Pacifien wrote...
I think I'll try that. Right now, singularity and warp are hotkeyed to the bumpers, with Pull left with no hotkey. I should have left singularity on the Y button, so now I have to wait for when the retrain ability comes available after Horizon in order to reassign it back to the Y button.
Got through Korlus well enough. Had trouble with the YMIR mech while trying to distract the slow krogan approach. Had Zaeed and Kasumi with me. Kept spamming Kasumi's shadow strike against the mech, Zaeed's disruptor ammo on it as well, while I was using singularity to stop the krogan. And always, using myself as bait while my squadmates tried to take out a heavy for me. Ignored Jedore altogether until the stupid mech was cooked. It's a lot of running from one end of the field to the other, as the mech and krogan do their slow crawls to my position.
I would suggest that you hotkey warp and throw to the bumpers. You don't need pull all that much because singularity can do that for you. And when you evolve powers then I suggest you go for damage over area. The only area evolved power I would suggest is wide singularity. Let your squadmates have the area powers. Shepard is superman... let him be super. Oh... and don't waste points in shockwave on hardcore or insanity (it isn't worth it). Evolve everything except pull (just put one point). If you just put one point in pull and don't do anything with shockwave then you will be able to evolve all your other powers (including your bonus power).
Modifié par NICKjnp, 07 juin 2010 - 04:25 .





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