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Choices in ME didn't really matter


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#51
XX55XX

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Mass Effect's story is inherently linear. What more can one expect from a game which pits a hero against some devilish, evil force? The hero either wins or loses. And even if these "choices" had real "meaning", I doubt they would result in more than a few extra cutscenes. None of the decisions in ME1 gave any inkling that such decisions would be integral to the main plot in any sequel (i.e., stopping the Reapers) Even BioWare themselves have said so. The illusion of choice is merely another marketing gimmick. 

#52
Ecael

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smudboy wrote...

Again, WTF is your point?  Why are you responding?  To show off you can use Photoshop, again?  If that picture had anything to do with the score or review of story, or plot elements that are effected by choice, I might understand WTF you're trying to tell me here.

But all it is is "I'm Ecael!  I like Photoshop.  YAY ME2."

So please stop.

Should I make YouTube videos complaining about the plot instead? That seems to be the new trend these days...

:wizard:

Also, the picture wasn't even a response to you.

Because we like/dislike something, have a code to join a certain forum, and communicate to like minded people about topics?  That makes us fanboys?  God, I'm just informing another user of info they weren't aware of in relation to his statement, which happens to be the forum topic.

You come in with pictures "OH LOOK ME2 IS BETTER!" So what?  WTF are you trying to say?  'cause it's totally unrelated.  So stop.  Make a damn point or shut it.

Look at the picture again. I'm saying "Oh look, Mass Effect 1, Mass Effect 2, Fallout 3 and Oblivion are much better".

Your narrow-minded and bitter attitude (and narrow vision, apparently) on the internet is more indicative of fanboyism than anything else.

#53
Ecael

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Christmas Ape wrote...

Ecael wrote...
Right. Because posting on a BioWare fan forum is not an indication of any kind of fanboyism/fangirlism.

Nice try, though.

Do you just sort of drift through the forums? Half the people posting in the Campaign & Quests forum have registered solely to ****** and moan that it wasn't "Mass Effect again, but better somehow - and nothing that was done counts!". Dozens of posts a day, hours spent waiting for a chance to complain about a luxury good to a complete stranger.

The best part is - they usually complain most about the part that they can't possibly change - the storyline.

#54
smudboy

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Ecael wrote...
Should I make YouTube videos complaining about the plot instead? That seems to be the new trend these days...

:wizard:

Oh you're making this personal?

**** you.

Also, the picture wasn't even a response to you.

Then wtf was the point?  I'm still waiting for an intelligible answer.  Actually no. I've given up.  Go to hell.

#55
Ecael

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smudboy wrote...

Ecael wrote...
Should I make YouTube videos complaining about the plot instead? That seems to be the new trend these days...

:wizard:

Oh you're making this personal?

**** you.

You are aware that you've already tried to insult me several times in this thread already, right?

;)

Also, the picture wasn't even a response to you.

Then wtf was the point?  I'm still waiting for an intelligible answer.  Actually no. I've given up.  Go to hell.

It was a response to someone else. That's the point.

Modifié par Ecael, 04 juin 2010 - 04:27 .


#56
smudboy

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Ecael wrote...

smudboy wrote...

Ecael wrote...
Should I make YouTube videos complaining about the plot instead? That seems to be the new trend these days...

:wizard:

Oh you're making this personal?

**** you.

You are aware that you've already tried to insult me several times in this thread already, right?

;)

Also, the picture wasn't even a response to you.

Then wtf was the point?  I'm still waiting for an intelligible answer.  Actually no. I've given up.  Go to hell.

It was a response to someone else. That's the point.

It was a response to me.

And you just wanted to show off...something...that you still haven't explained.

But I don't really care.  So just **** off, and we're done.

#57
Pacifien

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There is much aggression in this thread. It is unnecessary.

#58
amrose2

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My friends and I have a joke for these 'decisions' that we used to use alot. You know how when you go to the weather channel or some automated voice calls you up, and the voice chances mid sentance to fill in a word? Just like that.



"Good job Shepard! You saved...(robot voice) the council ... now we can focus on the Reapers!"

#59
Ecael

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amrose2 wrote...

