Seagloom wrote...
although Neverwinter Nights is the only BioWare game where the protagonist isn't innately special.
Well, the DA character is only special because of things that happen to him. You don't start special, except in the sense that you're promising. I consider it equivalent to SoU/ HotU in that regard, since you also become special over the course of that adventure -- strictly speaking, in the course of the "bridge module."





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