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Update on the next Dragon Age patch release (June 4, 2010)


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#401
ladydesire

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Callidus Thorn wrote...

ladydesire wrote...

PC patch list for starts, since many of the non-platform dependent elements should simply need tested on ohter systems to confirm that they work.


If it was just that simple, I see no reason why consoles should not already have them


That's one reason that I mentioned Edge of Reality a few pages back; since they ported the game to Xbox 360 and PS3 for Bioware, they should have gotten this data and included it in the various patch-like title updates that have been done for those platforms. Whether they were given the information or not is something that we don't know and can only speculate about.

#402
BrutalWolfs

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Hurray :D

#403
Stanley Woo

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Andari_Surana wrote...
I know Qwinn would like a bioware job, it says so on his website.  If he's been fixing your dang games since 2001, its about time u put someone who loves the genre, and is a stickler for detail - i.e. mechanics working as intended, quests working as intended, etc - on your bug team.  He's already proved he is 1000x faster at fixing bugs then your entire patch team, which proves the point - as a programmer myself - that 90% of these bugs are easily fixable.  U'r patch team needs some guidance (or perhaps the problem is u don't have one?).  Put Qwinn on your payroll, he has a recognized name of these forums, pay him well, get him working on dao, and then da2, and then maybe you'll turn around this BP of public relations disasters.

Again, no knocking Qwinn, since I think modders who do this sort of bug-fixing on their own initiative is pretty awesome, but it's easy to fix bugs quickly when you have no deadlines, no accountability, no schedule, no other tasks, no payment (which means no expectations), no need to attend meetings, and no need to go through any offical channels, certifications, approvals, planning, or having it be an official patch.

The same way I could bake a batch of cookies and sell them faster than Mr. Christie could come up with a similar recipe, since I don't have to worry about mass production, facilities, hiring staff, permits, taxes, safety standards, certifications, testing, distribution channels, retail agreements, boards of directors, packaging, financial planning, shelf life, marketing, allergies, or pleasing anyone's tastes except myself. It doesn't mean I'm better than Christie, or that I would do any better work if I worked for Christie. It just means that a hobbyist with time and dedication has some freedom that companies don't.

#404
Guest_Gamer Master_*

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When is the p3 getting a patch for awakening?

Modifié par Gamer Master, 10 juin 2010 - 12:45 .


#405
ladydesire

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Gamer Master wrote...

When is ths p3 getting a patch?


This thread is about patches for PC, PS3 and Xbox 360, so shouldn't the question be when is the Mac version getting a patch?

#406
Laotar

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Thank you Victor and Stanley for letting us know about the patch plans!

#407
Branji

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To: Feraele

You said: "If their particular needs arent met"

Our "particular needs" aren't having 100 dungeons added; or 10000 new items added; we simply want (imagine this) a properly working game. Is that so hard to understand? It's like when Stanley Woo said the fans were acting out of "entitlement". The fans are entitled to a properly working game.

#408
Trulight

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Hmm, i haven't had a single problem with my game, other then the occasional quest glitch here and there.

#409
BelSirk

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Well, DAO and DAA are very good games, yeah, some bugs, but i don't have problem with the time, after all it's a game for play anytime so, mean the most bigger and middle bug are fixed i don't care if there is a little bug with the final dialogues, just hope they don't suspend the support to new patch once DA 2 it's out.

#410
Drewbahr

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Trulight wrote...

Hmm, i haven't had a single problem with my game, other then the occasional quest glitch here and there.


Then you're lucky.  But don't assume the game's fine and we're all screwing it up, because that's where your post is heading and your attitude is going.

#411
nlwarrior

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Stanley Woo wrote...

Andari_Surana wrote...
I know Qwinn would like a bioware job, it says so on his website.  If he's been fixing your dang games since 2001, its about time u put someone who loves the genre, and is a stickler for detail - i.e. mechanics working as intended, quests working as intended, etc - on your bug team.  He's already proved he is 1000x faster at fixing bugs then your entire patch team, which proves the point - as a programmer myself - that 90% of these bugs are easily fixable.  U'r patch team needs some guidance (or perhaps the problem is u don't have one?).  Put Qwinn on your payroll, he has a recognized name of these forums, pay him well, get him working on dao, and then da2, and then maybe you'll turn around this BP of public relations disasters.