My friends and I have a joke for these 'decisions' that we used to use alot. You know how when you go to the weather channel or some automated voice calls you up, and the voice chances mid sentance to fill in a word? Just like that.

"Good job Shepard! You saved...(robot voice) the council ... now we can focus on the Reapers!"

"Unbelievable! You, [SHEPARD NAME HERE], must be the pride of [SHEPARD BACKGROUND HERE]"

Modifié par Ecael, 04 juin 2010 - 05:43 .


#60
Asturok

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First of all, illusion of choice is far better than no choice or illusion at all. and second, the story line is inflexible with a good reason... u can get better story lines that way, but the choices can modify the context & backstory and make it you'r own story even if it's inflexible




#61
Pacifien

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"Didn't we have some fun, though? Remember when the Destiny Ascension's main drive was offline and I said 'Goodbye' and you were like 'No way!' and then I was all 'we pretended that choices mattered.' That was great."

#62
nikki191

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the only choices i truely expect to see carried over to ME3 is the choice of allies you get when you put the fleet together for the final battle

#63
Mister Mida

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Although it's a shame your 'choices in ME (1) didn't really do anything besides some minor changes in side missions, you could've seen it coming. Game development costs money, and developing every possible scenario further than a few cutscenes is not really cost effective considering many people won't see every scenario. Add to that that people expect games like this to have a minimum length of 30+ hours, which makes the costs go up even more. It's a shame, sure. I would surely pay for a game with 'just' 20+ hours if your choices would extend further than just with some cutscenes.

#64
Guest_JohnnyDollar_*

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Pacifien wrote...
"Didn't we have some fun, though? Remember when the Destiny Ascension's main drive was offline and I said 'Goodbye' and you were like 'No way!' and then I was all 'we pretended that choices mattered.' That was great."

Yeah, it's been great talking about the Collector Base decision as if it will really matter in ME3.:lol:

#65
onelifecrisis

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Arturokneitor wrote...

First of all, illusion of choice is far better than no choice or illusion at all.


Very good point!

The important difference (with regard to choice) between ME and RL is that in RL you can't save and reload. And without that ability, how can you be sure your choices did/do/would have made a difference IRL?

Ooo, filosofy.

Modifié par onelifecrisis, 04 juin 2010 - 11:42 .


#66
Vaenier

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Humans do not have free will to begin with. We are acting based on the chain reaction of events that have occured since the beginning of the universe. I am to lazy to explain. I should really just save my depressive rants for copy paste into future threads... oh well.

#67
InvaderErl

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Vaenier wrote...

Humans do not have free will to begin with. We are acting based on the chain reaction of events that have occured since the beginning of the universe. I am to lazy to explain. I should really just save my depressive rants for copy paste into future threads... oh well.


Someone's chipper today.

#68
Doctor_Jackstraw

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Honestly as someone who's played the game once on a character that killed nearly everyone they met and again as someone who didn't, it really does feel like the smaller choices are the ones that make the most difference.  meeting fist and helena in afterlife and rana in okeer's lab just makes me2 feel so much more...rich.

#69
spirosz

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adam_grif wrote...

The reality of the situation is that every branching path that Bioware builds in the game is one path that is missed on the first playthrough by somebody who doesn't make that choice. It also means that the game for an individual playthrough is far shorter. A conventional, linear game lasting 25 hours has the same content experienced every time by every player. By providing a binary choice halfway through that completely changes the game, they would reduce the play-time for each run down to 18 and 3/4 hours. This is not cost effective, especially when "20+ hours" is the standard for RPG's that you're being expected to adhere to.

The obvious solution, which is what MEverse and practically every other game like it does, is to make the divergent paths converge shortly after. Instead of the choice you have completely changing things, it instead ends up having no impact on the overarching story one way or another. This has the upside of being far easier to program and build the logic for in your game, as well as cutting down your assets substantially. The downside is that while it provides the illusion of freedom in your initial run, subsequent playthroughs shatter this illusion completely. The game is up, and the green screens, matte paintings and strings that held the magic of the game together become plainly visible to you.

