Is Dragon Age playable yet?
#1
Posté 07 juin 2010 - 08:35
That said, there were a few issues that put me off Dragon Age the first time around:
- Dexterity not working with daggers/bows like they were supposed to, thus limiting my options as a rogue.
-Waiting a full minute before I could loot corpses.
-Skills(shapeshifting) not working like they were supposed to.
-Weapon abilities(messy death) that sounded awesome, but were never put into the game.
-Macro(whatever you call it) commands that would have been useful in actual use, but never did anything(go to--->line #)
Just wondering if the patches addressed any of these in the 6+ months since the game was released.
#2
Posté 07 juin 2010 - 08:37
#3
Posté 07 juin 2010 - 10:31
Shapeshifting works just fine, using overwhelm with bear/spider is nice, but flying swarm aka flying invincible area damage is my personal favorite. What was the initial problem?
Messy deaths? You mean when sometimes your character perform a fatality on an enemy with a finishing blow? Decapitating, etc? Yes, that happens sometimes, mostly with blades.
I don't get your macro-command idea.
#4
Posté 08 juin 2010 - 05:53
Usually the longer you play, the dead corpses won't immediately be available for looting. It's as though the game doesn't realize they're dead yet. This is usually obvious 20 minutes into the game. I hear it has to do with a memory leak problem. Some say the problem goes away if you disable your internet and prevent the game from logging onto the Dragon Age servers.
The original problem with shapeshifting was that spellpower didn't raise the physical damage dealt by the mage, thus making shapeshifters laughably weak and useless.
The "Messy Death" mechanic was supposed to increase the chances of performing a fatality. The "increase/decrease hostility" mechanics are also said not to work.
The Tactics mechanic that would jump to a certain line if the condition was met would never work properly(if health under 25% go to line 5, line 5 = turn off blood magic). Then there are the instances where the AI tactics would not properly recognize an enemy class(mage) and so would not use anti-magic spells on them.
#5
Posté 08 juin 2010 - 08:28
#6
Posté 08 juin 2010 - 03:42
#7
Posté 09 juin 2010 - 02:40
Sacrificial Bias wrote...
After having put aside DA:O for several months and doing other things, I'm itching to play a nice old fashioned RPG again, preferably one that has awesome graphics and where I can sweep my enemies aside with a wave of my hand.
That said, there were a few issues that put me off Dragon Age the first time around:
- Dexterity not working with daggers/bows like they were supposed to, thus limiting my options as a rogue.
-Waiting a full minute before I could loot corpses.
-Skills(shapeshifting) not working like they were supposed to.
-Weapon abilities(messy death) that sounded awesome, but were never put into the game.
-Macro(whatever you call it) commands that would have been useful in actual use, but never did anything(go to--->line #)
Just wondering if the patches addressed any of these in the 6+ months since the game was released.
No, they haven't fixed any of those yet.
#8
Posté 09 juin 2010 - 04:13
#9
Posté 09 juin 2010 - 07:01
#10
Posté 09 juin 2010 - 08:11
lots o' problems = lots o' complaints
can anybody understand now?
#11
Posté 09 juin 2010 - 03:35
I personally am content with the way Dragon Age is, with a few minor details aside (low frame rate, team AI, no open world, and a few glitches here or there).
Fixing these issues, however, would definitely make this game better tenfold. Also, they should make it more like Fable when it comes to the decisions. Being able to slay anyone you see would be good if you wanted to be a hardass... but I guess that would contradict the whole Grey Wardens being good?
Still, being a badass Grey Warden, slaying the weak and rising to power with an iron fist would be a nice play through accomplishment.
#12
Posté 10 juin 2010 - 10:10
Eros Legend wrote...
The only way to fix something is to complain a lot.
I personally am content with the way Dragon Age is, with a few minor details aside (low frame rate, team AI, no open world, and a few glitches here or there).
Fixing these issues, however, would definitely make this game better tenfold. Also, they should make it more like Fable when it comes to the decisions. Being able to slay anyone you see would be good if you wanted to be a hardass... but I guess that would contradict the whole Grey Wardens being good?
Still, being a badass Grey Warden, slaying the weak and rising to power with an iron fist would be a nice play through accomplishment.
Minor details being lack of open world? It's a choice of game design, for pity's sake. The game itself offers above 40 hours of content as it is. Personally, I think an open world would only make it much less attractive, because more focus would be on world building than more important things like story, characters and improving individual locations.
Seriously, this is not the same game as Fable, Oblivion or Final Fantasy, so stop expecting it to be like them. People who think like that limit the creativity in today's game market.
