How the hell are the reapers getting here
#76
Posté 09 juin 2010 - 01:30
#77
Posté 09 juin 2010 - 01:39
Plan A: Automaticaly activate Citadel. FAILEDNoUserNameHere wrote...
They have a contingency plan.
Plan B: Manualy activate Citadel. Rachni. FAILED
Plan C: Manualy activate Citadel again. Geth. FAILED
Plan D: Build new Reaper. Repeat Plan C. FAILED
Plan E: Wormhole? In Progress
#78
Posté 09 juin 2010 - 01:54
#79
Posté 09 juin 2010 - 01:56
Quoting my previous post for those you might have missed it...FieryPhoenix7 wrote...
Okay, so I just did a simple but baselessly speculative calculation to find the distance of the Reapers from the Milky Way in the cutscene at the end of the game. This is the picture I used (ignore the 'dismissed'):
http://img85.imagesh.../dismissedk.jpg
This picture is 11 inches wide. I assumed the view of the galaxy fills a window of a hypothetical ship where an observer stands exactly 48 inches away from the window (this is more or less arbitrary, and it's the distance at which the galaxy appears to completely fill the window on an average spaceship). Dividing 48 by 11 yields 4.36 inches, which is the angular distance of the galaxy. Since th galaxy in question is the Milky Way, which is 100,000 ly wide, this gives a distance of 436,000 ly to the galaxy. That is, with all these wild assumptions I'm making, the average Reaper ship would be 436,000 light-years away from the Milky Way at the moment of the cutscene.
Now, if we assume the Reapers are traveling at 12 ly/day, which is apparently the average FTL speed in ME, then it would take them exactly 99.5 years to enter the Milky Way. Note that this is a serious assumption in and of itself; I'm sure the Reapers are traveling much faster than that, given their exceptional technology, so give or take.
So, yes, 100 years. I know my scenario isn't exactly the best, but there you go. Also remember, 100 years is nothing when it comes to astronomical distances. No matter how large the galaxy appears in that picture, it's 436,000 ly away. This is just a consequence of the insanely big scales we're dealing with. You might as well consider that to be the defining feature of space.
#80
Posté 09 juin 2010 - 02:03
Even if it took 200 or 300 years to get here, had they left after the Rachni war failed they would have been here decades ago. Them waiting all this time doesn't really make sense when the alternative is considerably slower (i.e. wait for ages and do nothing, then luck out when you indoctrinate a Spectre).
Once again, the timeline doesn't make a great deal of sense. In fact, them flying here at all doesn't make sense any way we spin it. If it's slow, they would have had to leave ages ago and thus Sovereign opening the relay was meaningless, and if it's fast then them waiting for Sovereign to open the relay instead of just flying in straight away makes no sense.
#81
Posté 09 juin 2010 - 09:53
Mk001 wrote...
Ecael wrote...
We're going to stop the Reapers by taking away all their Fuel Depots at the last minute, leaving them stranded in the intergalactic space near the Citadel.Bluko wrote...
Even without the Relays it only takes roughly 22 years for a ship to traverse the entire diameter of the Galaxy. That's assuming they don't have to refuel or anything. Which the Reapers probably don't have to due to their powerful element zero cores.
"NOOOOOOOOOOOOOOOOOOOOO-"
Sounds like a plan.
LOL
Guess the Reapers fail because they all have Hummer-Cores.
#82
Guest_Captain Cornhole_*
Posté 09 juin 2010 - 10:17
Guest_Captain Cornhole_*
The Reapers must have a Mass Relay out in darkspace, so they would be able to the Citidel Relay. So simple logic would conclude that perhaps they only need to connect to a another Mass Relay or build a replacement for the Citidel.
#83
Posté 10 juin 2010 - 06:46
#84
Posté 10 juin 2010 - 09:29
#85
Posté 10 juin 2010 - 10:22
#86
Posté 11 juin 2010 - 12:12
adam_grif wrote...
That's a much further distance than we'd previously calc'd in another thread, but this is all based on guesswork and assumptions anyway so...
Even if it took 200 or 300 years to get here, had they left after the Rachni war failed they would have been here decades ago. Them waiting all this time doesn't really make sense when the alternative is considerably slower (i.e. wait for ages and do nothing, then luck out when you indoctrinate a Spectre).
Once again, the timeline doesn't make a great deal of sense. In fact, them flying here at all doesn't make sense any way we spin it. If it's slow, they would have had to leave ages ago and thus Sovereign opening the relay was meaningless, and if it's fast then them waiting for Sovereign to open the relay instead of just flying in straight away makes no sense.
