Decision at the refinery (Zaeed loyalty)
#1
Posté 07 juin 2010 - 05:30
On one hand, you let Zaeed claim his revenge, killing a highly dangerous and cruel leader who could live on to kill countless others, but you allow an entire refinery with perhaps over a hundred workers burn to death; on the other hand, you can save the refinery and most of the workers (it is likely that some die before you can put out the fire), but allow Vido to escape and perhaps even make yourself a future target for Zaeed, whom we all know is quite the deadly mercenary.
One should be careful in comparing the refinery decision to the BDtS decision, in that the number of people you sacrifice in the latter is significantly less (I believe it was no more than five people) in order to take out the "target", in that case, Balak...not to mention the hostages died instantly, whereas the refinery workers most probably burned to death.
I am curious to see how you all handled this decision and want to hear your supporting arguements. You may also consider factors beyond what is immediately obivious, such as the economic/industrial impacts of the loss of the refinery or even the workers, for example.
#2
Posté 07 juin 2010 - 05:41
Were this real life...I'd kill Vido. Reading the planet's description clearly shows that this whole planet is run by the Blue Suns. Saving the workers saves them, obviously, but it's not liberating them from their slavery. It's not even a fix...it's just saying, "Hey, you're not dying here now but when the Blue Suns come back through here they'll collect you and maybe punish you for not burning while the equipment burned."
So, I guess...it's not a fix. There's nothing waiting for the slaves other than more enslavement when the Blue Suns come back, and they will because we're not being stationed there to defend them.
Plus I'd rather have AR damage bonus over the Heavy Weapons Ammo bonus since I rarely run out of Heavy Weapon Ammo anyway.
#3
Posté 07 juin 2010 - 06:10
It's the best trolling ever.
#4
Posté 07 juin 2010 - 06:13
#5
Posté 07 juin 2010 - 06:17
Cheese Elemental wrote...
I like leaving it until after the suicide mission so Zaeed can be left to burn.
It's the best trolling ever.
SHEPAAAAAAAARRRRRRRRRRRD! BOOM!
Much as I love Zaeed, the voice acting there cracks me up.
#6
Guest_Shandepared_*
Posté 07 juin 2010 - 07:26
Guest_Shandepared_*
On reflection though I think the Paragon path is the smarter path in this case. Zaeed's renegade interrupt sets the entire plant on fire and if he hadn't done that you wouldn't have been forced to make this choice to begin with. One might argue that then we'd never reach Vido in time, but at least the contract could be fulfilled with minimal damage to the refinery. That really isn't the point though. Suppose Zaeed had pulled a stunt like that on another mission, putting the rest of your team in danger and jeopardizing the entire mission because Zaeed wanted an immediate tactical advantage?
What Zaeed did there is a bad sign. Personally if I had the option I'd save the workers and then leave Zaeed to die there. Sadly you can't do this unless you've already completed the suicide mission. As such my renegade always stops Vido.
One other thing though, while I agree with the overall concensus that the charm option you get with Zaeed is pretty badass I also think it is a cop-out. If you don't stop Vido you shouldn't get Zaeed's loyalty, period. In return however you're getting more money. As it stands going the renegade route just gets you a different upgrade and less money.
#7
Posté 07 juin 2010 - 08:05
Thesuperdevil wrote...
On one hand, you let Zaeed claim his revenge, killing a highly dangerous and cruel leader who could live on to kill countless others, but you allow an entire refinery with perhaps over a hundred workers burn to death; on the other hand, you can save the refinery and most of the workers (it is likely that some die before you can put out the fire), but allow Vido to escape and perhaps even make yourself a future target for Zaeed, whom we all know is quite the deadly mercenary......
You do have the Paragon option of convincing Zaeed to put his quest for vengeance aside until after the Suicide mission is done.
When you read the planet description it does say it is run by the Blue Suns, but I would suggest you listen to Zaeed more carefully when you recruit him. He tells you how he has a contract with come corporation to liberate their refinary from the Blue Suns. The workers used to be your standard joes earning a buck, until Vido came in guns blazing. Letting them die and you are killing innocents, end of story. You find yourself placed ni the very situation Anderson was in with Nihlus, only you have the power to stop the innocents from dying.
I only let them die if I'm a renegade myself. Paragons always let them live. Dont forget you have the resources of TIM/Cerberus, Liara, the Alliance, and the Citadel/Spectres at your disposal to track Vido down once you have taken care of immediate business.
I do have some small hope that "unfinished business" like Vido, Toombs, Elnora and such will be released as a "placating DLC" when they announce that ME3 has been delayed.
#8
Posté 07 juin 2010 - 08:22
#9
Posté 07 juin 2010 - 08:24
#10
Posté 07 juin 2010 - 10:10
#11
Posté 07 juin 2010 - 01:19
#12
Posté 07 juin 2010 - 05:32
Even looking at it just from a standpoint of how the choice affects Zaeed's loyalty, I still think it's wrong. If you're on my team, you've got to play by my rules. The Zaeed who sets the factory on fire is a loose cannon, and I don't want him on my team or on my ship. He has to be taught to fall in line and follow my orders, otherwise he's liable to get me or my squad killed, or jeopardize the mission. Letting him get away with that stunt sends the wrong message about who's in command.
