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Poison Radial Menu Not Working...


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#51
RetrOldSchool

RetrOldSchool
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Taiko Roshi wrote...

RetrOldSchool wrote...

Hopefully we'll see a fix in time for DA:O:A...
Though a quick fix is to create your poisons and traps when you need them. It's a little irritating, but not game breaking IMO.


Problem is carting all the ingredients around. I usually drop off at the Keep and make everything to go to next mission.


True, 1 trap can = 3 ingredients. Does traps stack in the inventory, ie if you have 10 of the same trap, they count as 1 right?
Carrying all those ingredients have been a chore from time to time, I hate having to destroy cheap loot in order to get enough room for good items when running out of space.

#52
PatT2

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I gave up using traps. Don't train anyone in it. Don't carry any, sell all traps, all trap making and nobody learns it. Now the menu works fine. Even with 2 or 3 dials full of bombs and poisons. If nobody is trained on traps, the menu never has trap making on it...and you sell all your traps...so no traps, and it works great.



So: HEADS UP DEVS...the TRAPS are not being counted, nor the trap making icon, as per the post back a few pages by Jiir. Okay? He's right on the money.



I can live without traps until you fix it or just forget it exists as an option.

I'd rather see the dex bug fixed.