Modifié par Alexander Kogan, 03 mai 2011 - 01:47 .
The Dark Citadel: A Yearning, Expected, Hypothetical Endpoint for ME3
#51
Posté 03 mai 2011 - 01:30
#52
Posté 03 mai 2011 - 01:49
Hm.
Kind of like a museum that grows as you unlock new parts, perhaps with some type of interactive bits so it's not just for show. Maybe some extra video-type recordings thrown in of previous battles with the Reapers of past civilizations?
Modifié par SirJeal, 03 mai 2011 - 01:53 .
#53
Posté 03 mai 2011 - 01:58
Thanks, necro!
#54
Posté 03 mai 2011 - 04:01
#55
Posté 03 mai 2011 - 05:15
#56
Posté 03 mai 2011 - 05:23
SirJeal wrote...
It was a nice necro for me at least. A very interesting idea and nice read.
x2. This is pretty awesome sounding.
#57
Posté 03 mai 2011 - 05:26
#58
Posté 03 mai 2011 - 06:13
#59
Posté 03 mai 2011 - 07:43
#60
Posté 03 mai 2011 - 07:57
#61
Posté 03 mai 2011 - 08:41
Finding the Dark Citadel would mean finding out where every Mass Relay goes, so there's plenty of space for lots of more species in the galaxy - only like 1% has been explored.
#62
Posté 03 mai 2011 - 01:44
#63
Posté 03 mai 2011 - 02:48
Dean_the_Young wrote...
It's a simple idea that I haven't seen thrown around yet.
Mass Relays, the long distance sort, come in pairs: this is old news. So is the fact that the Citadel is a galactic-scale mass relay linking into dark space, one through which the Reapers come and go through the galaxy.
This means, of course, that the there must be an opposite relay in Dark Space. The Citadel's counterpoint.
Perhaps it is something purely functional. Something that is only a tool to be used. Ugly, only functional and of no use whatsoever.
I doubt it.
I suspect, besides the possibility for some momentous choice as to which species must die at some point in ME3, that the climax of the game will be to do just what Anderson promised to do in ME1: chase the Reapers back into dark space. Chase them back to where every new Reaper, each new ascended species goes. Take them back to perhaps where the Reapers cart off the technology and resources they strip from the planets of their conquests according to Vigil.
I suspect it, all of it, will come together at the counterpair to the Citadel, this undefined Dark Citadel.
My personal interpretation/suspicion of the Reapers is that they are out to preserve the most worthy parts of the galacy in s cycle meant to keep the galaxy livable (or at least allow new candidate species to grow). That the growth of galactic civilization past a point endangers the galaxy itself, such as the star of Haestrom.
This would be irrelevant, exept in so much that the Dark Citadel might not only serve as a relay but as the library of the Reaper's conquests, the memorial and epitath to what they were besides what is in the Reapers themselves. This might be where some of the stripped technologies and resources, those that aren't destroyed, go. This library might be where every new Reaper, where we might, find out the true history of the universe.
I can almost see it. A counter-station. Magnificent and beautiful in it's own way, not as a white station of life like the Citadel, but a black crypt of memory. Housing more data than has ever existed in this galactic cycle. A suitable last world for the trilogy.
Most of this is just supposition, musing, and whimsy. All I can claim to be sure of is that something is out in dark space. But I just felt like sharing my thoughts.
I'm having serious doubts that Bioware is going to leave you a choice as to which race to wipe out. They want to do additional content in the ME universe after ME3, and they'll need a stable canon to work from, one that doesn't include enormous variables like "so-and-so race is extinct in some games, but it's a different so-and-so race in others".
A dark citadel, though, that sounds cool. Only if I can take it over and live on it, of course
#64
Posté 03 mai 2011 - 03:09
You mean, like they already have with the Rachni? The the True Geth/Heretic Geth? And the entire Council setup?jamesp81 wrote...
I'm having serious doubts that Bioware is going to leave you a choice as to which race to wipe out. They want to do additional content in the ME universe after ME3, and they'll need a stable canon to work from, one that doesn't include enormous variables like "so-and-so race is extinct in some games, but it's a different so-and-so race in others".
#65
Posté 03 mai 2011 - 03:13
Dean_the_Young wrote...
You mean, like they already have with the Rachni? The the True Geth/Heretic Geth? And the entire Council setup?jamesp81 wrote...
