You shouldnt really be getting black spots on terrain itself, I think that was a problem with an old version of the lightmapper. I don't get black spots in either of my 3 exterior levels and some are very large, I do get purple/blue spots though but they aren't as opaque.
Generally I find that the more you render lightmaps and post on top of existing lightmaps and posts, the more artifacts you'll get, so its good to do it from scratch.
Couple things to try:
1) Make sure you have a light probe in the level
2) Do a Windows search in Documents/Bioware/Dragon Age for the name of your level layout file (the .arl, NOT the .lvl). Basically whatever you put in 'layout file name' in the level editor.
3) Delete all the FOLDERS that come up that match the search results. BE CAREFUL when doing this especially if your .lvl file is named the same. I name my .lvl files something different than my layout name for this reason, and you may want to back it up before doing this.
4) Delete the DALightmap folder in /AppData/Local/Temp
5) Open the toolset again, render lightmaps from scratch and do all local posts.
If that doesn't fix it, try changing the tesselation of the terrain mesh on the areas that have black spots. I have had problems before where some terrain mesh triangles would be black, but this doesnt seem to be your problem (looks like lightmaps). Still worth a try.
Modifié par Kilrogg_, 06 juin 2010 - 06:39 .