Worst Adept Ever
#1
Posté 05 juin 2010 - 07:13
Today I was able to play Mass Effect 2 for the first time in weeks. I was in the middle of an Insanity Engineer playthrough, but it had been so long, I had forgotten exactly where I was with that game. So I decided to start over as an Insanity Adept. I had not played an Adept since Mass Effect 1 had first come out. I knew it had a reputation for being particularly tricky to play in the sequel. But I figured I had conquered the art of Charge, I could conquer the art of Singularity.
My biggest problem by far is that I play ME2 on the console. And though I know it would have made my life quite a bit easier if I had gotten the game for the PC, I felt that since I started the series on the console, I was going to finish the series on the console even though it would lead to nothing but tears.
That's an exaggeration. For the most part.
Anyway, because my game is on the console, I am limited to the abilities of my controller. While I see all these lovely videos with the beautiful hotkey arrangements for both Shepard and the squadmates, I have to be content with only the ability to map three powers for Shepard and one power for my squadmates. And how you map the powers for the squadmates is so bloody annoying, I have given up. I click the stupid D-pad and either the squadmates do nothing or they interpret the command as a direction to take cover. No, Miranda! Warp! I want you to Warp!
So instead, I have to pause the game and choose the powers with the wheel. This kills any momentum I may have had during the fight.
So why is this a problem now instead of every other playthrough I have done so far? Because the whole perk to being a biotic is the ability to do the biotic combo. With my other playthroughs, I really didn't direct my squadmates to do much other than take cover. Half the time they were dead anyway as I cleared the battlefield myself. I was fine with that, but not so fine with trying to be a biotic army of one.
Also, my aim with Singularity is atrocious. I probably should have known it would be considering how awful I was at using Inferno and Flashbang Grenades.
So what I need is a strategy guide geared toward bad combat gamers who are intent on playing the game on a difficulty level beyond their capabilities anyway. While playing on the console. Someone make me this guide.
#2
Posté 05 juin 2010 - 01:03
Cliff's notes: Use singularity on an opponent with their defenses up. This stops them moving and firing. Shoot them and when their defenses are gone they get sucked into the Singularity immediately. Hit them with warp to set up a warp explosion.
When I play an adept on X360 I map Y to singularity, LB to pull and RB to warp. Skip Shockwave altogether, it's useless for an adept. Then all you need the power wheel for is Throw.
#3
Posté 05 juin 2010 - 01:49
#4
Posté 05 juin 2010 - 01:59
I never cast miri's warp on a hot key anymore. The first time I went through trying for warp combos, even though I would cast her's second, she'd end up casting her warp before jacob casted his pull. So, now I always cast a pull (via shep or squadie) then pause just after it ignites, aim to make sure I've got the right target and cast miri's warp.
I don't have to do that when shep is casting the warp as the flight time gaurantees the warp hits last.
#5
Posté 05 juin 2010 - 02:10
Because of this I maxed the passive 1st & found myself relying heavily on Energy Drain to keep my shields up until horizon where i took the points from ED to get Wide Singularity & sudderly setting up my own Warp bombs became a hell of a lot easier.
#6
Posté 05 juin 2010 - 03:35
I agree that it's difficult to get the timing right when it's the two squadmates who are doing the Warp Explosion, as opposed to Shepard and one squadmate doing it. If you give them the command at the same time, or near enough, then half the time you get one doing Warp before Pull is in effect. So I have to command one to do Pull, wait a second, then do the command for Warp. This takes a couple seconds away from my time concentrating on what my own character is doing.
My bonus power at the moment is Warp Ammo (even though I claimed on another thread that I was going to Reave anything and everything this game). I knew Energy Drain would have served me better considering how prone I am to sticking out of cover for too long and getting bombared with bullets the whole time. However, I already used Energy Drain for my Infiltrator, so I'm determined to use something different and decidedly non-tech.
I'm getting ready to give it another go. It's not the middle of the night anymore, so at least I won't have some sleep-deprived-induced delirium going on.
#7
Posté 06 juin 2010 - 04:31
Aside from the pausing issue, I've decided a great deal of the problem is Mordin's recruitment. I don't know what it is about that level design that hates me so much, but squadmate combat AI utterly fails me completely. I have to direct the squadmates to cover with such a level of micromanagement that I have never had to do before. Except for when I first played a Vanguard on Mordin's recruitment.
I follow up Mordin's recruitment with Archangel's. Surely I was going to die when the Blood Pack showed up considering how they had completely obliterated me a dozen times over during Mordin's recruitment. But I go through the whole mission, and I never die.
