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The Blessed Age is a 4 part episodic module set at the end of the Blessed Age and tells the story of various characters present in the Dragon Age lore but unexplored by existing content.
Each episode will feature a different playable character and aims to come as close to the quality of the original Dragon Age content as possible, but with a realistic scope.
social.bioware.com/project/2830/
About Blessed Age (Episode 1): The Rose’s Thorn
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Episode 1 have players assuming the role of The Black Rose, the legendary assassin.
“In the darkest alleys on the wrong side of town, tales of the Black Rose prosper. He was an assassin without peer, little known except by his wake of bodies--and this dagger, left in the heart of a king.” – Dragon Age lore
Features:
- 1 new specialization line specific to The Black Rose
- 80%+ custom-made levels
- Full Voice Over
- 1 - 2 hours of consistently high quality, cinematic gameplay
- and more….
Sorry for the general lack of details story-wise, we don't want to spoil it
Recruitment
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This project is being made by a small team of Dragon Age fans local to Montreal, Canada. We are not looking to expand the team by a lot, but are looking for one or two dedicated people to help us out. The team has a strong writing background and therefore we are not looking for writers, but we are looking for help with scripting and possibly art.
Again please keep in mind we want to keep the team small and manageable, so we’re only looking for one or two dedicated people. ‘Dedicated’ in this case refers a lot more to consistency and quality of work than time. Even if you are working on your own mod on the side and would like to contribute to this mod, that is fine. Whatever time you can give will be very welcome.
If you want to work on a high quality project that has a realistic scope and will actually see the light of day, send me a message here on the forums
Sneak Peek
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Here are some screenshots of some of the new areas. There will be a lot more to come














Modifié par Kilrogg_, 09 juin 2010 - 04:04 .





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