#13
Posté 10 juin 2010 - 02:14
Anyway, if they were to fix the frame rate and make it so you may slay anyone you would like (with consequences of course), then it would be a much better game. Stop taking things to heart.
#14
Posté 10 juin 2010 - 03:02
Eros Legend wrote...
Thanks for your contribution, but get your head out of your ass.
Anyway, if they were to fix the frame rate and make it so you may slay anyone you would like (with consequences of course), then it would be a much better game. Stop taking things to heart.
Such... harshness. Why are so many posts on the internet these days so angsty and angry? I was simply saying that Dragon Age is its own game with its own designers. It should not be expected to conform to other games.
Yes, frame rate is an issue, that's a legitimate game issue. However, demanding core game changes like killing anyone or having an open world were not included in Dragon Age for a reason.. In my personal opinion (read: personal opinion. No reason to claw at my throat over opinions), allowing the ability to kill anyone is just appealing to more primitive nature of teenagers who have a fascination with violence. That isn't what Dragon Age is about.
Modifié par sandslayer76, 10 juin 2010 - 04:17 .
#15
Posté 10 juin 2010 - 03:02
Modifié par sandslayer76, 10 juin 2010 - 03:02 .
#16
Posté 10 juin 2010 - 04:48
Easy way to get rid of it is to save and exit the game to take a break. When I get back on, things move smoothly.
Experienced it when playing on my brother's X360, so at least it's not limited to just the PS3.
Modifié par Zaxoth, 10 juin 2010 - 04:49 .
#17
Posté 10 juin 2010 - 06:07
sandslayer76 wrote...
Seriously, this is not the same game as Fable, Oblivion or Final Fantasy, so stop expecting it to be like them. People who think like that limit the creativity in today's game market.
You should try telling that to the people in the other thread about the Witcher game being regarded as superior to DAO. If DAO was a shooter/FPS and was being comapared to DAO I would agree with your comment, however DAO is an RPG and naturally folk are going to compare it with the Oblivions/Fables/Final Fantasy's of the gaming world.
I understand your point about DAO being it's own game and all, but there is still room for improvement in some areas and Bioware knows this - needless to say, the fans also obviously.
#18
Posté 11 juin 2010 - 01:33
Oldenglishcdr wrote...
sandslayer76 wrote...
Seriously, this is not the same game as Fable, Oblivion or Final Fantasy, so stop expecting it to be like them. People who think like that limit the creativity in today's game market.
You should try telling that to the people in the other thread about the Witcher game being regarded as superior to DAO. If DAO was a shooter/FPS and was being comapared to DAO I would agree with your comment, however DAO is an RPG and naturally folk are going to compare it with the Oblivions/Fables/Final Fantasy's of the gaming world.
I understand your point about DAO being it's own game and all, but there is still room for improvement in some areas and Bioware knows this - needless to say, the fans also obviously.
Not everyone views an open world or the ability to kill anyone as an improvement, though. Like myself, I view it as unnecessary production time that could be used improving other areas of the game. I've never been too sure why people like open worlds so much, considering how they're just vast, annoying landscapes filled with nothing to do. =/
My point is that open world gaming is a style, not an improvement. Some people like it immensely, and thus want Dragon Age to have it, while others (like myself) view it as an annoying feature that caues more problems than it makes up for.
#19
Posté 11 juin 2010 - 01:40
#20
Posté 11 juin 2010 - 01:49
Fexelea wrote...
I think I have more of a beef with the fact that the NPCs just stand around in towns without doing anything. In contrast to that you have Oblivion where everyone has routines and you can actually stalk players and see them even move to another town.
I'll agree with that. Oblivion's NPC's were fantastic. Dragon Age can learn from that, and you definitely don't need an open world to create dynamic NPC's.
#21
Posté 11 juin 2010 - 07:35
Agreed, an open world environment is a choice in game types and is a choice for the player to make. Not to mention that these games have different engines for that purpose.sandslayer76 wrote...
Not everyone views an open world or the ability to kill anyone as an improvement, though. Like myself, I view it as unnecessary production time that could be used improving other areas of the game. I've never been too sure why people like open worlds so much, considering how they're just vast, annoying landscapes filled with nothing to do. =/
My point is that open world gaming is a style, not an improvement. Some people like it immensely, and thus want Dragon Age to have it, while others (like myself) view it as an annoying feature that caues more problems than it makes up for.
