Wait. You're not a fanboy?Tven0 wrote...
Just because fanboys don't take this seriously proves to me that love of the franchise blinds you people to problems in the game.
No Thermal Clip for this Weapon (Game story failure from the start)
#26
Posté 04 juin 2010 - 06:57
#27
Posté 04 juin 2010 - 07:03
#28
Posté 04 juin 2010 - 07:05
Tven0 wrote...
No.
Then why do you care?
#29
Posté 04 juin 2010 - 07:13
Modifié par Tven0, 04 juin 2010 - 07:15 .
#30
Posté 04 juin 2010 - 07:21
#31
Posté 04 juin 2010 - 07:23
Tven0 wrote...
Shepard's death occurs 1 MONTH after the battle at the Citadel. Read the introduction text. It isn't 2-3 months or more as you are suggesting. Im not the one here who needs to l2read. 1 Month when the Alliance and Galaxy are in disarray. That is not long enough for them to totally redesign and repurpose all new weapons in production and then convince people you should only use these new weapons.
You sure about that? I'm with you on hating thermal clips, but I distinctly remember being told by Jacob that I'd been in a coma for "almost 2 years" and then being told by Aveena aboard the Citadel that my last visit was approximately "2 years, 3 months and 14 (?) days ago." If Shepard has been gone only 2 years (and the "almost" would imply a bit less than that actually) and my last visit to the Citadel was 2 years and 3 1/2 months ago then it stands to reason that the time gap between the end of ME1 and Shepard's death was at least 3-4 months.
#32
Posté 04 juin 2010 - 07:25
What this guy said.Pacifien wrote...
Bioware would have done well to never even mention the change from one weapon system to another. They never address why soldiers now have adrenaline rush or vanguards have charge. They don't explain why heavy weapon grenade launchers didn't exist before, but do now. They don't explain why Shepard is no longer carrying around 150 looted items. The combat system changed. Just leave it at that.
So when Shepard says his weapon lacks a thermal clip, it's with the unspoken understanding that the guns always had thermal clips. It should have simply been a retcon.
#33
Posté 04 juin 2010 - 07:26
Huh? Where?Tven0 wrote...
Shepard questions what these new clips are all about and you have the option to investigate further and get detail on the new clips
#34
Posté 04 juin 2010 - 07:26
#35
Posté 04 juin 2010 - 07:27
How can Shepard carry around dozens of assault rifles and armors in his pockets ?
Modifié par DarthCaine, 04 juin 2010 - 07:30 .
#36
Posté 04 juin 2010 - 07:39
#37
Posté 04 juin 2010 - 07:41
#38
Posté 04 juin 2010 - 07:41
DarthCaine wrote...
Huh? Where?Tven0 wrote...
Shepard questions what these new clips are all about and you have the option to investigate further and get detail on the new clips
Exactly what I was going to ask. I've never witnessed that particular conversation.
#39
Posté 04 juin 2010 - 08:20
I mean, the same thing could be asked about:
- The armor and inventory system
- How come Tali and Garrus have lost a lot of their older powers, such as damping and decryption?
- How come my Vanguard can now charge at people right when he wakes up when he didn't have that ability in ME1?
Bottom line, games are games, they are fantasy, not something we should fully submerse ourselves into and try making it a reality, because if you do, you will always find something that doesn't fit, something that will drive you crazy. And whose fault is that? BioWare's, obviously, but also your own for setting yourself up for a perfect story with perfect continuity, because it's not gonna happen. Live in our real universe, not in the ME universe.
#40
Posté 04 juin 2010 - 08:28
So you hate both games then?Tven0 wrote...
Just because fanboys don't take this seriously proves to me that love of the franchise blinds you people to problems in the game.
Why did you even sign up today to post on this Mass Effect subforum if that's the case?
#41
Posté 04 juin 2010 - 08:31
Pacifien wrote...
Bioware would have done well to never even mention the change from one weapon system to another. They never address why soldiers now have adrenaline rush or vanguards have charge. They don't explain why heavy weapon grenade launchers didn't exist before, but do now. They don't explain why Shepard is no longer carrying around 150 looted items. The combat system changed. Just leave it at that.
So when Shepard says his weapon lacks a thermal clip, it's with the unspoken understanding that the guns always had thermal clips. It should have simply been a retcon.
That's how it should have been.
But it's not a big thing.
#42
Posté 04 juin 2010 - 08:45
Learn the difference, and stop being idiots. I am not talking about how Thermal Clips fit into the gameplay, I am talking about how they fit into the lore and storyline.
2): Restart a new game, and when that big chunk of text comes up you will see that it says one month after the battle of the citadel, blah blah blah, Shepard is sent out to defeat pockets of geth resistance.
3): For proof of the timeline, check out the Mass Effect wikipedia page Timeline. Also: http://masseffect.wi...vigator_Pressly
Yes it is about Pressly, but go to the Mass Effect 2 part, 'one month after Sovereign's attack'.
