Bluko wrote...
Going back to the example of the Mako, look at their perspective. You are a Dev you go on the forums quickly for a few minutes to see some general feedback. There are maybe two topics on the first page regarding how the Mako sucks or had bad controls. All people say is how bad every feature of it was. If people disliked it that much are you going to waste time developing missions for the Mako which nobody seemed to like? Probably not.
Sorry, but that's not how it works at all. First, no single developer decides on their own whether to remove a feature or not. Second, such a decision is not made by anyone just by reading a few posts on a forum. Official reviews and internal feedback are just as important, probably more so. Third, there were a lot of suggestions about how to improve the Mako. If you have a forum, you will of course always have spam and useless posts, just look at this thread. But the main problems could easily have been identified, and improving upon them was no rocket science.
But the thing is, BioWare were obviously working under time constraints, and for that reason things had to be cut. The vehicle happened to be one of them. The complaints were a convenient excuse for doing so, but they were never the reason to begin with.
Bluko wrote...
I can bet the same thing will happen to Planet Scanning. They will probably totally rip it out and resources, because almost everyone hates Planet Scanning. I'm not a fan of it myself, but I think it could be fixed to be less tedious. But most folks don't offer solutions so that's probably not going to happen. Obviously it's still up to the Devs to make the game "good", you're right. I'm just saying it would be nice to see constructive topics a bit more often.
Well, one solution would be to include a vehicle...





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