Caladhiel wrote...
My PC knows only one thing: the Blight must be stopped at all costs, and GWs are crucial to accomplishing that goal (that the reason is not known is of no real importance, as it has been stated multiple times that Blights can definitely not be defeated without GWs).
No, it is not stated. The stories merely say that the Wardens are necessary. But my PC is a very cynical and critical man, he doesn't just accept things for granted. If he doesn't know why and how, he dismisses it as exagerration.
He knows about the taint and how it makes him feel the archdemon and he thought that gave the GW an advantage. But there is no way he could have really known that only a GW can kill an archdemon.
Caladhiel wrote...
Meaning that I would worry about my image in the Landsmeet and my chances of becoming a leading politician after I survived the battle. As for the army deserting... I couldn't really say. I guess I hope most people think like Daveth rather than Jory.^^ But decimating my numbers in any way before the battle is counter-productive, IMO.
The thing is, the Landsmeet is virtually the beginning of my PC's rule as King Consort. He either starts "correctly" or he doesn't and that would have an impact on his future rule. Granted, he might have though a bit too much about this issue, as at the end, sparing Alistair does not harm your position. But my PC is calculating and he cannot abide by any show of weakness.
As for people being more like Daveth. Hehe cute. I think my PC, especially after seeing Alistair do this which he did not expect (abandonning Ferelden), would have a cynical view of the others.
And "decimate" is too strong a word. Both literally (1/10 of the army doesn't go away if Alistair is executed) and figuratively. Like I said, the way my PC saw it is that allowing desertion might make more soldiers do the same.
Caladhiel wrote...
But that's the whole fun of these discussions, isn't it? I find it fascinating the way this game can be interpreted in so many different ways!
Indeed, and rare has any game been so open to interpretation. And I think that's because there is no morality meter like other games.
Despite the fact that ME1 and 2 had very complex and hard choices, that complexity is washed away with the morality meter and I hate it.
Modifié par KnightofPhoenix, 06 juin 2010 - 10:17 .