My personal advice as a face designer would simply be to not ignore the
Eyes Squint slider since it allows you to remove the default wide eyed look most of the morphs have. Another would be to understand how the Nose and Eye sliders work in
03. Feature Selection in the toolset they are sliders but when you export your morph as a Character Creator .mop preset they are switches set to 0.50 any value greater than 0 will automatically be set to 0.50 by the CC this can cause morph distortion. Also the very last area called
Unique Shapes can be very handy in giving a little extra oomph to your designs, but remember that as always never over do it on the sliders rarely will you need to go above 0.50 only Squint is a slider you'll regularly have over that threshold. I can go more into the theory of colour blending and choice as well as proportions and anatomy but I'm not an expert and there are other places on the forum where you can do that. The toolset is a learning process and it does have a steep learning curve but it's superior to the in game Character Creator in every way and you'll eventually get very good at it with practice. Just while we were talking I whipped together this quick morph.

Edit: I should say that scars and tattoos should be used last on a face morph, if the design can't carry itself without all the "jewelry" put on than it's not good enough and you can't just stick tattoos and scars on to make it good. Hair is about the only thing you should put on a morph in the toolset when you're actively editing it, even then keep it short so you can see the entire face. You have to develop a critical eye for your own work and try not to just accept an imperfection or mistake just because it might be difficult to fix. Also save often and make many files if a line of experimentation doesn't work out it's handy to be able to revert back to something earlier and try again.

The end result however is much more personalized characters that are a reflection of your unique style, it's much more satisfying seeing a Warden that you've created every single aspect of than something based off the work of someone else.
Modifié par adneate, 11 août 2010 - 09:38 .