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I'm going to try adept and...


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#1
Nizzemancer

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...I've only played through with Soldiers and Infiltrators (and tried out vanguard but wanted to try something different).

I'm doing a ME1 or ME2 import but I was wondering if there's anything I should think about as an Adept compared to the other two? Tactics-wise, bonus-power choice, bonus weapon-training and such things?

edit: And if you are wondering about what DLC-packs I've got: All of them, except dr.pepper codes, collector armor and custom armor pieces from equalizer pack so every bonus-power is availible.

Modifié par Nizzemancer, 04 juin 2010 - 09:30 .


#2
Festi

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I enjoy adept, it is very different though from other classes. I would probably do an import from ME2 since I hear you get to keep your bonus weapon... but I can't confirm that myself. As an adept you only get a pistol, sub-machine gun, and what ever ridiculous thing Bioware has decided you should carry around on your back like a ninja turtle. I chose Reave as my bonus power. In my opinion it is one of the best. For one it is unique, there are a bunch of different kinds of shields you can get from a squad mate later on or amo powers and what not. I like Reave because it eats through almost anything and it's sometimes easier to hit enemies with than warp or something like it. It also restores your life and gives you a slight hp bonus when you use it on non-shielded organics... which has been useful as I tend to take a lot of damage.... Draw backs are... well the lack of weapons... but it's pretty awesome when you can make a biotic explosion with yourself. Not sure if that is at all helpful... just a few things that came to mind.

#3
Sailears

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I highly recommend you check out AverageGatsby's video guides for the adept. Really shows you everything you need to know, and you can just develop your own style of play beyond that.

Modifié par Curunen, 04 juin 2010 - 10:00 .


#4
Pacifien

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From what I've seen of an Adept, it's all about controlling the battlefield with the proper and liberal use of Singularity. An Adept can be surprisingly aggressive with weapon fire when pairing it with Singularity as well, because it's holding your enemy in place for you.

Also with an Adept, the use of squadmates is key to get the most out of your biotics. Get a squadmate to use Pull or Slam, then hit the target with Warp to create a Warp Explosion. Alternatively, use Pull to set up the Warp Explosion for a squadmate with Warp. Or have one use Pull while the other uses Throw (or Concussive Shot) and toss that enemy around like a ragdoll.

As for bonus power choice, Reave is incredibly powerful, but it does have some overlap with the Warp power that already comes with the Adept. They both do considerable damage, but Reave will also leach enemy health to add to your own and temporarily immobilize the enemy. However, Warp is what you need for the explosive Warp Detonation. It seems wasteful (to me) to maximize both powers.

One bonus power that I notice a lot of Adept players liking is Energy Drain. It gives them a good way to damage an enemy with shields.

Someone will be able to tell you better than I, but Barrier might also be of good use to you, particularly if you're going to be close quarter combat oriented.

Your bonus weapon is going to depend on your combat style. As I said earlier, you can be rather aggressive as an Adept with Singularity as well as Pull. So you can pick a shotgun. Get Jacob or Grunt with Squad Incendiary Ammo, and you're a Vanguard without the Charge. But if you like to hang back a bit more, then go for the Sniper Rifle and use the Viper. I don't really bother with Assault Rifles if the Revenant isn't going to be an option, particularly with the Locust available so early.

*Shameless Guide List Plug* Don't really have much variety on the Adept guides, though.

Modifié par Pacifien, 05 juin 2010 - 12:59 .


#5
spirosz

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Curunen wrote...

I highly recommend you check out AverageGatsby's video guides for the adept. Really shows you everything you need to know, and you can just develop your own style of play beyond that.


That's exactly what I did with my adept playthrough, but I just mixed a few things around and made my own style.  By far adept is my favourite class, just from all the combinations you can do.  

#6
Nizzemancer

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Thanks for the tips.
I'll try making my new shepard now, will probably go for the sniper training and energy drain since that video seemed to imply that harbinger and shielded targets are a pain to take down as an adept.

#7
Watto44

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Adepts are (IMO :) ) almost stupefyingly powerful once you get the hang of things.