I appreciate Avina says what she does, but it's just another example of poor storyline continuity with the VI saying one thing, and cinematic text saying another thing.
4)
Why did you even sign up today to post on this Mass Effect subforum if that's the case?
Read my other responses instead of diving in. You will see I am doing so to try and alert game's companies on the whole to their failings. BioWare happen to have a readily accessible forum viewed by their mod's regularly.
#43
Posté 04 juin 2010 - 08:52
DarthCaine wrote...
I think people seem to forget that there were heat sinks in ME1 too
And Shepard never asked anyone about thermal clips
Modifié par DarthCaine, 04 juin 2010 - 08:52 .
#44
Posté 04 juin 2010 - 08:54
Tven0 wrote...
1): Characters losing or gaining abilities is to do with GAMEPLAY. I am talking about STORYLINE.
Learn the difference, and stop being idiots. I am not talking about how Thermal Clips fit into the gameplay, I am talking about how they fit into the lore and storyline.
2): Restart a new game, and when that big chunk of text comes up you will see that it says one month after the battle of the citadel, blah blah blah, Shepard is sent out to defeat pockets of geth resistance.
3): For proof of the timeline, check out the Mass Effect wikipedia page Timeline. Also: http://masseffect.wi...vigator_Pressly
Yes it is about Pressly, but go to the Mass Effect 2 part, 'one month after Sovereign's attack'.
I appreciate Avina says what she does, but it's just another example of poor storyline continuity with the VI saying one thing, and cinematic text saying another thing.
4)Why did you even sign up today to post on this Mass Effect subforum if that's the case?
Read my other responses instead of diving in. You will see I am doing so to try and alert game's companies on the whole to their failings. BioWare happen to have a readily accessible forum viewed by their mod's regularly.
Do you know when the heat clips where made? No you don't, the fact that Shepard states what he says proves heat clips where made or being made before Shepard died and he knew about them. Your argument is not valid.
#45
Posté 04 juin 2010 - 08:55
#46
Posté 04 juin 2010 - 08:56
DarthCaine wrote...
DarthCaine wrote...
I think people seem to forget that there were heat sinks in ME1 too
And Shepard never asked anyone about thermal clips
A heat sink is not a thermal clip.
#47
Posté 04 juin 2010 - 08:59
ChanceRandom wrote...
Why are you looking for reality in a Sci-Fi GAME. For the love of all thats holy this is just rediculous. And the hardest part I have is the fact that you CAN accept the idea that a small cube of matter can produce INFINITE ammunition. I mean really dude!! Srsly? SRSLY? Even if the gun could produce a bullet for every molecule of matter in the cube, it would have to at some point run out of matterial to make into bullets. They wanted to introduce an ammo system into the game. This made it feel more real to me than the "ZOMG MY GUNZ RUN HAWT MUST W8 FER COOLZDOWN!!" Please for the love of sanity people stop nitpicking. ITS A GAME. No one is gonna die because you have to change clips instead of waiting for CDs.
No one ever said that the ammo blocks had infinite ammo, so that's a straw man argument. The ammo blocks mearly had sufficient capacity that ammo in each separate engagement is a non-issue. It's to be assumed that the blocks are reloaded by the gunnery chief in between each major mission along with regular weapon maintanence.
#48
Posté 04 juin 2010 - 08:59
Tven0 wrote...
1): Characters losing or gaining abilities is to do with GAMEPLAY. I am talking about STORYLINE.
Learn the difference, and stop being idiots. I am not talking about how Thermal Clips fit into the gameplay, I am talking about how they fit into the lore and storyline.
Relax buddy, you're getting heated up over nothing. Yes, you are talking about storyline, we get that. But I also think characters losing abilities CAN also be about storyline, not just gameplay. If Tali has decryption in ME1, why does she not have it in ME2? I would like a reason for that in the story. If thermal clips didn't exist in ME1, why are they in ME2? When were they introduced? Why is Shepard aware of them immediately after waking up?
Just as with the the addition or subtraction of character abilities, they just shouldn't have said anything. Or at least at the beginning Shepard would say, "Huh? Thermal clips?" to which Miranda could quickly explain. But on the same note, if I was partnered with Tali, Shepard should say, "Huh? Tali why can't you use decryption anymore?"
But, again... whatever. Just a game, small sour mistake on BioWare's part. They are human.
#49
Posté 04 juin 2010 - 09:01
Once again, focus on how they fit into the storyline not the clips themselves, ty.
The main annoyance for me is that a game that prides itself on storyline totally messes up the first line your character says in the new installment of the trilogy. Thermal clips were not present before Shepard died, so making him automatically know all about them ruins the initial immersion. It's a lesson I hope BioWare take on for future games.
Modifié par Tven0, 04 juin 2010 - 09:05 .
#50
Posté 04 juin 2010 - 09:06
Modifié par nikki191, 04 juin 2010 - 09:07 .





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