I think both games were awesome. I find TW atmosphere much better than DA:O. The overall darkness and the way the game has true consequences for you decisions.
Alchemy in TW is far and away better thought out than DA (or even Oblivion for that matter). You truly use you potions. Not all of them, there are some random things that are situational. But a good bit can be used very often. I think I may have used 2 bombs in DA.
Character customization goes to DA. class, look, skills etc all have variety. TW, has little noticeable customization. I don't care about the preset identity, I think Geralt is pretty cool character. But in actual skills (things things that actually matter to gameplay) it really didn't matter if you max strength and melee or intel and signs. You still use the same combat system (though its a good system). But there is little distinction between berserker melee Geralt and mageling Geralt.
Story, TW, slightly. DA has an awesome story, though kinda simple. But aside from the Origins, it gets boring. I couldn't bring myself to repeat it. Doing the origins is cool, but beyond that there's nothing new. TW due to actual game changing decisions gets a SLIGHT nod in my opinion. Both are good, TW is better.
Combat is a toss up. If you are playing a magic character, DA is awesome. Melee/archer DA fails fierce. I do not care at all to sit there and watch my rogue repeatedly neck stab with the same animation. TW you actually have interactive combat and control all swings with combos, shifting style and mixing in signs. And since the meat of the game is played in combat, this I feel is the most important aspect of the game.
Modifié par MonkeyKaboom, 10 juin 2010 - 12:07 .