From what I've seen of an Adept, it's all about controlling the battlefield with the proper and liberal use of Singularity. An Adept can be surprisingly aggressive with weapon fire when pairing it with Singularity as well, because it's holding your enemy in place for you.
Also with an Adept, the use of squadmates is key to get the most out of your biotics. Get a squadmate to use Pull or Slam, then hit the target with Warp to create a Warp Explosion. Alternatively, use Pull to set up the Warp Explosion for a squadmate with Warp. Or have one use Pull while the other uses Throw (or Concussive Shot) and toss that enemy around like a ragdoll.
As for bonus power choice, Reave is incredibly powerful, but it does have some overlap with the Warp power that already comes with the Adept. They both do considerable damage, but Reave will also leach enemy health to add to your own and temporarily immobilize the enemy. However, Warp is what you need for the explosive Warp Detonation. It seems wasteful (to me) to maximize both powers.
One bonus power that I notice a lot of Adept players liking is Energy Drain. It gives them a good way to damage an enemy with shields.
Someone will be able to tell you better than I, but Barrier might also be of good use to you, particularly if you're going to be close quarter combat oriented.
Your bonus weapon is going to depend on your combat style. As I said earlier, you can be rather aggressive as an Adept with Singularity as well as Pull. So you can pick a shotgun. Get Jacob or Grunt with Squad Incendiary Ammo, and you're a Vanguard without the Charge. But if you like to hang back a bit more, then go for the Sniper Rifle and use the Viper. I don't really bother with Assault Rifles if the Revenant isn't going to be an option, particularly with the Locust available so early.
*Shameless Guide List Plug* Don't really have much variety on the Adept guides, though.
Modifié par Pacifien, 05 juin 2010 - 12:59 .