Again, no knocking Qwinn, since I think modders who do this sort of bug-fixing on their own initiative is pretty awesome, but it's easy to fix bugs quickly when you have no deadlines, no accountability, no schedule, no other tasks, no payment (which means no expectations), no need to attend meetings, and no need to go through any offical channels, certifications, approvals, planning, or having it be an official patch.

The same way I could bake a batch of cookies and sell them faster than Mr. Christie could come up with a similar recipe, since I don't have to worry about mass production, facilities, hiring staff, permits, taxes, safety standards, certifications, testing, distribution channels, retail agreements, boards of directors, packaging, financial planning, shelf life, marketing, allergies, or pleasing anyone's tastes except myself. It doesn't mean I'm better than Christie, or that I would do any better work if I worked for Christie. It just means that a hobbyist with time and dedication has some freedom that companies don't.


I don't really understand what you are talking about, nothing makes sense to me.

First of all, we are talking about patching up our games, not selling cookies, so problems like mass production safety standards packaging blah blah blah doesn't apply.

Next, how does having a deadline SLOW YOU DOWN??? Shouldn't it make you guys work faster?Besides, your bug fix team has only ME2 and DAO to patch at the moment, so I dont think they have that many deadlines to meet. Sure you can argue that you guys have pc ps3 xbox to worry about but seriously, does having more platforms mean they have to take more than three months to cook up a patch, when Qwinn can do it so much faster? Besides, you guys made this game, so you are more familiar with the code structure than anyone else, so no excuses there.

You also mentioned schedules and tasks...
If I am not wrong, for a bugfix team, making the patch is your schedule and releasing it is your task.

I will not blame you guys for stuff like certification and official channels and all, but if your organization's internal systems such as accountability, meetings and planning slow you down, than that is your problem. Any sane guy who hears that meeting and planning can delay a product or service for as long as 3 months will think it is ridiculous. Sorry, we are not fools.

I know you guys are very capable, your dlc team is awesome, all your games are awesome and your 3rd party community support is awesome. I have always supported bioware and was not too glad when bioware only made it to 2nd place at the vote for your favourite company contest. Therefore, please do not disappoint us and do us all a favor, so that we have flawless games and you have never-ending support.

ThanksPosted Image

#412
less_than_three

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Stanley Woo wrote...

Andari_Surana wrote...
I know Qwinn would like a bioware job, it says so on his website.  If he's been fixing your dang games since 2001, its about time u put someone who loves the genre, and is a stickler for detail - i.e. mechanics working as intended, quests working as intended, etc - on your bug team.  He's already proved he is 1000x faster at fixing bugs then your entire patch team, which proves the point - as a programmer myself - that 90% of these bugs are easily fixable.  U'r patch team needs some guidance (or perhaps the problem is u don't have one?).  Put Qwinn on your payroll, he has a recognized name of these forums, pay him well, get him working on dao, and then da2, and then maybe you'll turn around this BP of public relations disasters.

Again, no knocking Qwinn, since I think modders who do this sort of bug-fixing on their own initiative is pretty awesome, but it's easy to fix bugs quickly when you have no deadlines, no accountability, no schedule, no other tasks, no payment (which means no expectations), no need to attend meetings, and no need to go through any offical channels, certifications, approvals, planning, or having it be an official patch.

The same way I could bake a batch of cookies and sell them faster than Mr. Christie could come up with a similar recipe, since I don't have to worry about mass production, facilities, hiring staff, permits, taxes, safety standards, certifications, testing, distribution channels, retail agreements, boards of directors, packaging, financial planning, shelf life, marketing, allergies, or pleasing anyone's tastes except myself. It doesn't mean I'm better than Christie, or that I would do any better work if I worked for Christie. It just means that a hobbyist with time and dedication has some freedom that companies don't.


nlwarrior has a great follow-up regarding this response which is more or less spot on and I will not repeat what he has said.  I simply want to emphasis what you stated is more or less BS.  You are comparing cookies to game development?  Give me a break.

There is no excuse .... NONE ..... for a delay in a patch that has effected LOTS of people.  There hasn't even been an acknowledgement up until recently, and you want to compare this to baking cookies?

Truly shameful.

<3

#413
GithCheater

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... at least there isn't a pizza or movie analogy.

#414
switzki

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Frodo, Sam, Merry, and Pippin walk into a pizza parlor...

#415
Bfler

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Stanley Woo wrote...