Also, while we're talking about Oblivion, the game was nice but had a few fatal flaws. The most obvious one being that while the world map is obviously big, one reviewer had mentioned that "it was like they took 200 square yards of Medieval England countryside and copy-->pasted it until it was roughly the size of Yorkshire".
Killing anyone is an interesting concept of moral choice, but doesn't serve much practical purpose. In Oblivion, killing a quest NPC or shopkeeper would render you unable to access the shop or finish the quests. It's just for the short thrill of it when you go on a killing spree for 5 minutes before reverting back to a previous save and will get old real fast.
I don't want to change the core gameplay or mess with the balance between classes(that's a job for Blizzard in WoW).
I simply want what every paying customer has wanted in the past 500 years, I want what I paid for.
If I play a game chock full of things that sound fun if they worked, but were never implemented(tactics lines, weapon abilities) and bugs and glitches up the windpipe, it feels like I bought a half empty box of cereal.
Is there something wrong with me asking for the other half of the box of cereal? What if I knew for a fact that every other box of cereal of that particular flavor(PS3 version) are also half full? Should I pay twice as much for half as much(Awakening expansion)?
And if there is another flavor of cereal by the same company(Mass Effect 2), do you really expect me to buy that on blind faith with the experience I had with the same company/brand?
#22
Posté 11 juin 2010 - 10:48
[/quote]
Not everyone views an open world or the ability to kill anyone as an improvement, though. Like myself, I view it as unnecessary production time that could be used improving other areas of the game. I've never been too sure why people like open worlds so much, considering how they're just vast, annoying landscapes filled with nothing to do. =/
My point is that open world gaming is a style, not an improvement. Some people like it immensely, and thus want Dragon Age to have it, while others (like myself) view it as an annoying feature that caues more problems than it makes up for.
[/quote]
I can see your point about an open world not being an improvement and that not eveyone would like this, one only has to look at Oblivion as a case in point (Big open world but quite empty at times), almost seems to defeat the purpose.
On the other hand if an open world was designed properly it could be a very enjoyable and interesting place to travel/explore, but that's obviously going to require a lot of man hours and extra cost. But I guess what I'm trying to say is, is that if anyone attempts this, at least do it properly or don't bother at all and save the money for improving what's already there maybe, just like you mentioned.
One of the things in Oblivion that I found quite unnerving at times was the way NPCs could just suddenly appear out of the blue in a otherwise empty area, made me jump a few times anyway -lol. I also think there are several things that DAO could learn from Oblivion, but that's another issue.
#23
Posté 17 juin 2010 - 07:24
Lord Gremlin wrote...
I sometimes loot corpses in battle... What waiting are you referring too?
I think he meens the waiting im used to since i bought the game. You kill a pack of darkspawns for instance, and they're not showing any loot.. Then you go to the next battle and well.. no loot there either.. Check back on the previous pack you killed.. Hmm, no loot yet..
And then you think; mayby just mayby.. Go and kill another pack and then go back and yay! 5 minutes later theres actually loot coming from the first pack.
I encounter this 90% of the time. And i have patch the game with the recent patches and well, as i stated. Its there 24/7. Most of the time you get mayby 1 mob looteble and come back after a minute or 5 and well.. The rest are then looteble. So well, theres alot of waiting when it comes down to looting atm.
Sure i could mayby do as Zaxoth stated but.. What fun would the game be if i was forced to reboot my ps3 every 5 mins to get it to work?
Never had any big problems with my new ps3 slim before. Every other game i own plays flawless, yet.. Dragon age origins plays on my ps3 like well.. it would be a high end game played on a low end pc..
It has frame drops that should never be allowed on a console game for instance.. I meen, i'v had drops that probably goes as low as 10 fps or even lower... Game have even made my ps3 to crash around 20 times allready..And i have only owned the game for 1 week ._.
In my eyes the game is in need of soo much fixing it feels like it would be at a beta stage atm =/
Then i start to wonder how it was the day it was rls'd for the public.. Darn im happy i waited this long to buy it..
Guess i'll have to wait with actually buying any dlc's their rls'ing until im actually able to play the game for atleast 2 hour without any lockups/reboot of ps3. So i hope they sort this out soon.. =<
And to answer the OP, well.. if you read this post it should be clear i guess.. Yes the game is far from playeble if you ask me. If i cant play the game more than 1-2 hours straight without it crashing/Crazy fps drops i tend to see the game as a broken product.
Modifié par Tilestone, 17 juin 2010 - 07:39 .
#24
Posté 18 juin 2010 - 03:00
#25
Posté 18 juin 2010 - 03:15





Retour en haut