I'm having serious doubts that Bioware is going to leave you a choice as to which race to wipe out. They want to do additional content in the ME universe after ME3, and they'll need a stable canon to work from, one that doesn't include enormous variables like "so-and-so race is extinct in some games, but it's a different so-and-so race in others".
The way I could see it working out for future games in the series is that you still import your old ME games, which loads your major choices into the universe (IE what races are alive and not) and goes from there. No need for smaller choices that only affect Shepard if it's a totally different person.
...or they could do one of those summarized comic deals they did for the Playstation for ME2.
#66
Posté 03 mai 2011 - 04:23
Dean_the_Young wrote...
You mean, like they already have with the Rachni? The the True Geth/Heretic Geth? And the entire Council setup?jamesp81 wrote...
I'm having serious doubts that Bioware is going to leave you a choice as to which race to wipe out. They want to do additional content in the ME universe after ME3, and they'll need a stable canon to work from, one that doesn't include enormous variables like "so-and-so race is extinct in some games, but it's a different so-and-so race in others".
Easily dealt with.
The Rachni is one of two possibilities: 1) they just won't be mentioned later or 2) the Rachni return in ME3 regardless of the ME1 queen decision (supported by the fact that you can hear the news talking about Rachni looking ships even if the queen died).
The Geth are even easier. After ME2, there are no Heretic geth. They're either dead or re-written. Authors writing material post ME3 can write about the geth all they want, as long as they don't reference the re-write vs destruction decision in particular.
As for the Council, this can be handled a couple of ways. One way would be for whatever council is present in ME3 to end up dead, regardless of whether it's the human council or the original one. Another easy way to handle it is for any authors writing novels set post ME3 to simply refer to "the council" without going into any detail. A third possibility is for the council in ME3 to resign to be replaced by a new council (and by all rights, those blind bastards should after everything they've done).
These are easy. What's not easy is if, say, you have to choose between extinction of the Asari, the Turians, and the Salarians. That's a much more problematic issue for any post ME3 material, especially novels.
Folks, truth is, this game is a lot more linear than we'd like to think it is. I don't have a particular problem with that, but there's just no way to make it wide open the way we'd like.
Modifié par jamesp81, 03 mai 2011 - 04:27 .
#67
Posté 03 mai 2011 - 08:24
If you killed the Rachni, the only mention in a non-bugged game is that the Rachni were, in fact, killed in ME2.jamesp81 wrote...
Easily dealt with.
The Rachni is one of two possibilities: 1) they just won't be mentioned later or 2) the Rachni return in ME3 regardless of the ME1 queen decision (supported by the fact that you can hear the news talking about Rachni looking ships even if the queen died).
Shepard doesn't have to take the mission: even recruiting Legion, and knowing about the mission in the first place, is a prior choice.The Geth are even easier. After ME2, there are no Heretic geth. They're either dead or re-written. Authors writing material post ME3 can write about the geth all they want, as long as they don't reference the re-write vs destruction decision in particular.
If Shepard doesn't do Legion's Loyalty mission, or even recruit Legion, this has tremendous impacts to the Geth, who stand to be re-written into Heretics in light of not doing the loyalty mission.
The political context and form of the entire galaxy is changed by the Council decision, and short of deliberately seeking unity of paths (which Bioware has repeatedly denied in regards to the endings of ME3),As for the Council, this can be handled a couple of ways. One way would be for whatever council is present in ME3 to end up dead, regardless of whether it's the human council or the original one. Another easy way to handle it is for any authors writing novels set post ME3 to simply refer to "the council" without going into any detail. A third possibility is for the council in ME3 to resign to be replaced by a new council (and by all rights, those blind bastards should after everything they've done).
Or the Krogan Genophage question. Or Wrex's reforms versus Wreave's conduct. Or the Collector Base.These are easy. What's not easy is if, say, you have to choose between extinction of the Asari, the Turians, and the Salarians. That's a much more problematic issue for any post ME3 material, especially novels.
It's incredibly easy to make it end wide open: simply allow as many endings in ME3 as they'd like, and then any MMO Mass Effect would accept certain assumed choices as the context of the setting.Folks, truth is, this game is a lot more linear than we'd like to think it is. I don't have a particular problem with that, but there's just no way to make it wide open the way we'd like.
Bioware has neither promised, implied or stated any desire for a unified ending, wheras they've given many notes as to allowing more variances in the outcome of ME3.