I had forgotten that with every other class I've played, I had ignored the pistol completely because I'm a rubbish shot. I'm still a rubbish shot, but I've discovered how damaging the pistol can be even though only half the bullets meet the target.
#8
Posté 06 juin 2010 - 04:43
#9
Posté 06 juin 2010 - 04:52
No! I must continue forth on the console until the cold, bitter end. I made this decree the very moment I bought the first Mass Effect on the day it came out. I did not make the XBox 360 my first console purchase since the Atari 2600 only for me to ditch it for the PC, even if I feel the PC is superior in every way.epoch_ wrote...
I recommend buying ME1 and ME2 on the PC the next time you see them on sale. that way you can avoid this in the future.
Of course, an easier way for me to avoid the problem is to perhaps drop the difficulty level back to Normal. But I refuse!
"What do we love?" "PAIN!"
#10
Posté 06 juin 2010 - 05:04
Pacifien wrote...
No! I must continue forth on the console until the cold, bitter end. I made this decree the very moment I bought the first Mass Effect on the day it came out. I did not make the XBox 360 my first console purchase since the Atari 2600 only for me to ditch it for the PC, even if I feel the PC is superior in every way.epoch_ wrote...
I recommend buying ME1 and ME2 on the PC the next time you see them on sale. that way you can avoid this in the future.
Of course, an easier way for me to avoid the problem is to perhaps drop the difficulty level back to Normal. But I refuse!
"What do we love?" "PAIN!"
You're quite the masochist, aren't you?
Modifié par epoch_, 06 juin 2010 - 05:04 .
#11
Posté 06 juin 2010 - 05:11
Double Scion action is the best.epoch_ wrote...
You're quite the masochist, aren't you?
#12
Posté 06 juin 2010 - 05:21
I don't have an Xbox, but I'd be happy to try to make a helpful Insanity Adept video only using 3 mapped powers and only using the equivalent of the D pad commands for squadmates, if you want to see one. I almost always use the D-pad style commands anyway.
#13
Posté 06 juin 2010 - 06:12
I'm relying mostly on powers at the moment, but that does get boring after awhile, so I will inevitably bring out the gun. I did this whenever I managed to stop a krogan with a singularity, as that meant he stood nice and still while I fumbled with the pistol and aimed it.
If I don't figure out how to make singularity or warp explosions work for me, I'd just as well switch to reave and spam that. Which is something I've been tempted to do all along, but my goal is to figure out an unfamiliar technique with a class I haven't played yet in ME2. Much as I did when I learned how to best use charge with the vanguard and combat drone with the engineer.
Next up will be the assault armor sentinel, which is far different from how I was using the class before. Probably used the sentinel in the way most people think you should use an adept.
#14
Posté 06 juin 2010 - 07:07
#15
Posté 06 juin 2010 - 08:53
Detonating a singularity (or a pull) is fairly straightforward too, once you recognize it happening. The biggest problem I had with it initially is that I couldn't tell the difference between a regular warp and a warp detonation. If you Warp an enemy while it's glowing from a Singularity or Pull, it'll detonate. The key is using it when they're bunched up--use the environment to funnel or corner a group before you hit them with the singularity. Or just time it right.
Anyway, good luck, and I'll echo the recommendation to search for youtube vids. There are quite a few featuring Adepts, and it might give you some ideas.
Modifié par badkenbad, 06 juin 2010 - 08:55 .
#16
Posté 06 juin 2010 - 09:23
You can only have one Singularity active, so as soon as you fire another, the old one will disappear. Singularities last quite long, so use them at the start of a fight and fire another when the first one disappears. Use your other powers in between.
I'm playing solo (no squadmates and no heavy weapons) lately and have almost finished my Adept playthrough on insanity of course. I'll record some fights with fraps and post the vids later.
Cheers
#17
Posté 06 juin 2010 - 10:18
#18
Guest_rynluna_*
Posté 06 juin 2010 - 10:23
Guest_rynluna_*
#19
Posté 06 juin 2010 - 04:47
This is actually the skill I'm most trying to develop, how to use Singularity as a choke point and a trap. I suppose the early missions of the game aren't the best standard to judge my success as my skills are fairly weak.Bozorgmehr wrote...
The trick with Singularity is to know where to put one. Remember you'll don't need to target an enemy (like other powers). It is best used as a trap. Most levels have small corridors or other chock points. Fire a Singularity to block the way / trap a group of enemies.*snip*
Once I got past Mordin's recruitment, I started doing much better. Of course, the true measure of success is how I do on Horizon. Looking forward to the action.
