Lenimph wrote...
Again the warden doesn't know what is going on in Leliana's head before the encounter, so reminding her isn't what the warden is doing.
You think so? Maybe not in the sense that you know how she feels about the situation, but you do know she's there to put an end to the grudge. Again, her words after Marjolaine's assassins attack, "perhaps it's time to settle the score for good" make it very clear (to me at least) that she intends to put and end to this for good.
And there are signs that she regrets the decision either way... rejoicing in her death is what Marjolaine would have done... (Huh reminds me of Leliana's song... but thats dlc lets not bring that into this)
Leliana is so confused after the encounter regardless of what happens she even expresses that leaving the cloister was a mistake, and is so malleable she changes her morality to the will of the warden... I wouldn't take any of her words from that point as stable thought.
True, although it's not so much regret over killing her as it is not wanting to rejoice in her death. Her words are "when we killed her, it gave me satisfaction". That's what bothers her, the satisfaction part, not so much that she killed Marjolaine.
But I do agree that the encounter leaves her a wreck and that she's so confused she doesn't even know who she is anymore.
However I don't like how Leli's morality is left in the will of the warden by simply saying one line. I've always hated that. I guess this is where gameplay mechanics come to spoil things. It's easier to set one "changed personality" flag with one line, than setting several "personality traits" with multiple flags.
Which is kind of what you were arguing for in the Marjolaine encounter right? A line that actually left the warden out of the decision. That would've been good to be honest.
Modifié par Zjarcal, 24 novembre 2010 - 07:51 .