#68
Posté 03 mai 2011 - 09:20
Dean_the_Young wrote...
If you killed the Rachni, the only mention in a non-bugged game is that the Rachni were, in fact, killed in ME2.jamesp81 wrote...
Easily dealt with.
The Rachni is one of two possibilities: 1) they just won't be mentioned later or 2) the Rachni return in ME3 regardless of the ME1 queen decision (supported by the fact that you can hear the news talking about Rachni looking ships even if the queen died).Shepard doesn't have to take the mission: even recruiting Legion, and knowing about the mission in the first place, is a prior choice.The Geth are even easier. After ME2, there are no Heretic geth. They're either dead or re-written. Authors writing material post ME3 can write about the geth all they want, as long as they don't reference the re-write vs destruction decision in particular.
If Shepard doesn't do Legion's Loyalty mission, or even recruit Legion, this has tremendous impacts to the Geth, who stand to be re-written into Heretics in light of not doing the loyalty mission.The political context and form of the entire galaxy is changed by the Council decision, and short of deliberately seeking unity of paths (which Bioware has repeatedly denied in regards to the endings of ME3),As for the Council, this can be handled a couple of ways. One way would be for whatever council is present in ME3 to end up dead, regardless of whether it's the human council or the original one. Another easy way to handle it is for any authors writing novels set post ME3 to simply refer to "the council" without going into any detail. A third possibility is for the council in ME3 to resign to be replaced by a new council (and by all rights, those blind bastards should after everything they've done).
Or the Krogan Genophage question. Or Wrex's reforms versus Wreave's conduct. Or the Collector Base.These are easy. What's not easy is if, say, you have to choose between extinction of the Asari, the Turians, and the Salarians. That's a much more problematic issue for any post ME3 material, especially novels.
It's incredibly easy to make it end wide open: simply allow as many endings in ME3 as they'd like, and then any MMO Mass Effect would accept certain assumed choices as the context of the setting.Folks, truth is, this game is a lot more linear than we'd like to think it is. I don't have a particular problem with that, but there's just no way to make it wide open the way we'd like.
Bioware has neither promised, implied or stated any desire for a unified ending, wheras they've given many notes as to allowing more variances in the outcome of ME3.
Rachni: They're either extinct, or post ME3, they go hide in a reclusive manner. Further canon doesn't mention them.
As for the Geth: still easy. If Shepard doesn't recruit Legion or gives him to Cerberus, the true Geth simply defeat the Heretic Geth in combat at some point. This would pretty much be inevitable given how things are going on that front. Post ME3 material simply won't refer back to how the heretics were destroyed.
As for the Council: the galaxy is about get it's ass chopped off handed back to it. In that environment, Bioware can reset everything to any state they want, regardless of the state of the council going in. Not an issue.
As for unity of endings: Bioware has not promised not to go that route either. So far, decisions from the first and second game have turned out to be more about how you wish to RP your character than have huge impacts on the overall storyline. They may talk about divergent endings for ME3, but much of the same stuff was said about the previous two games having 'divergent endings'. This story is much more linear and has much more 'unity of outcomes' than anyone likes to admit. I'm fine with that, btw, but it's going to rub some people wrong when I put it like that. Which I'm also fine with.
Regardless of what kind of post ME3 content there is (be it MMO, new RPG with a different protagonist, novels, strategy game, etc) the developers will need a stable canon to work from. You can expect decisions that could be large scale (Rachni extinct vs non-extinct, for example) to written out of the main story arc for post ME3 content.
There is also another option. Bioware might declare which decisions are 'canon' and base all future content on that, creating a massive retcon on anyone who didn't choose 'canon' decisions.
#69
Posté 03 mai 2011 - 10:16
#70
Guest_thurmanator692_*
Posté 03 mai 2011 - 11:19
Guest_thurmanator692_*
damn you and your logical conclusions!
#71
Posté 04 mai 2011 - 12:17
I wonder what species gave birth to Sovereign, all the knowledge and experience of an entire species destroyed forever.
#72
Posté 04 mai 2011 - 04:35
#73
Posté 03 mars 2012 - 02:14
at 17.0
btw look at the full video its not fake its just the music
Modifié par car man, 03 mars 2012 - 02:17 .
#74
Posté 03 mars 2012 - 02:16
#75
Posté 03 mars 2012 - 02:20
btw major spoilers !!!





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