And in response to other posts, yes, I gave up on trying to work a battle using nothing but the hotkeys on the controller. Pausing galore. It's not much different from how I did combat in ME1. Just jealous that the PC users have more hotkey options that are easier to use. Not jealous enough to go get the PC version, though.
#20
Posté 06 juin 2010 - 06:02
badkenbad wrote...
Your aim with a pistol shouldn't matter as an Adept. I almost never use my weapons, except heavy weapons when needed.
I play Adepts in completely the other manner. Adepts are great for making the different weapon types important. Take the right gun for stripping shields to merc levels and your singularity effectiveness quadruples. Take the right gun/ammo power for stripping armor to krogan/collector levels and the same result, much more effective singularity.
Wide Singularity plus any smg/assault rifle with warp ammo = what husks?
I tend to pick up warp ammo on my adept as a bonus power, because peppering a target with the heavy evolution of it, is +50% weapon damage straight away (not over time like incendiary). Its loads more effective (faster) than maximized reave!
Singularity makes even shielded/armored targets miss you so why bother with barrier or geth shield boost as bonus powers?
I honestly find warp explosions overrated. Fun when you pull them off but I find myself so relentlessly slaughtering everything that I forget them. Sometimes I use throw field for laughs and for 'ledge kills' but there's no reason to put more than one point into pull, ever. The hang time is long enough with just one point, and it wont 'clip' the edges of cover like singularity can.
#21
Posté 06 juin 2010 - 08:56
Crunchyinmilk wrote...
Singularity makes even shielded/armored targets miss you so why bother with barrier or geth shield boost as bonus powers?
Singularity stunlocks enemies, they are unable to move when trapped - they can't fire at all. Btw, AI aiming is damn good. They don't miss (much)
I honestly find warp explosions overrated. Fun when you pull them off but I find myself so relentlessly slaughtering everything that I forget them. Sometimes I use throw field for laughs and for 'ledge kills' but there's no reason to put more than one point into pull, ever. The hang time is long enough with just one point, and it wont 'clip' the edges of cover like singularity can.
Warp explosions are the most powerful /devastating attacks in ME2 (except CAIN). They are not to be neglected. Pull is great, although I it's best to have 1 point in it or max it to get Pull Field. During my solo Adept run I used Pull all the time. First to setup Warp Explosions (Adepts are the only ones capable to detonate Warpbombs without squadies), Pull is much more useful compared to Singularity because of the very short cooldown. Second, I use Pull on enemies to shoot them - its great to Pull an enemy towards you and then blast him/her in the face with a shotty - victims are flying around (same effect as Throw).
#22
Posté 06 juin 2010 - 09:13
#23
Posté 06 juin 2010 - 09:31
#24
Posté 07 juin 2010 - 02:51
Pacifien wrote...
This is actually the skill I'm most trying to develop, how to use Singularity as a choke point and a trap. I suppose the early missions of the game aren't the best standard to judge my success as my skills are fairly weak.Bozorgmehr wrote...
The trick with Singularity is to know where to put one. Remember you'll don't need to target an enemy (like other powers). It is best used as a trap. Most levels have small corridors or other chock points. Fire a Singularity to block the way / trap a group of enemies.*snip*
Once I got past Mordin's recruitment, I started doing much better. Of course, the true measure of success is how I do on Horizon. Looking forward to the action.
And in response to other posts, yes, I gave up on trying to work a battle using nothing but the hotkeys on the controller. Pausing galore. It's not much different from how I did combat in ME1. Just jealous that the PC users have more hotkey options that are easier to use. Not jealous enough to go get the PC version, though.
Pacifen, this is really the only power you should have to pause with. So, don't waste a hotkey slot on your controller for it. Pause, place and then spam with everything else via buttons once the cooldown finishes.
#25
Posté 07 juin 2010 - 04:11
Got through Korlus well enough. Had trouble with the YMIR mech while trying to distract the slow krogan approach. Had Zaeed and Kasumi with me. Kept spamming Kasumi's shadow strike against the mech, Zaeed's disruptor ammo on it as well, while I was using singularity to stop the krogan. And always, using myself as bait while my squadmates tried to take out a heavy for me. Ignored Jedore altogether until the stupid mech was cooked. It's a lot of running from one end of the field to the other, as the mech and krogan do their slow crawls to my position.





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