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Gibbed's Mass Effect 2 Save Editor. Is there one for ME2 options?


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#1
Dracotamer

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Hi, I have found Gibbed's Mass Effect 2 Save Editor very useful and was wondering if there was one that would allow me to enable/disable Mass Effect 2 options. For example, enabling the Widow on my player, completeing side quests etc. related to Mass Effect 2, not just ME1.

#2
bluecuban

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There are options in it to activate certain plot points, and there are options to change the loadouts for weapons. As for side quests, I don't believe they've gotten that in yet.

#3
Dracotamer

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Hmmm. I will have to check further with it then, thanks.

#4
Crunchyinmilk

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The sections for enabling the advanced weapons training (weapon choices on the disabled collector vessel) in the Gibbed save editor, do not trigger the required plot flag. You can successfully give your character the weapon, but using a weapons locker afterwards can have weird results.

A better option to enabling whatever advanced weapons training you want is Azureum's tech manager. Get it here. It just requires some notepad++ editing and a tiny bit of coalesced.ini editing. The result is that from in-game you can trigger the plot flags on the character you're currently playing, to let you equip the advanced weapons (and other optional upgrades) you set up during the notepad++ editing, and its just as if you picked them up on the collector vessel.

Modifié par Crunchyinmilk, 07 juin 2010 - 10:33 .


#5
Dracotamer

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Any tutorial on how to do this?

#6
Crunchyinmilk

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On page one of the "modding is possible II" thread are links to Notepad++, me2inifixer and the tech manager.

You just need to back up your coalesced.ini file from your mass effect 2 installation. Make a folder somewhere, like your desktop, a put me2inifixer in it, and another copy of the coalesced.ini file in there too.

Open that copy of coalesced.ini in notepad++ and search for

[SFXGame.SFXGameModeBase]

In this section make a bind for whatever key combo you want to press to 'fire' the tech manager.
An example:

Bindings=( Name="U", Command="Exec tech.manager.txt",Alt=True )

Run me2inifixer in that folder with your just edited and saved coalesced.ini and you'll see a dosbox pop up to show its working, press any key and copy your just edited and recompiled coalesced.ini over the one in the mass effect 2 installation.

Edit the tech manager txt file in notepad++ too, at the very top of the file you'll see instructions for how. The tech manager is just a list of variables that will fire when you press the bind in game. At the start of each line are "//" just remove the "//" from those upgrades you want to happen, and leave or add "//" to those you don't want to occur.

Example:

//SetIntByName Wpn_HeavyPistol2 1 // Carnifax Hand Cannon - Predator Heavy Pistol Upgrade.

Becomes:

SetIntByName Wpn_HeavyPistol2 1 // Carnifax Hand Cannon - Predator Heavy Pistol Upgrade.


Add or Remove the "//" from the start of that line to make the Carnifax Hand Cannon available at your weapons locker for selection, even if you haven't done Mordin's recruitment quest yet (when you press ALT+U if you used the example above).

Once you've commented in/out the tech upgrades and weapons you want to have access too, save the tech manager (you don't need to recompile it) and drop it in the binaries folder as detailed at the top of the tech manager.

Usually [user name]/Documents/Bioware/Mass Effect 2/Binaries/ (in here)

Now in game, load a character and hold down Alt+U and you'll see the upgrade notices pop up on screen, just as if you acquired them normally. As a word of caution, pressing the bind a second time will unlock them all over again. If you have elected to unlock things like the heavy weapons ammo, these WILL stack on that character.  Each time you do it you'll get another ~10% ammo upgrade.

Personally I just use it to unlock all the weapons and the facial surgery, preferring to leave the ammo and skill upgrades commented out and just find those in game as normal.  

Good luck, its worth the effort to learn how to edit your coalesced.ini, there are a lot of neat things you can do.

Modifié par Crunchyinmilk, 08 juin 2010 - 02:17 .


#7
Dracotamer

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Thanks!

#8
shep82

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Just curious here. I have this but does anyone know if using this will corrupt the save so it can't be imported to ME 3? Also using the console in ME 1 does anyone know if using that corrupts the save so you can't import. I'd love to use it on my next ME playthrough to get the hidden armors.

#9
Cyberfrog81

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I don't think anyone knows the answer to that for sure. You definitely want to have backups of the save files before you make changes, just in case.



If the save can be used to stat a New Game+ run, it should import to ME3. But who knows.

#10
shep82

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Yeah I did that. All I did was edit the paragon renegade points. I'll likely start a new career just to import to ME 3 anyway.

#11
petvesc

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thanks Crunchyinmilk, worked perfectly