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[SOLVED]Adding custom speiclizations?


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3 réponses à ce sujet

#1
DeathStroke TZA

DeathStroke TZA
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Hello, I have a small question..
I'm currently developing a addon called "Companion Army", and with this we are trying to add custom Spec's.
Well after debating on things we JUST thought about something, is there enough room on the Character Sheet to expand upon? We would like to know, because a lot of our idea's are involved with custom spec's.
Thank you

Modifié par DeathStroke TZA, 07 juin 2010 - 03:11 .


#2
mikemike37

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what exactly are you asking here? the number of specialisations allowed per class? certainly 8 will appear in the levelup screen. do you need more? Your tightest restriction comes in the UI of the character generation screen. If you intend to use this to assign your class you're limited to 6 selectable classes.

in both cases, however, you can use dialogues and scripting to add any number of classes and specialisations to a player. classes are really just hidden abilities that other abilities (talents/spells/skills) require. and you can easily add an ability by sccripting, hence you can easily add a "class" (hidden ability) by scripting.

You should take a look at ABI_base.xls and examine the relationship between the ID of abilities (including the hidden ones) and the prereqability field of other abilities.

Modifié par mikemike37, 07 juin 2010 - 02:30 .


#3
DeathStroke TZA

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Thanks for the response! You answered my question dead on!

#4
mikemike37

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oh... good :) youre welcome.