Mass Effect 3 Character Creator.
#1
Posté 04 juin 2010 - 11:58
- Allows us to see Shepard's face from any angle we want.
- Allows us to customize the carry-over face without having to import it, write down the facecode and use it on a new character.
- Allows us to have Shepard say some basic lines ("Hello", "How do you do", "I don't think so") before we start the game, so that we can see how he/she looks during dialogue (cheekbones glitch anyone?). Hell, Dragon Age has this and the player character never speaks except for combat taunts and an unarticulated yell at the end of the game.
Thoughts?
#2
Posté 04 juin 2010 - 12:06
#3
Posté 04 juin 2010 - 12:07
But I always play as the default so I don't really care
#4
Posté 04 juin 2010 - 12:09
Steel Dancer wrote...
Simply expanding the one in the game would probably be easier
Exactly what I want them to do.
#5
Posté 04 juin 2010 - 12:12
DarthCaine wrote...
I doubt the character creator will be any different
But I always play as the default so I don't really care
Yeah, well, I can't quite bring myself to do that anymore. I did it for my first ME playthrough, but then I learned that defaultShep is a scan of that Vanderloo guy and now whenever I see the default face I think "underwear model". How am I supposed to save the galaxy with the face of a guy who poses in his undergarments for a living?
Modifié par shepard_lives, 04 juin 2010 - 12:12 .
#6
Posté 04 juin 2010 - 12:13
And Michael Thorthon from Alpha Protocol looks a lot like me
#7
Posté 04 juin 2010 - 12:21
You know, without killing Shepard again in the first few minutes.
#8
Posté 04 juin 2010 - 12:26
Modifié par DarthCaine, 04 juin 2010 - 12:26 .
#9
Posté 04 juin 2010 - 12:40
Ah, apologies. For some reason I got the feeling you meant a standalone one akin to the Dragon Age one.shepard_lives wrote...
Steel Dancer wrote...
Simply expanding the one in the game would probably be easier
Exactly what I want them to do.
#10
Posté 04 juin 2010 - 01:25
DarthCaine wrote...
It doesn't matter. If you choose to change your face or class in ME2 it was a retcon. Nobody said you looked differently and everybody recognized you
Obviously, but it'd still be cool if they presented it in a cool manner.
#11
Posté 04 juin 2010 - 01:34
Helena Tylena wrote...
Obviously, but it'd still be cool if they presented it in a cool manner.
I'd rather have a customization system that is simply a retcon than BW warping ME3's story to justify it.
#12
Posté 04 juin 2010 - 01:55
Have you done something with your hair?DarthCaine wrote...
It doesn't matter. If you choose to change your face or class in ME2 it was a retcon. Nobody said you looked differently and everybody recognized you
#13
Posté 13 décembre 2010 - 09:29
#14
Posté 13 décembre 2010 - 10:13
To properly close the trilogy, we will import our Shepards.
The new CC won't work. Maybe you can turn around the view and that's it.
Why? Because of the face codes. They use it, they are carried through, etc.
And the old creator works well anyways, you just have to work with it carefully.
#15
Posté 13 décembre 2010 - 10:15
#16
Posté 13 décembre 2010 - 10:17
They can do much better, i'm certain.
#17
Posté 13 décembre 2010 - 10:25
#18
Posté 13 décembre 2010 - 11:21
And a colour-palette slider/disk for the hair and eye coloration. Because, the current shades look just horrible
#19
Posté 13 décembre 2010 - 11:48
#20
Posté 14 décembre 2010 - 12:01
#21
Posté 14 décembre 2010 - 12:02
#22
Posté 14 décembre 2010 - 12:15
RyuGuitarFreak wrote...
Yeah. They could work the angles. It killed many, many different faces I did. ME1 angles were better, but also weren't the ideal.
ME1 angles were pretty much the same... which was the main problem: they didn't even change the character creator in ME2 much at all, even after dozens had asked for better angles and lighting after the first one.
The only real benefits the ME1 one had were that you didn't need to sit through an unskippable 15 minute opening to get to it and the fact that the pre-Eden Prime Normandy section actually gave you a good overall look at your Shepard from a good amount of angles and with a good selection of facial expressions, so you had a pretty good idea of how they looked by the time you had landed on Eden Prime.
That said, almost all my Shepards still needed about 7 to 12 remakes and tweaks with me noting down the sliders each time. All that could be easily avoided by just giving us access to decent camera angles from the start. Even just a good three-quarter angle on the face would do wonders.
#23
Posté 14 décembre 2010 - 01:08
I wanted to go, "No you're not, Christina! It's the character creator! The character creator!! It is so full of fail!"
#24
Posté 14 décembre 2010 - 01:15
#25
Posté 14 décembre 2010 - 01:23
Helena Tylena wrote...
I'm more interested in HOW they're going to present the creator. In the first one Alliance databases concerning Shepard were corrupted, and you had to reenter them. In the second, you choose the result of your facial surgery. I'm curious how they're going to do it in the third.
You know, without killing Shepard again in the first few minutes.
Shepard decides to get a facial with his LI at a spa that goes horribly wrong and so he must have facial reconstructive surgery.





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