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tranform vfx


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#1
Sonmeister

Sonmeister
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I want to have a figure tranform to a creature so I was going to use the SetObjectActive command to deactivate the figure and activate the creature.  Is there a good vfx I can apply for when this happens or does it have to be some kind of custom made vfx?

#2
Craig Graff

Craig Graff
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VFX rom spell_shapeshift.nss:



const int SHAPESHIFT_IN_SMOKE = 1135;

const int SHAPESHIFT_OUT_SMOKE = 1136;


#3
Sonmeister

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Awesome, thanks Craig.