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Decision at the refinery (Zaeed loyalty)


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#76
JohnnyBeGood2

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Shandepared wrote...

JohnnyBeGood2 wrote...
Hey Shand, Im an aussie, but I do get lazy sometimes when I write "internetz style"

Oh I see, so your native tongue is prison lingo.

haha

#77
STG

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Posted Image

#78
JohnnyBeGood2

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STG wrote...

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lolz true... i had some fun tonight though

#79
Fiery Phoenix

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LOL!

#80
JaegerBane

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Personally I always go with save the refinery. Ultimately that is why Shep and Zaeed are on that godforsaken planet anyway, and once Zaeed goes psycho, my shepard felt he had to immediately let Zaeed know that he was there to follow orders. If he couldn't follow orders then he is useless to the mission and a liability.

My shep had to carefully think that through before he actually saved him from being burned to death, too.

#81
Christmas Ape

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You're on that miserable overgrown rock to liberate an Eldfell-Ashland refinery from Blue Suns control - a state it is temporarily sharing with the rest of that miserable overgrown rock. Since I don't want to have to come back here every two weeks, and this is Zaeed's contract, they are regretted and mourned but left there.
I let Wrex shoot Fist, too. Every time. It's his job.

Modifié par Christmas Ape, 11 juin 2010 - 03:54 .


#82
Guest_Shandepared_*

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Christmas Ape wrote...

I let Wrex shoot Fist, too. Every time. It's his job.


No, Wrex decided to shoot Fist and then you were allowed to choose whether or not to be angry about it.

#83
Lt Davo

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DPSSOC wrote...

Lt Davo wrote...

All of the loyalty missions have a point where the squadmate has to make a decision. Miranda has to decide whether to kill Niket and whether to talk to Oriana. Mordin has to decide whether to kill Maelon and whether to destroy his data or keep it. In these moments, Shepard has the option of either standing by and letting his squadmate make the decision on their own, or influencing the outcome either through dialogue or an interrupt action. Though every situation is different, none of the squadmates - not even Jack - take action without at least giving Shepard a heads-up first.  The fact that it's their mission doesn't change who's in charge.


Yes the squadmates look for Shepard's input, but it's still their decision, they still make it.  The only time the squadmates give up their right to choose is in Tali and Legion's missions.  The other squadmates look for Shepard's input, accept it, and go along with it.  Zaeed looks for Shepard's input, dismisses it, and makes his own damn choice.  Had Miranda decided not to talk to Oriana despite your suggestion would you have forceably dragged her over?  Had Mordin decided that the genophage needed to be destroyed and no potential benefit could outweigh the potential harm a cure could cause would you have pushed him away from the console and copied it yourself?

The squadmates look for Shepard's input and, more often than not, agree.  If they don't however do you disrespect them by implying they're too stupid to make their own decisions? 


I don't remember Zaeed asking for my input on whether to cause an explosion.

#84
Christmas Ape

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Shandepared wrote...

Christmas Ape wrote...

I let Wrex shoot Fist, too. Every time. It's his job.


No, Wrex decided to shoot Fist and then you were allowed to choose whether or not to be angry about it.

I decide if Wrex even gets to be there or not. I know if I bring him, he'll kill Fist. He tells me so. I believe him. Krogan are sincere.
And I bring him. Every time. And I brought him because Fist deserved it, and the other squaddie can shut it. This is between me, the krogan, and the rapidly pooling corpse on the ground.

#85
earthbornFemShep

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Curunen wrote...

If there was the option to split up, I'd let Zaeed go after Vido, and take the other squad member with Shepard to save the factory workers.


See, that's what I was upset about.  I'm thinking, "surely Shepard would think to split up."  I would send one of my people to rescue the workers (because it was relatively simple, you just got to be fast about it), and I would take Zaeed and I to finish Vido.  As long as Samara or Jacob is doing the rescuing, it should go just fine.

#86
Thesuperdevil

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And that's perfectly reasonable, but Bioware often suspends the reasonable to force you to make a decision between what are essentially two extremes. It's the same reason why you weren't able to defer to the Council in ME1 regarding the Rachni on Noveria. Actually, this can be applied to pretty much every major decision in both games with a few exceptions of course. Frankly, without being forced to decide in this manner, most of the discussions on the forums would not exist because the "defer to the Council" decision, for example, would be pretty obvious as the best decision to MOST people. The conflict between people who support either of the two "extremes" that they must choose from makes the series more interesting.



I'm glad to see this thread is still going and I've seen a lot of interesting responses that I never considered before.

#87
2pac Shakur

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dude... renegade option every playthrough.



killing vido was the most epic cutscene I I have ever seen

#88
DPSSOC

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Lt Davo wrote...

DPSSOC wrote...

Lt Davo wrote...