Again, no knocking Qwinn, since I think modders who do this sort of bug-fixing on their own initiative is pretty awesome, but it's easy to fix bugs quickly when you have no deadlines, no accountability, no schedule, no other tasks, no payment (which means no expectations), no need to attend meetings, and no need to go through any offical channels, certifications, approvals, planning, or having it be an official patch.


What is that for a stupid statement. The modders also have a real life with many obligations. It is much more harder for them, because it is not their main work and they have to become familiar with something they didn't create.
And I for myself (and I think most of the people) work much harder and faster with payment. I don't know why it should slow you.

What you wrote looks like the excuses of a person that isn't up to the job and also doesn't put heart and soul into it.

Sorry but you have a strange attitute.

#416
Darth Drago

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Trulight wrote...

Hmm, i haven't had a single problem with my game, other then the occasional quest glitch here and there.


http://dragonage.wikia.com/wiki/Bugs

Just a few I’ve seen.
-Try changing your tactics for any of your companions in the camp.
-Epilogs that don’t match with what happened. Alistair dead and Anora talks about him and then the ending epilog even states he lived.
-Dialog sound vanishing.
-Soldiers Peak group storage chest not being able to stack items.

There are a ton of them for Awakening I hear.

Modifié par Darth Drago, 10 juin 2010 - 05:05 .


#417
Gelangweilt

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sorry but this is just a sad joke.

after months they come out with a pity post about a couple of bugs they fixed and that they are gonna reveal more as we post here.

translated this means they just started working on a patch.

awakenings is bugged really bad



as much as i like DA, but i am not going to buy a bioware game again. i am really disappointed how they treat their customers:

DLC for money is being released, but no patch to make the game actually playable.

needing to wait months before a patch comes out (we havent seen anything yet) to make the game playable is a joke.



sad sad sad

#418
Koross

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Actually this is quite a real reason on why I have not purchased Awakenings yet. At this moment I have Origins and have already gotten myself the two DLCs (WK and RtO) and I am having great fun.



Unfortunately, reading from the forums I have abstained myself from buying Awakenings until they patched it properly. So here's one Bioware fan not buying Awakening until they have fixed those bugs.

#419
oblivionenss

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Good to hear that the patch is on the way, and all of you that can remember the state of "The baldurs gate serie" after the official patches stopped and compare it to DA: O state as it is now can see that this is nothing in comparison.

#420
Sacrificial Bias

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nlwarrior wrote...
I don't really understand what you are talking about, nothing makes sense to me.

First of all, we are talking about patching up our games, not selling cookies, so problems like mass production safety standards packaging blah blah blah doesn't apply.

I blame this on the slow long and tedious process of needing to have the patches certified by the company that owns the console.  However, I find it difficult to believe that this alone would hold them up for 8 months.

Next, how does having a deadline SLOW YOU DOWN??? Shouldn't it make you guys work faster?Besides, your bug fix team has only ME2 and DAO to patch at the moment, so I dont think they have that many deadlines to meet. Sure you can argue that you guys have pc ps3 xbox to worry about but seriously, does having more platforms mean they have to take more than three months to cook up a patch, when Qwinn can do it so much faster? Besides, you guys made this game, so you are more familiar with the code structure than anyone else, so no excuses there.

You also mentioned schedules and tasks...
If I am not wrong, for a bugfix team, making the patch is your schedule and releasing it is your task.

Actually this part I can somewhat understand from my own experience at work.  My employers tell me to do 5 different tasks that conflict with each other because of the simple fact that I can't be in 5 places at once, and they throw more onto my plate every day.

It's like they told you to juggle 5 balls while throwing in a knife, a flaming stick, a running chainsaw, a live hand grenade with the pin pulled, and a hedgehog.

The deadline is for further DLC and expansions, as well as ME2 and those DLC and expansions.

The problem is that new projects and deadlines are started while the old ones are abandoned.

Branji wrote...

To: Feraele
You said: "If their particular needs arent met"
Our "particular needs" aren't having 100 dungeons added; or 10000 new items added; we simply want (imagine this) a properly working game. Is that so hard to understand? It's like when Stanley Woo said the fans were acting out of "entitlement". The fans are entitled to a properly working game.

You couldn't have said it better.  All of these "complaints" are simply demanding nothing more or less than having the game work as it was intended to.

I simply want dexterity to work with daggers and bows "as intended".
I simply want spellpower to affect physical damage of shapeshifted forms "as intended".
I simply want to be able to loot corpses immediately when the enemies are dead instead of waiting around for 5 minutes "as intended".

