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The combat isn't that hard - it's just gets really old...


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#1
mmu1

mmu1
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Now, don't get me wrong - there are some definite high points and interesting encounters, too, but from what I've seen so far (I've done Redcliffe, Circle Tower and I'm now in the Gauntlet), too many combats fall into just a handful of types:

1. You trip an encounter trigger in a linear area, and you're attacked by the same mix of 3-4 melee attackers, 2-3 archers and a mage.

2. You walk into an open field. 2-3 enemies spawn in front of you - if you move forward to attack them, more enemies spawn out of thin air directly behind the party.

3. The combat begins with a conversation - your party is set up face to face with the enemy tanks, and the rest of the enemies are in convenient pre-made defensive positions from which they'll be able to attack you at range. How clever and "tactical" of them, when  we have no say about whether we wanted to set up our party inside the trap or not.

As a matter of fact, I just played through Haven last night, and there were about a dozen "Type 1" fights - same exact mix of enemies (3-6 melee types, 2-3 archers, 1-2 mages), 4 or 5 "Type 2", and two "Type 3".

And, of course, one monster of a boss battle which was pretty damn cool... but the amount of repetitive crap I had to wade through to get to it? Come on...

I ended up turning the difficulty down to Easy because I honestly don't have the patience for how repetitive combat gets - not with the amount of micro-management being asked of me. If the game had 1/3rd or 1/4th the encounters, but they were more varied and interesting, I'd have no problem with constantly pausing and closely monitoring ability usage... but having to do the same just so I don't end up wasting healing resources in a battle against some absolute mooks, a simple speed bump? No thanks...

For me, that's the point where the game begins to feel like work... and it's something I didn't feel when I played BG2. (as recently as last month, while waiting for DAO to come out)  BG2 is full of combats which are harder and potentially more frustrating than those in DAO, but  they play much better - I think they're deadlier but have fewer nuisance elements, and (on average) go much faster without giving up any depth.

I'm still enjoying the game a lot, but 90% of the time it's despite the combat, not because of it...