Basic tactics for me were: throw out singularity; drop enemy defences with either weapons or squad mate abilities; warp explosion; rinse and repeat.



Since they're pretty cooldown intensive I went for warp ammo as my bonus and never regretted it. (Well, apart from tali's recruitment mission, when I grabbed energy drain.) For me reave has too much overlap with warp and, since you can drop most shields with SMG fire in the singularity cooldown, energy drain (with that one exception) also seemed redundant.



Oh, and one other thing. I found heavy singularity (I think it's called that) better than wide for collector missions - particularly the reaper IFF. Being able to hold 6 things/bodies instead of 4 was very nice for husk rushes and the longer lockdown on harbringer was gravy. :)



Just for laughs my ng+ build was:

Unstable Warp.

3 Throw. (Could - possible should - have maxed this instead of warp ammo, but since I only ever used it when I could knock someone off the map that last rank seemed redundant.)

2 Pull.

Heavy/Wide Singularity

Nemesis

4 Warp Ammo.

#8
NICKjnp

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I play Adepts a lot and this is my suggestion for bonus powers. If you are playing Veteran and below then go with warp ammo. It does double damage to enemies affected by biotics (which is almost always). For Harcore and Insanity then go with energy drain. It boosts your barrier and damages shielded enemies. I have seen some people use barrier. It only seems to be beneficial to me as lvl 4 Heavy Barrier (Improved Barrier doesn't seem to stay at the extra 75% after barriers are taken completely down while Heavy Barrier will restore the extra 100% if it is taken completely down).



My suggestion for a build is this



Lvl 4 Heavy Warp

Lvl 4 Heavy Throw

Lvl 4 Wide Singularity

Lvl 2 pull

Lvl 1 shockwave

Lvl 4 Nemesis

Lvl 3 warp ammo or energy drain.



If you want you can ditch shockwave and just put one point in pull. This will allow you to evolve warp ammo, energy drain or barrier. However don't expect to set up warp explosions with your own pull if you do this.

#9
The Spamming Troll

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if you want to play an adept because you think the adept means lots of fun biotics, youd be wrong. the adept spams singularity and warp much like the vanguard spams charge and pull and the infiltrator spams cloak and incinerate. i think youd have alot more fun with either the sentniel or the vanguard. the sentinel has some decent abilities but id much rather play a vanguard and charge all over the place. engineer is the only class i havent tried yet while vangaurd was the last one i tried and it is by far my favorite class. i added the sniper rifle and ive got alot of fun things to use. i havent really figured out a bonus talent because the vangaurd doesnt really need a whole lot more.

#10
NICKjnp

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The Spamming Troll wrote...

if you want to play an adept because you think the adept means lots of fun biotics, youd be wrong. the adept spams singularity and warp much like the vanguard spams charge and pull and the infiltrator spams cloak and incinerate. i think youd have alot more fun with either the sentniel or the vanguard. the sentinel has some decent abilities but id much rather play a vanguard and charge all over the place. engineer is the only class i havent tried yet while vangaurd was the last one i tried and it is by far my favorite class. i added the sniper rifle and ive got alot of fun things to use. i havent really figured out a bonus talent because the vangaurd doesnt really need a whole lot more.


Reave... it gives the vanguard and offensive biotic power.

#11
RGFrog

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NICKjnp wrote...

I play Adepts a lot and this is my suggestion for bonus powers. If you are playing Veteran and below then go with warp ammo. It does double damage to enemies affected by biotics (which is almost always). For Harcore and Insanity then go with energy drain. It boosts your barrier and damages shielded enemies. I have seen some people use barrier. It only seems to be beneficial to me as lvl 4 Heavy Barrier (Improved Barrier doesn't seem to stay at the extra 75% after barriers are taken completely down while Heavy Barrier will restore the extra 100% if it is taken completely down).

My suggestion for a build is this

Lvl 4 Heavy Warp
Lvl 4 Heavy Throw
Lvl 4 Wide Singularity
Lvl 2 pull
Lvl 1 shockwave
Lvl 4 Nemesis
Lvl 3 warp ammo or energy drain.

