nlwarrior wrote...
I don't really understand what you are talking about, nothing makes sense to me.
First of all, we are talking about patching up our games, not selling cookies, so problems like mass production safety standards packaging blah blah blah doesn't apply.
I blame this on the slow long and tedious process of needing to have the patches certified by the company that owns the console. However, I find it difficult to believe that this alone would hold them up for 8 months.
Next, how does having a deadline SLOW YOU DOWN??? Shouldn't it make you guys work faster?Besides, your bug fix team has only ME2 and DAO to patch at the moment, so I dont think they have that many deadlines to meet. Sure you can argue that you guys have pc ps3 xbox to worry about but seriously, does having more platforms mean they have to take more than three months to cook up a patch, when Qwinn can do it so much faster? Besides, you guys made this game, so you are more familiar with the code structure than anyone else, so no excuses there.
You also mentioned schedules and tasks...
If I am not wrong, for a bugfix team, making the patch is your schedule and releasing it is your task.
Actually this part I can somewhat understand from my own experience at work. My employers tell me to do 5 different tasks that conflict with each other because of the simple fact that I can't be in 5 places at once, and they throw more onto my plate every day.
It's like they told you to juggle 5 balls while throwing in a knife, a flaming stick, a running chainsaw, a live hand grenade with the pin pulled, and a hedgehog.
The deadline is for further DLC and expansions, as well as ME2 and those DLC and expansions.
The problem is that new projects and deadlines are started while the old ones are abandoned.
Branji wrote...
To: Feraele
You said: "If their particular needs arent met"
Our "particular needs" aren't having 100 dungeons added; or 10000 new items added; we simply want (imagine this) a properly working game. Is that so hard to understand? It's like when Stanley Woo said the fans were acting out of "entitlement". The fans are entitled to a properly working game.
You couldn't have said it better. All of these "complaints" are simply demanding nothing more or less than having the game work as it was intended to.
I simply want dexterity to work with daggers and bows "as intended".
I simply want spellpower to affect physical damage of shapeshifted forms "as intended".
I simply want to be able to loot corpses immediately when the enemies are dead instead of waiting around for 5 minutes "as intended".
What seems to be unreasonable about wanting bugs to be fixed? It's like you've sold me a box of cereal that only had 3 ounces of cereal inside instead of the advertised 12 ounces, and you're taking offense at me complaining about not getting what you promised me, what I paid for.