The ultimate implication of all this is that decisions you make in ME1 and ME2 cannot directly impact the plot until a substantial way through ME3. Even in ME3, only the *very* major ones are even going to have an impact then. The end of ME3 will feature some sort of epilogue ala Dragon Age where minor impacts are explained. The end of the game will have many radically different outcomes based on your choices, but they will be somewhat hollow. They will simply tell you what happened differently, rather than show you, since that is more cost effective.


This.

#70
Cupelix14

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Mister Mida wrote...

Although it's a shame your 'choices in ME (1) didn't really do anything besides some minor changes in side missions, you could've seen it coming. Game development costs money, and developing every possible scenario further than a few cutscenes is not really cost effective considering many people won't see every scenario. Add to that that people expect games like this to have a minimum length of 30+ hours, which makes the costs go up even more. It's a shame, sure. I would surely pay for a game with 'just' 20+ hours if your choices would extend further than just with some cutscenes.


This is true enough. There's plenty of piddly choices in ME and I don't expect full stories based on those outcomes. Helping the Exo-Geni guy get his data off the computer doesn't need a full interaction with that character to resolve. It doesn't even need to be continued.

My biggest problem is if you're going to tout something like this as a huge feature to your product, either do it right or don't do it at all. The game doesn't have to be 40 hours long to pull off what they promised. Hell, they probably could have made a much bigger impact with the plots from ME with well under 5 extra hours...about the same as a significant DLC like BDtS.

#71
Niddy'

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Ecael wrote...

Posted Image





Hilarious

#72
MotoSkunkX

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Spornicus wrote...
There was no infinate outcomes from ME2, there was like 3.
1) Who you romanced
2) Who you saved
3) Did you destroy the ship or not

I honestly cant think of anouther outcome to transfer over from ME2.


You forgot(excuse my spelling in advance) - Conrad Verner.  Nassana Dantius.  Helena Blake.  Rachni Queen.  Shiala + Feros Colony.  Whether or not you recruit Garrus(I dont know if not recruiting Tali is an option in the first game, but I assume it has an effect on the second if you can, and dont).  Oh, and if you scan the Keepers you get a very interesting e-mail from the Salarian guy who you helped out.  I'm sure there are more, I just can't think of any.

*EDIT* Whoops, sorry, I quoted the wrong person -_-

Modifié par MotoSkunkX, 05 juin 2010 - 07:13 .


#73
KalosCast

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MotoSkunkX wrote...

Spornicus wrote...
There was no infinate outcomes from ME2, there was like 3.
1) Who you romanced
2) Who you saved
3) Did you destroy the ship or not

I honestly cant think of anouther outcome to transfer over from ME2.


You forgot(excuse my spelling in advance) - Conrad Verner.  Nassana Dantius.  Helena Blake.  Rachni Queen.  Shiala + Feros Colony.  Whether or not you recruit Garrus(I dont know if not recruiting Tali is an option in the first game, but I assume it has an effect on the second if you can, and dont).  Oh, and if you scan the Keepers you get a very interesting e-mail from the Salarian guy who you helped out.  I'm sure there are more, I just can't think of any.

*EDIT* Whoops, sorry, I quoted the wrong person -_-


Actually, the Keepers guy just tells you what you already learned from the Protheans. Might be useful to help convince the Council though in ME3.

Your decisions dont' mean a lot, game-wise, imagine how much it would suck it you missed out on a quest simply because you remembered (or forgot) to eat a sandwich at the right time in the last game. But they do mean a lot to the universe as a whole.

#74
neppakyo

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hahaha that picture is awesome.. out patient clinic lol



Heh, I see a lot of whining here... All in all I was quit pleased with the game, the quests and such you did in the 1st ME do show up in ME2, in your messages or a small quest like whats his name, connor the fan? pretending to be shepard and righting wrongs.



I enjoyed it, and can't wait to see what's in store for ME3.

#75
KalosCast

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neppakyo wrote...

hahaha that picture is awesome.. out patient clinic lol

Heh, I see a lot of whining here... All in all I was quit pleased with the game, the quests and such you did in the 1st ME do show up in ME2, in your messages or a small quest like whats his name, connor the fan? pretending to be shepard and righting wrongs.

I enjoyed it, and can't wait to see what's in store for ME3.


Shame the Conrad part was glitched, he's still absolutely hilarious though. I hope we see him again in ME3.