If you want you can ditch shockwave and just put one point in pull. This will allow you to evolve warp ammo, energy drain or barrier. However don't expect to set up warp explosions with your own pull if you do this.


Yeah, I ditch shockwave. Especially on Insanity when it's pretty useless since everything is armored or shielded.

But, I've never had a problem doing my own warp explosions. With the cooldown bonuses 1 point in pull is usually enough. You do have to be careful as you don't have a lot of time to pull it off, but it does work.

#12
Simbacca

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Everyone seems to take Energy Drain or Warp Ammo on their Adepts.  I can understand why, it does make sense, however I think I'm going to try Dominate when I get around to mine.  It will give the Adept a little bit an Engineer feel, no?  Should work good with Bastion, in theory.

#13
NICKjnp

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Simbacca wrote...

Everyone seems to take Energy Drain or Warp Ammo on their Adepts.  I can understand why, it does make sense, however I think I'm going to try Dominate when I get around to mine.  It will give the Adept a little bit an Engineer feel, no?  Should work good with Bastion, in theory.


The way I understand how dominate works best is to put only one point in it.  Makes your enemy-allie have not barrier so they are taken out by the enemy but still do damage.

#14
ambroseaz

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Adept is A W E S O M E!!! Especially in ME2. Building your adept trait to Lv4 and becoming a Nemesis vastly improves recharge time, I suggest maxing out Warp and Pull too. Add a shotgun and let the good times roll. Adept has been my favorite class since my first ME1 run.

#15
Simbacca

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NICKjnp wrote...

Simbacca wrote...

Everyone seems to take Energy Drain or Warp Ammo on their Adepts.  I can understand why, it does make sense, however I think I'm going to try Dominate when I get around to mine.  It will give the Adept a little bit an Engineer feel, no?  Should work good with Bastion, in theory.


The way I understand how dominate works best is to put only one point in it.  Makes your enemy-allie have not barrier so they are taken out by the enemy but still do damage.


Well that's one way to use it, probably the way I would, but certainly not the only.  I guess with the standard Insanity Adept (as in, ignoring Shockwave), one could either go 4 Pull Field/1 Dominate, 1 Pull/4 Group Dominate, or 2 Pull/3 Dominate.  Good thing about any playthrough after the first, there's enough eezo to test multiple variations.

#16
incinerator950

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Blood Dragon Armor is your friend for Caster classes.

#17
iLogic

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Adepts are pure garbage on insanity. Singularity actually works against itself. I'm actually amazed at how bad adept is on insanity.



Picture this: The location is the Purgatory prison ship. The first fight you get into there is after you go into outprocessing. A swarm of guards flood into the room through a relatively small door and are funneled in your direction by tables on either side. What more could an adept with wide singularity ask for?



Well apparently a lot because trapping more than 2 enemies in a singularity... means... singularity... wears... off... before... warp... comes... off... of... cooldown...



Once again, Wide singularity will wear off before warp comes off of cooldown with more than 2 enemies trapped in it. That's how ass backwards the adept is on insanity.

#18
Pacifien

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iLogic wrote...
Adepts are pure garbage on insanity. Singularity actually works against itself. I'm actually amazed at how bad adept is on insanity.

Oh, you're just doing it wrong.

#19
Mk001

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iLogic wrote...

Adepts are pure garbage on insanity. Singularity actually works against itself. I'm actually amazed at how bad adept is on insanity.

Picture this: The location is the Purgatory prison ship. The first fight you get into there is after you go into outprocessing. A swarm of guards flood into the room through a relatively small door and are funneled in your direction by tables on either side. What more could an adept with wide singularity ask for?

Well apparently a lot because trapping more than 2 enemies in a singularity... means... singularity... wears... off... before... warp... comes... off... of... cooldown...

Once again, Wide singularity will wear off before warp comes off of cooldown with more than 2 enemies trapped in it. That's how ass backwards the adept is on insanity.


Thats what squadmates such as Miranda and Thane are for?

#20
Bozorgmehr

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Mk001 wrote...

Thats what squadmates such as Miranda and Thane are for?


Adepts don't need squadmates - see for yourself The Power of the Adept (Solo Insanity Videos)