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Also, why should our smaller choices matter all that much anyway? Are the choices we've made in ME1 really so earth-shakingly important that they warrant entire cutscenes devoted to their consequences? I thought the e-mail system was just fine, if you consider the "importance" of those choices. 

For example, the consequences of the mission that had you scan the keepers. What, other than an e-mail, could you want? Should Chorban suddenly board Shepard's ship, shake his hand and thank him personally? I admit that running into him again on the citadel would probably have been better, but I think a simple e-mail or a very small cutscene was all that's really needed here.

Also, Shepard doesn't have time to re-visited all those places he did in ME1 anyway, since he has a clear goal this time around, which needs to be compelted in the shortest amount of time, if it's to be successful.

Modifié par Jeirt, 04 juin 2010 - 02:21 .


#40
Onyx Jaguar

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I agree with Jeirt

#41
crimzontearz

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no but there should have been more repercussions from the big choices



for instance saving the council. If you saved the council you should be able to regain spectre status with the drawback that they do not believe you in regards of the reapers. Still your spectre status would allow you recognition and all those other nice perks (which were sooo downplayed in ME2). but no direct assistance....



on the other hand if you let them die you should not be able to regain spectre status at all BUT whoever you put in command should believe you about the reapers/collectors and offer the direct assistance of the alliance



see THAT way at least there would eb a semblance of heavier consequences.

#42
smudboy

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Ecael wrote...

smudboy wrote...

Ecael wrote...

smudboy wrote...

Shandepared wrote...

It's probably going to be a few decades before we see a game that is capable of living up to the hype surrounding Mass Effect and its "choices".


Alpha Protocol was released this week.


So?  ME2 got high 90s and its "choices" have zero plot impact.

The issue was related to the choices that impact the story, which is what Shandepared was questioning. As far as I know, if Alpha Protocol does anything right, it's that.

ME1 also got 90s and its "choices" have zero plot impact.

Also, can you describe how Alpha Protocol's choices will carry over into Alpha Protocol 2?

Again, so?  What is your point?  The dude stated it's probably going to be a few decades before we see a game that is capable of living up to the hype surrounding Mass Effect and its "choices."  I mentioned Alpha Protocol.  You posted a picture showing off AP score in relation to ME.  WTF is your point?  What are you trying to say?  That it has a lower score?  Wow, thanks for the info.

I don't know how AP choices will carry over to AP2, if there were any that could, if there will be an AP2.  I don't care.  WTF are you trying say?  Chill your goddamn Photoshop and make a bloody point, or don't bother posting.

God.  Take your fanboy bullsh*t elsewhere.  I'm just informing another poster there's another game that has choices that impact a plot.

#43
cerberus1701

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AP is almost unplayably buggy.



Sorry. It just is.

#44
Ecael

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smudboy wrote...

Again, so?  What is your point?  The dude stated it's probably going to be a few decades before we see a game that is capable of living up to the hype surrounding Mass Effect and its "choices."  I mentioned Alpha Protocol.  You posted a picture showing off AP score in relation to ME.  WTF is your point?  What are you trying to say?  That it has a lower score?  Wow, thanks for the info.

I don't know how AP choices will carry over to AP2, if there were any that could, if there will be an AP2.  I don't care.

You don't care, yet you mentioned Alpha Protocol as a game where choices actually matter. I'm asking you if they're going to matter in the next game or in the trilogy (if there is one).

WTF are you trying say?  Chill your goddamn Photoshop and make a bloody point, or don't bother posting.

God.  Take your fanboy bullsh*t elsewhere.  I'm just informing another poster there's another game that has choices that impact a plot.

Right. Because posting on a BioWare fan forum is not an indication of any kind of fanboyism/fangirlism.

Nice try, though.:wizard:

Tamahome560 wrote...

But Bioware should really look at how to choices were handled in AP and do the same thing for the end of the trilogy ... All the choices from the trilogy  show their outcomes in the endgame B)

Hopefully it's a little better than Dragon Age's text epilogue:

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#45
smudboy

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Ecael wrote...
You don't care, yet you mentioned Alpha Protocol as a game where choices actually matter.

I mentioned Alpha Protocol because he apparently wasn't aware of it.

That's all.

I'm asking you if they're going to matter in the next game or in the trilogy (if there is one).

I don't know.  Why are you asking me?

Again, WTF is your point?  Why are you responding?  To show off you can use Photoshop, again?  If that picture had anything to do with the score or review of story, or plot elements that are effected by choice, I might understand WTF you're trying to tell me here.

But all it is is "I'm Ecael!  I like Photoshop.  YAY ME2."

So please stop.

Right. Because posting on a BioWare fan forum is not an indication of any kind of fanboyism/fangirlism.

Nice try, though.:wizard:

Because we like/dislike something, have a code to join a certain forum, and communicate to like minded people about topics?  That makes us fanboys?  God, I'm just informing another user of info they weren't aware of in relation to his statement, which happens to be the forum topic.

You come in with pictures "OH LOOK ME2 IS BETTER!" So what?  WTF are you trying to say?  'cause it's totally unrelated.  So stop.  Make a damn point or shut it.

#46
Guest_Jeirt_*

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crimzontearz wrote...
on the other hand if you let them die you should not be able to regain spectre status at all BUT whoever you put in command should believe you about the reapers/collectors and offer the direct assistance of the alliance

see THAT way at least there would eb a semblance of heavier consequences.

Yes, you have a point there. No matter if you choose to save the council or not, almost the exact same outcome happens.

Still, the game was released on two discs already, I think there would've been even more if BioWare had made two different games, depending on whether or not you saved the council. It's sad, but they can't do everything in the limited production time they have.

I think this has been handled fairly well though. The other species on the citadel treat Shepard differently if he sacrificed the council, and are more prejudiced towards him. I believe the reason for why councilor Anderson/Udina are always unable to get the support of the citadel or the alliance is because this whole story of the reapers is still unbelievable to the rest of the council, and not just the alien one.

Why exactly the fully human council refuses to stop human colonies from getting abducted remains a mystery to me though.

#47
adam_grif

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DAO style epilogue is the only plausible thing, if you want to have a "real choice". Otherwise they have to somehow "show" all of the choices, which they can't feasibly do, unless they pull more "same thing happens either way" garbage.



We might get very brief cutscenes, but that's it.

#48
adam_grif

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DAO style epilogue is the only plausible thing, if you want to have a "real choice". Otherwise they have to somehow "show" all of the choices, which they can't feasibly do, unless they pull more "same thing happens either way" garbage.



We might get very brief cutscenes, but that's it.

#49
Christmas Ape

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Ecael wrote...

Right. Because posting on a BioWare fan forum is not an indication of any kind of fanboyism/fangirlism.



Nice try, though.

Do you just sort of drift through the forums? Half the people posting in the Campaign & Quests forum have registered solely to ****** and moan that it wasn't "Mass Effect again, but better somehow - and nothing that was done counts!". Dozens of posts a day, hours spent waiting for a chance to complain about a luxury good to a complete stranger.

#50
DarthCaine

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adam_grif wrote...

DAO style epilogue is the only plausible thing, if you want to have a "real choice". Otherwise they have to somehow "show" all of the choices, which they can't feasibly do, unless they pull more "same thing happens either way" garbage.

ME2's emails==DAO's epilogue texts