All of the loyalty missions have a point where the squadmate has to make a decision. Miranda has to decide whether to kill Niket and whether to talk to Oriana. Mordin has to decide whether to kill Maelon and whether to destroy his data or keep it. In these moments, Shepard has the option of either standing by and letting his squadmate make the decision on their own, or influencing the outcome either through dialogue or an interrupt action. Though every situation is different, none of the squadmates - not even Jack - take action without at least giving Shepard a heads-up first.  The fact that it's their mission doesn't change who's in charge.


Yes the squadmates look for Shepard's input, but it's still their decision, they still make it.  The only time the squadmates give up their right to choose is in Tali and Legion's missions.  The other squadmates look for Shepard's input, accept it, and go along with it.  Zaeed looks for Shepard's input, dismisses it, and makes his own damn choice.  Had Miranda decided not to talk to Oriana despite your suggestion would you have forceably dragged her over?  Had Mordin decided that the genophage needed to be destroyed and no potential benefit could outweigh the potential harm a cure could cause would you have pushed him away from the console and copied it yourself?

The squadmates look for Shepard's input and, more often than not, agree.  If they don't however do you disrespect them by implying they're too stupid to make their own decisions? 


I don't remember Zaeed asking for my input on whether to cause an explosion.


True, Mordin also didn't ask for you input on whether or not to deck Maelon, Miranda didn't ask before pulling a gun on 2 unarmed people and 1 merc, Tali didn't ask before calling one of her leaders an S.O.B. (I'm guessing), etc., etc., etc.  There are plenty of things your squadmates do without asking your permission first.  Zaeed did what he thought was necessary to clear the large group of hostiles firing from superior position and gain access to the refinery, earning an "F" in finesse but an "A" for effort.  He seeks (or allows you to offer anyway) your input on whether or not to abandon the workers.  Then, just like any of your squadmates could have if they had a spine between them, Zaeed disagrees with your input(assuming Paragon) and tells you where to shove it.

#89
Mishmonstr

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I completely agree with Lt Davo; renegade does not equal evil. There should totally be a renegade option to smack Zaeed into shape. A true bad-ass renegade would not put up with his "this is my mission" crap; but would liberate the refinery-which was the actual mission for which Zaeed was hired -and then remind him he is being paid LOTS of money to be on my team. And if he isn't going to be a team player and give it 110%--I'll shoot him myself because I don't need him screwing up my mission.

#90
Mr. niceguy15

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I'm a softie paragon, so of course I saved the refinery. Peace out.





- A nice guy.

#91
izmirtheastarach

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Mishmonstr wrote...

I completely agree with Lt Davo; renegade does not equal evil. There should totally be a renegade option to smack Zaeed into shape. A true bad-ass renegade would not put up with his "this is my mission" crap; but would liberate the refinery-which was the actual mission for which Zaeed was hired -and then remind him he is being paid LOTS of money to be on my team. And if he isn't going to be a team player and give it 110%--I'll shoot him myself because I don't need him screwing up my mission.


I figure a renegade is basically being Saren before he was corrupted by the Reapers. He wouldn't care if a bunch of civilians where killed, as long as the job ended up getting done.

#92
Cypher0020

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haven't played it yet, but I'm gonna save the refinery, and all that stuff.....



chances are, Zaeed will get a chance to kill Vido someday, and my Shep cannot watch people burn to death....

#93
ADLegend21

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I let that refinery worker killing fraktard die in his fire.

"SHEPARRRRRRRD!" BOOM! best Mass effect 2 moment EVER!

#94
NanQuan

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I'm actually really glad this topic was revived because I've been thinking about this same delima recently. I haven't played the dlcs yet because I can't get xboxlive until I go back to school. But I'll be going through them all within the next couple of weeks. I've watched the loyalty mission on youtube, but only recently started thinking about how my characters should handle the choice.

My main reservation with not killing Vido is that Shepard agrees to help Zaeed get revenge. I, personally, have no moral qualms about revenge. In fact, I'm very likely to fight in favor of it. So, I wondered if I was betraying Zaeed by saving the people. But reading through this thread I think the paragon path has a much sounder logical argument. I am put at ease by the fact that it's Zaeed's fault the workers are even in danger. If it wasn't his fault then I might lean the other way though.

#95
AresXX7

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Thesuperdevil wrote...

I think the decision between saving the refinery while allowing Vido to flee and condemning the workers while letting Zaeed kill Vido is easily the most interesting of all of the loyalty missions, on par with some of the main storyline missions.

On one hand, you let Zaeed claim his revenge, killing a highly dangerous and cruel leader who could live on to kill countless others, but you allow an entire refinery with perhaps over a hundred workers burn to death; on the other hand, you can save the refinery and most of the workers (it is likely that some die before you can put out the fire), but allow Vido to escape and perhaps even make yourself a future target for Zaeed, whom we all know is quite the deadly mercenary.



I seriously doubt that's one mission he'll live to talk about Posted Image

back on topic
I prefer to follow the paragon route here, mainly because Zaeed brought it on himself with Vido getting away

I did do the renegade choice once, just to see if the AR bonus was really worth it, but I find the HWA bonus helps more in the long run with the game (besides, the company paid me more Posted Image)