Since this was done for fun, I'm going to act like a retard to your retardness.
[quote]hagren wrote...
He's not the type of assassin who's gonna kill someone with a sniper rifle from a mile away. He needs to be there and look them in the eye.
Partially untrue. While he's not a heartless killer, being a more spiritual character, he also has been using sniper rifles before he teamed up with Shep. Possible alteration due to complications with melee combat in armed fights.[/quote]
Thane uses sniper rifles. You are an idiot.
[quote]
We added a new biotic power called pull
Semantics. Difference to lift minimal, but existing. Therefore, critical assessment wrong.[/quote]
It is not new. It may be
improved, but he didn't say that. Effects look exactly the same to me.
[quote]
...give specific commands to your squad members in real time
True and true. Pause not needed to give commands (Real-time). Squad members now able to move to specific points on the map independently (Specific).[/quote]
OMG THEY ADDED A MACRO WTF?!
[quote]
not forcing you into cover
Cover manual instead of sticky, therefore true. Objection that cover still significant to survival not applicable because a) he is pointing that out in the same scene and
classes like Vanguard able to survive without heavy usage of cover[/quote]
The game is a cover shooter. The game is completely designed to be a cover shooter. Vanguards have to use cover or they will die.
Did you know this game is a cover shooter? Like all those indestructible chest high boxes lying around?
This is because the game is a cover shooter.
[quote]
Need of using fuel and ammo
Objection of ret-con off-topic. Marketing not erroneous.[/quote]
Nyar nyar nyar, nyar nyar, wtf? It's a ret con. It's not only a bad retcon, it's sh*t.
[quote]
You get to scan planets, almost like a planet toy
Opinion of mini-game irrelevant. Footage of said minigame featured. Marketing factual, not erroneous.[/quote]
When marketing a game, you're supposed to market a fun thing, not a boring piece of crap.
[quote]
Reminds me of high-minded sci-fi such as Asimov
Clearly subjective opinion, not factual statement. In future, not going to point out these obviously irrelevant exclamations.[/quote]
Still absolutely incorrect and laugh worthy.
[quote]
You become and build the character
Correct assessment. Able to choose alignment, gender, class, weapons, appereance, armour, powers and make moral choices. Emotional connection or lack thereof entirely subjective.[/quote]
You do not "become" or "build" Shepard's character. There is no Shepard development. No Shepard building. You're referring to items, gear, equipment, and their upgrades, not SHEPARD'S CHARACTER.
[quote]
You know why you're shooting who you're shootingCorrect. Game gives motivation and racial/character-specific/plot-driven background to add reason to the gunfights.[/quote]
Girl = moron. This is not a marketing angle. This is comic relief. Of course I didn't expect people to take it seriously, but you're a moron too, so hey, it works out.
[quote]
It's commander Shepard's story. That's the Mass Effect story.Correct. Shepard link to all missions, main protagonist, hero.[/quote]
Shepard may be the protagonist. That doesn't mamke it Shepard's story. Anyone could've been the protagonist, and that doesn't make it ersatz anyone's story.
[quote]
Gathering the team, keeping them together, getting them do what you want-->key of the gameHypercorrect, refer to all criticisms of character-driven, episodic plot-approach.[/quote]
HYPERFAILURE.
These are optional. There is no "keeping them together." There is no "character-driven" plot. There are no "episodes."
[quote]
If he has to kill 1 to save 10, he'll do it and he'll enjoy it
Refers to genophage dilemma, therefore not entirely incorrect- Mordin enjoyed being part of the STG and deemed genophage necessary. In-game, goes through character development not being entirely satisfied with methods.[/quote]
Mordin is not a sadist. He does not enjoy killing. The guy clearly states Mordin enjoys killing. He is wrong. You are wrong. You are an idiot.
[quote]
Constantly bring the best and worst out of each otherRefers to unique dialogue and sparse character confrontation. "Constant" part untrue.[/quote]
I don't even remember. I don't recall anything in the narrative where the "best" or "worst" of anyone is "brought out."
[quote]
There's a huge difference between recruiting your squadmates and retaining your loyaltyTrue. Apart from minor differences (New power, new outfit) ally may die in end-game when not loyal to the cause. Not to mention loyalty mission unique.[/quote]
Another violent mission/fetch quest/daddy issue story? OH NOES, THE HUGE DIFFERENCES!!!!!!!!!!!!!
[quote]
Chopping up monkey parts at the butchers
Possible reference to Omega food store. The world feels more alive thanks to the more frequent bystander dialogues and better animations,
but not quite yet on the level of Gothic franchise.[/quote]
I have no idea what he was referring to, and I don't want to know, monkey boy.
[quote]
Personal storyTrue. Outcome and playstyle different between gamers.[/quote]
Different does not mean personal. What's personal? What, romance options? What?
What?[quote]
Not only good, bad neutralAligment system strict, but not always logical. Half-truth.[/quote]
What alignment? Since when was P/R alignment based? P/R doesn't even know wtf it is half the time, and neither do we.
[quote]
Ending dependent on aligmentActually, true. Apart from obvious choice concerning collector base, squad mates may die if aligment points insufficient (Example: On my 1st playthrough, Jack died because I had not enough Paragon points to convince her of only bluffing during her conflict with Miranda).[/quote]
The ending has nothign to do with alignment, or wtf P/R is.
[quote]
You can end the game deadYes, shocking because the game moves on even when you die, not to mention that you can lose squad mates and still progress. Therefore, true.[/quote]
YOU CAN DIE ON A SUICIDE MISSION!?
[quote]
Emotions other than angerVery subjective, therefore possibly true. I for my part got very attached to some characters and panicked when I thought Thane and Miranda dead at the end of the suicide mission.[/quote]
Very subjective, therefore false.
[quote]
Verdict: Try harder next time

Not to mention that it's not unusual that marketing may be misleading, exactly because that is its purpose.
[/quote]
Do yourself a favor and don't even bother. I did it for the lulz you dinglehopper.
[quote]
You should do one of these for Fable II, that might be more successful

[/quote]
NO U
Modifié par smudboy, 26 août 2010 - 05:50 .