Mass Effect 3 Character Creator.
#26
Posté 14 décembre 2010 - 01:24
#27
Posté 14 décembre 2010 - 01:30
#28
Posté 14 décembre 2010 - 01:33
Though I'm of the opinion that Bioware spent so much money gettiing the rights to use an actual models face for the default shepard that they intentionally make custom shepards ugly as hell to "persuade" people not to
#29
Posté 14 décembre 2010 - 01:34
#30
Posté 14 décembre 2010 - 01:35
#31
Posté 14 décembre 2010 - 01:37
Nice to see a familiar fa... errr.... pic, Nightwriter.
#32
Posté 14 décembre 2010 - 04:18
Helena Tylena wrote...
I'm more interested in HOW they're going to present the creator. In the first one Alliance databases concerning Shepard were corrupted, and you had to reenter them. In the second, you choose the result of your facial surgery. I'm curious how they're going to do it in the third.
You know, without killing Shepard again in the first few minutes.
Perhaps after the whole Cerberus nonsense the third game opens with an Alliance Admiral finding a file on Shepard in order to try and track him/her down and find out what the real deal with Shepard and Cerberus was.
#33
Posté 14 décembre 2010 - 05:11

Edit - BTW, I chose this image because it does take me 3 weeks to prepare a RP character. Before ME1 came out, I was reading the canon (because I thought it was so crazy Bioware was making a sci-fi game that's not Star Wars-related). I actually decided to play an Infiltrator weeks before I could buy it, as I felt that class fit the N7 specialists I was reading about the most.
I would like to use it to try out different facial expressions. In-game context would be like it was some Alliance propoganda tool, using Shepard's face to design recruitment posters, etc. I recall Jacob Taylor mentioning something like this. That little bit of meta-game/4th wall is like how in ME1, when you were making a custom character, you were actually logging into the Alliance personnel database.
@ Terror K - that's a good idea, like the Alliance is putting together a profile for a BOLO (be on the look-out).
Modifié par Zombie Chow, 14 décembre 2010 - 05:17 .
#34
Posté 14 décembre 2010 - 05:39
DarthCaine wrote...
It doesn't matter. If you choose to change your face or class in ME2 it was a retcon. Nobody said you looked differently and everybody recognized you
Even when you wear a full body suit of armor.
#35
Posté 15 décembre 2010 - 04:05
Terror_K wrote...
That said, almost all my Shepards still needed about 7 to 12 remakes and tweaks with me noting down the sliders each time. All that could be easily avoided by just giving us access to decent camera angles from the start. Even just a good three-quarter angle on the face would do wonders.
Just seeing Shepard's side profile would have been enough. In every Shep I made, it was always that side angle that just completely killed the character for me.
#36
Posté 15 décembre 2010 - 04:10
Nightwriter wrote...
I get the impression that the character creator really isn't high on their list of priorities. It seems like they spent a ton of work modeling Sheploo's face, then made the character creator almost as an afterthought.
I get that impression as well. Which is unfortunate as I don't think it would have taken a whole lot to just make it a decent CC.
#37
Posté 20 décembre 2010 - 08:11
as a side note, i would like shep to take off his helmet during convo's...or just make the dlc armour in separate pieces next time.
Modifié par Jesse91, 20 décembre 2010 - 08:12 .
#38
Posté 22 juillet 2011 - 10:00
#39
Posté 22 juillet 2011 - 10:28
Helena Tylena wrote...
DarthCaine wrote...
It doesn't matter. If you choose to change your face or class in ME2 it was a retcon. Nobody said you looked differently and everybody recognized you
Obviously, but it'd still be cool if they presented it in a cool manner.
Honestly, I would rather they just threw it in immediately after you clicked on "New Game." Attempting to put the facial creator into the narrative is simply a waste of time and usually subjects us to an unskippable scene. ME did it perfect. ME2 was bloody annoying for the aforementioned reason.
#40
Posté 22 juillet 2011 - 10:39
Yep, its a necro thread.
#41
Posté 22 juillet 2011 - 12:49
Bogsnot1 wrote...
I smell rancid dead flesh.
Yep, its a necro thread.
Mmmm... Flamethrower? Axe? Chainsaw? Shotgun? Nailed Baseball bat?
..................... Virgin sacrifice?
#42
Posté 23 juillet 2011 - 04:27
Job?
Bye.
#43
Posté 10 janvier 2012 - 04:11
#44
Posté 11 janvier 2012 - 01:59
#45
Posté 19 janvier 2012 - 11:22
#46
Posté 20 janvier 2012 - 12:17
#47
Posté 24 janvier 2012 - 07:26
#48
Posté 29 février 2012 - 10:58
I kinda wish Steven and Samantha weren't just character creation people though.
#49
Posté 01 mars 2012 - 01:50





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