What seems to be unreasonable about wanting bugs to be fixed?  It's like you've sold me a box of cereal that only had 3 ounces of cereal inside instead of the advertised 12 ounces, and you're taking offense at me complaining about not getting what you promised me, what I paid for.

#421
Drewbahr

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Regarding deadlines -



I find that hard to swallow. Unless, of course, Bioware's "deadline" on a myriad of game-ruining bugs and glitches is "a year".

#422
Trulight

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Drewbahr wrote...

Trulight wrote...

Hmm, i haven't had a single problem with my game, other then the occasional quest glitch here and there.


Then you're lucky.  But don't assume the game's fine and we're all screwing it up, because that's where your post is heading and your attitude is going.


My attitude? Didn't realize I had one, just stating I haven't run into anything game breaking.

#423
Sacrificial Bias

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Trulight wrote...

Drewbahr wrote...

Trulight wrote...

Hmm, i haven't had a single problem with my game, other then the occasional quest glitch here and there.


Then you're lucky.  But don't assume the game's fine and we're all screwing it up, because that's where your post is heading and your attitude is going.


My attitude? Didn't realize I had one, just stating I haven't run into anything game breaking.

Is this the PC version of the game you're talking about?
Because I was under the impression that it was the console versions that got shafted, with the PS3 in particular what with the legendary framerate issues and memory leaks which causes the game to wait 30 seconds before it finally realizes the enemies are dead and allow you to loot the corpses or proceed with the cutscenes.

#424
Guilebrush

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I just hope that future Bioware projects *coughTORcough* don't end up with similar problems in regards to patches and bug fixes...



I've been a huge Bioware fan since the days of Baldur's Gate and Icewind Dale. And I must say that what's happened to DA:O since patch 1.03 has given me tangible reason for concern over the standard of quality this company can sustain. It pains me to say it, but Bioware titles have gone from automatic "must-buys" to: "let's see how this game plays out with the community for a few months before I consider spending some cash on it... just in case" mode for me.

#425
edgarcabrerauk

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Stanley Woo wrote...

edgarcabrerauk wrote...
The problem BW/EA is facing right now is that this post must have been done 5 months ago!,

Something we'd have to go back in time to prevent, so as soon as commercial time travel is viable and inexpensive enough, I'll get right on that.


Well, a time machine... a quite funny excuse, so BW was created 6 months ago?... after all these years in the industry and considering BW before EA, the most logical and professional thing to do is to have a client management, simply. Many of the comments and frustration could be prevented, as any other game companies have done, they didn't need a time machine, they have been professionals....

Stanley Woo wrote...

now it does seem too little too late, in the Xbox side; and if you add the infamous and quite deplorable comments from Mr. Woo, this only shows a catastrophic client management... perhaps now is for real, but in the Xbox side, we've heard the same old song during 7 months: "we are working on it", people were chilled out the first 2 times, now, BW looks like storytellers... if the fixes were delivered 4 months ago, this situation would have been resolved and many would be buying more and more DLCs....

So, we needed to say this 5 months ago, but everything we said 5 months ago were lies that you can't believe, and even though we're saying it now, it's too late because you're not going to believe anything we say, but we still need to say more. Look, i understand people are frustrated and angry, but the way some tell it, we need to tell you more, less, everything and nothing at all so we don't break promises, and we need to say all that simultaneously.

and in return for this impossible communication, you will never buy a BioWare product again, more DLC will be purchased, and BioWare will magically be respected again. And lose all credibility.

Not just a time machine is needed, apparently. :) i don't know why I feel the need to keep poking the bear time and again, maybe I just don't like all these mutually exclusive solutions people keep coming up with. Or maybe I'm just a big stoopid jerk, which I can totally agree with.


Under the light of the current events and what happened, yes, it seems like lies... and people see it that way. Why, if you saw the deterioration of the client relationship, you didn't do anything about it?... The impossible communication started when people were asking what is going on and BW didn't respond, or it did respond with "we are working on it"... after 7 months of complete silence, you want to come and pretended that nothing happened... As I agree BW is trying to rebuild this relationship, the solution is to deliver a patch ASAP and keep communication with your clients, you need a client management strategy... people are skeptical with good reason, the start is hard but if you are really honest and win back clients, stand the heat, carry on and give results.