The reason it made sense for them to wait hundreds of years to try and manually activate the relay again instead of just flying right into the galaxy is because the Citadel trap makes their job so much easier. They come through the Citadel and not only do they destroy the leadership of most every space-faring race in the galaxy at the moment, but they also gain control of the mass relay network (they can lock out and isolate each system) AND gain access to all records pertaining to the location of homeworlds, colonies, stations and outposts and information regarding the level of technology, weapons, fleet strengths, etc of each race.
Flying in from the outer rim basically negates a HUGE advantage for the reapers. It gives the organic races of the galaxy the time and ability to prepare and unify. Furthermore, if they want to ensure that they thoroughly "cleanse" the galaxy, they pretty much NEED to take the Citadel at some point. And what with it's "impregnable" shell, it's much easier to take it from the inside than from the outside.
#87
Posté 11 juin 2010 - 12:14
adam_grif wrote...
Another option, the game takes place 400,000 years in the future after they arrive at STL speeds. All characcters are dead, and the game deosn't even bother importing your details.
STL?
Standard Than Light?
Sorry, you mean sublight.
Modifié par InvaderErl, 11 juin 2010 - 12:14 .
#88
Posté 11 juin 2010 - 12:14
Their galactic mileage is measured in gallons per light-years.Bluko wrote...
Mk001 wrote...
Ecael wrote...
We're going to stop the Reapers by taking away all their Fuel Depots at the last minute, leaving them stranded in the intergalactic space near the Citadel.Bluko wrote...
Even without the Relays it only takes roughly 22 years for a ship to traverse the entire diameter of the Galaxy. That's assuming they don't have to refuel or anything. Which the Reapers probably don't have to due to their powerful element zero cores.
"NOOOOOOOOOOOOOOOOOOOOO-"
Sounds like a plan.
LOL
Guess the Reapers fail because they all have Hummer-Cores.
#89
Posté 11 juin 2010 - 01:53
Flying in from the outer rim basically negates a HUGE advantage for the reapers.
Not really, as soon as they get to any relay in the entire galaxy it's about 10 minutes to the Citadel. They still get to the Citadel before anybody has a chance to react or notice that they're even there, and once at the Citadel the game is over for everybody else. Since relays are so fast and interconnected, the advantage gained by dropping out IN the citadel, and having to get there via Relays is quite small and not worth waiting thousands of years for.
InvaderErl wrote...
STL?
Standard Than Light?
Sorry, you mean sublight.
STL = Slower Than Light
FTL = Faster Than Light
#90
Posté 14 juin 2010 - 05:52
they can travel faster than light like superman!!!
#91
Posté 14 juin 2010 - 05:57
#92
Posté 14 juin 2010 - 06:18
By your powers combined...Bhatair wrote...
By the power of reaping.
#93
Posté 14 juin 2010 - 07:19
It seems fairly blatant from what we already have seen (barring the probably new revelations to be made in ME3) that milkshaking a species is how they reproduce, and they picked human because they've demonstrated themselves as the best of the current race out there via Shepard's exploits. Building a human Reaper is not necessarily intended as a tactical advantage.
On another note,
Reapers aren't starships anymore than humans are landships.
#94
Posté 14 juin 2010 - 07:50
Cute thought... :9
#95
Posté 14 juin 2010 - 08:04
jojon2se wrote...
Every time you kill a reaper, you wipe out an entire race... again.
Cute thought... :9
Not necessarily, the race is one of the substances used in making the Reaper but it is not necessarily the reaper itself. The reaper are better classified as a race of individuals with different building blocks.
Its like saying every time you kill a human who eats ate all the chicken, you whipe out the race of chicken. Another human ate only carrots.... etc.
#96
Posté 14 juin 2010 - 08:10
Ecael wrote...
By your powers combined...Bhatair wrote...
By the power of reaping.
I am cap- ASSUMING DIRECT CONTROL!
#97
Posté 14 juin 2010 - 09:04
#98
Posté 14 juin 2010 - 09:06
They use this relay:How the hell are the reapers getting here
Modifié par BlackyBlack, 14 juin 2010 - 09:09 .
#99
Posté 14 juin 2010 - 09:08
#100
Posté 22 juin 2010 - 11:58
They will also likely combine their mass effect fields to generate a massive gateway for the rest of the trip.





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