#13
Posté 07 juin 2010 - 05:46
Slidell505 wrote...
I kill Vido, he's the leader of the entire organization better to put him down then save the workers. Garrus and I are Chaotic Good bros.
Suuuure... like Blue Suns can't replace dead Vido whit even more ruthless leader...
#14
Posté 07 juin 2010 - 05:48
I hate having to sacrifice innocents to do it, but we're talking about the leader of the Blue Suns here. The freakin' Leader. I think that, in the long run, it's going to be worth it. And when you have a man on your squad who's been looking for said leader for 20 years, you won't want to get in his way any time soon.
#15
Posté 07 juin 2010 - 06:52
ResidentNoob wrote...
I let Zaeed have his revenge.
I hate having to sacrifice innocents to do it, but we're talking about the leader of the Blue Suns here. The freakin' Leader. I think that, in the long run, it's going to be worth it. And when you have a man on your squad who's been looking for said leader for 20 years, you won't want to get in his way any time soon.
HELLO!
Zaeed want his revenge for hurting pride of overthroned Blue Suns leader not from some altruistic reasons to made galaxy safe from scum like Vido.
In case of that mission Zaeed is your underdog but letting him practicly take over command of this mission and chase Vido ignoring your primary goal you show leadership weakness and undeserved practicly anyone of your sqadmate loyalty.
Zaeed MUST to learn his place in team and fact that my Shep don't tolerate insubordinations, (*VADER's voice* "YOU FAIL ME FOR THE LAST TIME ZAEED") so one more stunt like that refinery and he will see airlock from the OUTSIDE.
Beside killing Vido is counterproductive because he will be pretty quick replaced by another perhaps even more ruthless leader because i am pretty sure that there is in off "qualifed" guns to take over where Vido left so his death will change nothing in general picture.
Modifié par Asheer_Khan, 07 juin 2010 - 06:54 .
#16
Posté 07 juin 2010 - 06:53
Bogsnot1 wrote...
You find yourself placed ni the very situation Anderson was in with Nihlus, only you have the power to stop the innocents from dying.
*cough*saren*cough*
#17
Posté 07 juin 2010 - 08:19
#18
Posté 07 juin 2010 - 08:29
Markinator_123 wrote...
Paragon or renegade Zaeed was out of line as far as I'm concerned. I always save the hostages and tell him to fall in line with the charm option. Sometimes I wish leaving him to burn in that mess he created was an option (not saying that I would do it but still). Zaeed acted like an evil idiot on his loyalty mission.
It is if you finish the suicide mission first.
#19
Posté 07 juin 2010 - 08:32
#20
Posté 07 juin 2010 - 08:38
KalosCast wrote...
Markinator_123 wrote...
Paragon or renegade Zaeed was out of line as far as I'm concerned. I always save the hostages and tell him to fall in line with the charm option. Sometimes I wish leaving him to burn in that mess he created was an option (not saying that I would do it but still). Zaeed acted like an evil idiot on his loyalty mission.
It is if you finish the suicide mission first.
I know but it seems pretty pointless to continue playing after the suicide mission.
#21
Posté 07 juin 2010 - 09:18
Lt Davo wrote...
Even looking at it just from a standpoint of how the choice affects Zaeed's loyalty, I still think it's wrong. If you're on my team, you've got to play by my rules. The Zaeed who sets the factory on fire is a loose cannon, and I don't want him on my team or on my ship. He has to be taught to fall in line and follow my orders, otherwise he's liable to get me or my squad killed, or jeopardize the mission. Letting him get away with that stunt sends the wrong message about who's in command.
As someone who always kills Balak in the BDTS DLC, I competely agree with this. Zaeed wanted his revenage, alright fine. We'll go kill Vido. But then he goes and sets the refinery on fire, condeming innocents to death just to make things a little easier for himself. Unacceptable. Zaeed needs to learn that this is my mission and my ship, so it's MY rules. Either get in line and follow my orders, or if you don't like it, leave.
#22
Posté 07 juin 2010 - 09:55
#23
Posté 07 juin 2010 - 10:54
We know that the Blue Suns are an organisation with a command structure with ranks. Someone else will simply step into his position so there is no reason to prioritise his death aside from bending over backwards to accommodate a mercenary who refuses to follow orders and risks the mission. If i wanted to blow up the damn refinery i would used the Normandy to launch an orbital bombardment Zaeed.
#24
Posté 08 juin 2010 - 12:02
Lemonwizard wrote...
I thought the decision was dumb because in the real world, you could split up or, I don't know, call in the Normandy and follow Vido's gunship after you saved the workers. I really thought the whole premise of it was a huge wall banger.
This.
#25
Posté 08 juin 2010 - 12:11





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