Toughest fight in the game – Trian!
#1
Posté 07 juin 2010 - 02:54
I try to keep my tactics “realistic.” For example, in the Tower of Ishal I don’t have everyone immediately attack the emissary because realistically you do not yet know he is there. I expect vs. Trian it would work to run and keep running until out of combat mode, then creep back and pick them off 2-3 at a time, but that’s just as lame as dialling it down to normal, imo, which is what eventually I did.
A bit of kiting didn’t help as by the time I got around a corner I’d taken a lot of damage from the archers. And if one of my guys got tagged by a pinning shot, forget it. BTW, I made me envious to see Trian’s men were clever enough to usually not attack a pinned character. Why can’t the companions be that smart? I did better by standing my ground and ganging up on henchmen but the best I could do was drop four of them.
Doe anyone have suggestions on an effective strategy? FWIW, I was a level 2 rogue with sweep, flurry and the electric dagger. Health poultices were long gone, of course.
#2
Posté 07 juin 2010 - 03:27
#3
Posté 07 juin 2010 - 03:47
swk3000 wrote...
You are aware that you don't actually have to do that fight? With the right dialogue options, you walk up and simply find Trian dead on the ground.
Yes.
#4
Posté 07 juin 2010 - 03:55
#5
Posté 07 juin 2010 - 04:01
DWSmiley wrote...
swk3000 wrote...
You are aware that you don't actually have to do that fight? With the right dialogue options, you walk up and simply find Trian dead on the ground.
Yes.
All right. Just making sure.
#6
Posté 07 juin 2010 - 09:07
But then, nightmare can be a real pain regardless of your class or origin for the first 10 levels at least. After level 18 or so it's a cakewalk
#7
Posté 08 juin 2010 - 02:54
#8
Posté 08 juin 2010 - 03:56
#9
Posté 08 juin 2010 - 05:14
Shinian2 wrote...
I didn't know you could actually fight Trian. I may have to try that. How does the option come up?
When Bhelen informs you that Trian wants to kill you, you need to tell Bhelen that you'll kill Trian. Otherwise Trian is already dead when you return with the shield.
Modifié par ZeRux, 08 juin 2010 - 05:15 .
#10
Posté 08 juin 2010 - 12:54
As a Warrior, I had Shield Defense, Bash, and Pummel. I stay on Trian like glue, as well as the traitorous scout. I send Gorim and the Proving Loser to take out archers as they are able, It helps to have them Bash ranged attackers, activate Precise Striking manually, and be sure to set Attack of some kind in Tactics; used Enemy; Nearest Visible; Attack and made it last on the table. We ran out of health kits, and survived.
However, one must play the Warden as one that is ignorant of Dwarven history, or is foolish enough to state the desire to kill the Heir to witnesses. And I had sacrificed a Skill selection to take Coersion, and still lost the chance to gain Harrowmount's aid in exile. Not worth continuing the full game with this build for me anyway.
#11
Posté 08 juin 2010 - 02:24
It seemed a natural choice to agree to kill Trian. I played my pc as wary of Bhelen but the clincher was Gorim agreeing that it would be better to kill Trian - better for Orzammar and less bloodshed than if the Assembly deadlocks over who should be the next king. He meant Trian or me but that was a prophetic warning, as it turns out.
Modifié par DWSmiley, 08 juin 2010 - 02:25 .
#12
Posté 08 juin 2010 - 02:53
In your case, maybe try and place a warrior to flank Trian, and use the scout elsewhere. And while Trian does run, activated actions will still apply if they were started next to him (eg; my Shield Pummel still landed, and I was able to close again). This also appears to work against the Player, so seems fair to me.
I used another option earlier asking Gorim for advice, but it led to Trian being already dead, and I was forced to be more direct. Again, I play more honorable heroes as a rule, and did not consider killing my own brother as a way for advancement. Now revenge? That is another tale; ask King Harrowmont.... *smirks*
#13
Posté 08 juin 2010 - 04:58
I figured my noble having rogue skills likely means she is not the most chivalrous or tradition-honoring type. There is a chance to gain Harrowmount's aid in exile? I don't recall that.
#14
Posté 08 juin 2010 - 05:07
But I also play a Noble with his own sources of intel, and kept the rewards from the Scribe and Lord Dace knowing that something is amiss. A Miss Wiki; noble hunter.... *smiles*
#15
Posté 08 juin 2010 - 05:21
#16
Posté 08 juin 2010 - 06:01
DWSmiley wrote...
Yeah, I sold Dace's iou, too, and shamelessly scammed loot in Ostagar and Lothering. It was fun shopping at first camp with almost 50 gp in my pockets. I could afford both tomes and Silverhammer's Tackmasters!
You'd be a fool not to buy the backpack, too!
Anything you buy the first time you enter camp comes back the next time you come to camp (meaning you can buy a second copy). So buy the Backpack, the tome for your class and the other tome, if you can.
#17
Posté 08 juin 2010 - 06:14
#18
Posté 08 juin 2010 - 06:18
#19
Posté 08 juin 2010 - 11:22
DWSmiley wrote...
Yeah, I sold Dace's iou, too, and shamelessly scammed loot in Ostagar and Lothering. It was fun shopping at first camp with almost 50 gp in my pockets. I could afford both tomes and Silverhammer's Tackmasters!
Huh? How do you manage that? Doesn't your gold get taken from you when you're exiled?
#20
Posté 09 juin 2010 - 02:09
#21
Posté 09 juin 2010 - 03:09
Elhanan wrote...
Nope; lose all items, but not your purse. Nobody wanted to search for it....
The Prisoner's Key comes to mind...
#22
Posté 10 juin 2010 - 04:11
Do you have to sell it to a particular merchant or will anyone buy it?
Modifié par Rhys Cordelle, 10 juin 2010 - 04:11 .
#23
Posté 10 juin 2010 - 06:38
Rhys Cordelle wrote...
That's awesome. I just assumed it would play out just like the reward from Vaughan as the city elf, where you actually don't get anything at all.
Do you have to sell it to a particular merchant or will anyone buy it?
Only a couple to choose from, if I recall: Silk merchant or Armor merchant.
#24
Posté 10 juin 2010 - 04:19
#25
Posté 10 juin 2010 - 05:04
Pretty much hopeless if all four get on you. A low level solo rogue has to kite a lot; it's just suicide not to. I was able to leave the leader behind and deal with the other three with a stun, stab/stab/stab, run routine. Then the same for the leader alone. I also used that routine in the proving grounds.Hell Mutant wrote...
On nightmare, I thought the fight with the deepstalkers over the corpse was hard too, as a rogue (after you are exiled in the deep roads by yourself). I had to reload about 5 times.





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