Jonas1974 wrote...
i understand your argument, and agree to a point.....adventurers would pick up skills from different places and people along their journeys, but it is not the "possession" of the skills that concern me. it is the "application" of said skills that makes the character.
But since your your main character does not have to actually apply his stealing skills in order to complete Slims quests, this argument of yours doesn't really support your main point, The fact of the matter is that Bioware could have made it so that ONLY a rogue PC can get, and do, Slims quests. But they didn't. And that says a lot.
It is a question of what motivates the character.....is it the lust for battle, the search for hidden knowledge, or the thrill of giving the law a big finger. I can absolutley see a warrior trying to get into a locked chest in a villians hideout, or stealing a key to open a cell where a innocent is held, but pickpocketing for cash?.....just cant see it. it changes the class itself to me. that is something i only see a rogue doing, as it is part of their archetype.
Ok, no offense, but this is at least the second time you've cited "archetypes" to try and establish some point about "rogues" in fantasy settings. It's annyoing to me, because I've been a player of RPGs (both pen & paper and computer) for the better part of 20 years, and what I'm seeing here is a complete lack of understanding on your part of the Archetype itself. First off, anyone who's been around RPGs knows that Rogues are a staple of a FULL party. That is to say, Your typical Fighter does not dare go on an extended adventure without a rogue by his side. The point being that just about all general adventures feature "quests" and problems that you need a rogue to optimally complete.. Second, aside from the fact that Pickpocketting, Stealth, Lock-picking, and Trap disarming have ceased being skills exclusive to rogues about 9 years ago (since 3rd edition D&D was released), there's still the fact that all adventurers have use for cash, and it is their alignment and morals that determine how they're going to get that cash, NOT their assigned professions.
i can see any class "assassinating", but it is more the domain of Assassins (rogue spec).
All i am saying is that 2 questlines SEEM tailored to rogues, with no alternative route for other classes.
You mean, it seems so
to you. But it's far more logical (and factual) to conclude that those two quest lines are tailored to a well rounded party -- one who's PC doesn't need to be a rogue at all.
There is no way to get overwhelming support at the Landsmeet without completing the Crows questline.....and i beleive there should be.
No, this is not true at all. And you've already been corrected on this point a page ago. I guess we need to start posting links to prove you wrong?
LinkAs you can see, The highest support level a player can get at the landsmeet is
all the nobles but one. You cannot get every noble to support you even if you do the Crows quest line.
And most importantly, you do NOT need to do the Crows quest line to get
all the nobles but one to support you. The Crows Questline is tied to one Noble at the Landsmeet: Vaughn. But Vaughn 1)can be killed prior to the landsmeet. And he 2) can also be Bribed to support you. And he 3) Can be left in his cell so that he doesn't vote at all..
Modifié par Yrkoon, 10 juin 2010 - 11:57 .