I hope they switch back to the old dialogue system. It would be ok if they refined it so you still had to take your companions out and about to unlock certain trees, but I felt really out of the loop in Awakening and feel like some relationships got rushed and others never got off the ground. I also missed hearing my travelling companions talk about me. That sounds narcissistic, but in Awakening I felt like I was a chaperone or something while in Origins, I felt like my character was much more part of the group.
I felt like Nate went from I want to kill you to "I consider you a friend" way too fast and, although he talks to Oghren about his father's death, he never talks to the PC. That seems like it could be a fascinating conversation and something that could go a long ways towards character development.
The bugs didn't bother me, except for Velanna's encounter with her clan never happening. Of course, I'm on these forums like white on rice, so I knew in advance many of the game quirks and managed to lose hours worth of playing time when the whole thing at the Silverite Mines happened.
Beyond that, I loved the game we got but would have been thrilled with more of everything (especially Anders and Sigrun).
TOP? No new screenshots, so I'll post some loltastic fanart done for me by Mel_Redux (she specializes in thses things):
Modifié par SurelyForth, 19 août 2010 - 02:47 .





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