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ME2: Marketing of Errors


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#51
InvaderErl

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bjdbwea wrote...

InvaderErl wrote...

I'm thinking about down the line when he's made 6 videos or more. Are we going to have them floating all over the place?


If they deal with distinctively different subjects, why not? (And I for one would welcome more videos of this kind.) That's not my call to make though, nor yours. I do hope the people in charge around here will not start to try and hide criticism.


Notice how I made a suggestion and not a ultimatum? You can relax now.

Modifié par InvaderErl, 08 juin 2010 - 06:02 .


#52
Tyrannosaurus Rex

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InvaderErl wrote...

Lizardviking wrote...

Wait? Did some people claim that Shepard was too much of an emo in ME2? :huh:

All Bioware had to do was to add a scene where Kelly ask Shepard how he is doing. All the people who doesn't want to break their tough guy Shepard can just pick the "I'm fine" dialog, others who want something slightly deeper can continue the conversation.

There's only one scene in ME1 where Shepard shows some emotions. In ME2 he shows less than Gordon Freeman.


I'm not saying people were calling Shepard emo and I'm not specifically talking in relation to that scenario but he is slightly more characterized in 2 (not by much but there is a bit more of a difference now) and people start to feel as if they're losing control over the character and become upset - which I have seen complaints about.


the emo was just a bad joke. Still there's only 2 scenes on the top of my head where I hate Shepard's reaction. The prologue and the Liara reunion scene.

#53
Blackcat2010

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Why is everyone arguing?

#54
smudboy

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huntrrz wrote...
The 'comparison' of ME2 vs ME1 "squad commands in real time" PROVES Bioware's claim true if you have played both games. The ME1 deploy command was to the entire squad, while ME2 lets you command squad members individually. The ME1 power wheel PAUSES the game, as apposed to using mapped keys to send commands IN REAL TIME - JUST AS CLAIMED. Yet the video tries to use this as 'evidence' to declare the claim 'false'.

In ME1 you can tell your 2nd squate mate to go to a point, and your 3rd squate mate to go to a certain point.

Oh, so they added a macro?

The complaint about "no longer forcing you into cover" is based on the same misrepresentation / misunderstanding. Yes, in combat you have to take cover, but the game no longer automatically puts you into cover when you run into an object, often doing so when you didn't want it to.

There's a difference between "forcing you into cover" when it's an cover shooter game.  As opposed to a "run and gun" mechanic.  If you don't take cover, whether with your back pushed up against a box or hiding behind it, its still game over.

And that's where I quit. The video isn't even 'comical' - the saying is, "It's funny because it's TRUE." Made up BS? Not worth my time.

It probably took you half as long to type this out, but hey, whatever works.  Thanks for your opinion.

#55
InvaderErl

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Blackcat2010 wrote...

Why is everyone arguing?



...


It's the internet?

#56
InvaderErl

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smudboy wrote...

In ME1 you can tell your 2nd squate mate to go to a point, and your 3rd squate mate to go to a certain point.



No you can't...

Or is that a PC thing?

Modifié par InvaderErl, 08 juin 2010 - 06:06 .


#57
Onyx Jaguar

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a PC thing



Wasn't ported by Bioware

#58
InvaderErl

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Onyx Jaguar wrote...

a PC thing

Wasn't ported by Bioware


Ah I see.

I remember spending thirty minutes at the beginning of the game trying to figure out how to send my squadmates to individual locations/switch to them only to realize that I couldn't.

One of the ONLY times I've doved into the manual.

Modifié par InvaderErl, 08 juin 2010 - 06:14 .


#59
Onyx Jaguar

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Point still stands though, to who it was marketing to that statement is actually true. That was not in the first game for the majority of players.

#60
Dinkamus_Littlelog

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Lol, I remember that scivsfi vid. I really hope some people in Bioware actually arent so deluded as to be able to avoid cringing while watching that. Otherwise they are really full of crap.

Seriously, the game is mostly just a straight up TPS. Its just a short program full of pretentious garbage trying to make the game out as more than it actually is, not to mention filled with too many people who love the sound of their own voice.

It makes the Gears of Wars ads look dignified and not in any way pretentious.

Modifié par Dinkamus_Littlelog, 08 juin 2010 - 06:13 .


#61
huntrrz

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[quote]smudboy wrote...

[quote]huntrrz wrote...
The complaint about "no longer forcing you into cover" is based on the same misrepresentation / misunderstanding. Yes, in combat you have to take cover, but the game no longer automatically puts you into cover when you run into an object, often doing so when you didn't want it to.
[/quote]
There's a difference between "forcing you into cover" when it's an cover shooter game.  As opposed to a "run and gun" mechanic.  If you don't take cover, whether with your back pushed up against a box or hiding behind it, its still game over.
[/quote]

But that's another argument.  They weren't talking about the necessity of taking cover, they were talking about the mechanic of automatically putting you in cover when you didn't intend it.

So, if you're going to take them out of context to claim they were "hyping" then I either have to question your comprehension or your intentions.

[quote]It probably took you half as long to type this out, but hey, whatever works.  Thanks for your opinion.[/quote]
Yeah, "Have a nice day" to you too.

[/quote]

#62
InvaderErl

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Remember this?

Modifié par InvaderErl, 08 juin 2010 - 06:19 .


#63
smudboy

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huntrrz wrote...
But that's another argument.  They weren't talking about the necessity of taking cover, they were talking about the mechanic of automatically putting you in cover when you didn't intend it.

So, if you're going to take them out of context to claim they were "hyping" then I either have to question your comprehension or your intentions.

Chief!  I'm not splitting hairs here.  The man said:  "We don't force you into cover, but, going into cover?  Huge advantage in the game.  You're going to get killed a lot less."

That means they don't force the player into cover.  Of course not.  I'm in control.  However, if I don't take cover, it's game over.  Therefore, I have to take cover, unless I'm a vanguard guru.  Hell, there are various cutscenes where they place Shepard into cover before the fighting even starts.

Nevermind every single fight in the game involves chest high walls.  They may not force us to use it, but once you notice if you don't, you die?  Then you're going to.  They sure kept the level design and enemy accuracy to imply you have to.

Yeah, "Have a nice day" to you too.


:)

#64
Onyx Jaguar

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InvaderErl wrote...

Remember this?


Ashley sounds like Jack, also the planet map once you zoom in looks way more awesome than what ends up getting implemented.

Modifié par Onyx Jaguar, 08 juin 2010 - 06:28 .


#65
smudboy

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InvaderErl wrote...
Remember this?

Whoa.  You could control Garrus.

#66
Onyx Jaguar

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And it had the interrupts

#67
Bhatair

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InvaderErl wrote...

Remember this?


Damn, I want to play that game.

#68
huntrrz

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Onyx Jaguar wrote...

InvaderErl wrote...

Remember this?


Ashley sounds like Jack, also the planet map once you zoom in looks way more awesome than what ends up getting implemented.

The 'Ashley' in that demo sounds like E. G. Daily, a prolific voice actress.

(And yeah, I thought the galaxy map was more spiffy (spiffier?))

#69
Onyx Jaguar

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I don't like the Galaxy Map zoomed out, but zoomed in it looked awesome, it was 3D and not 2D

#70
Mister Mida

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InvaderErl wrote...

Remember this?

I haven't seen this stuff for a long time. But now I can't help but wonder: what the hell was Bioware thinking when they were cutting this out of the game? Better squad control, better looking interface/HUD, dialogue interrupts and a way cooler galaxy map than of Mass Effect AND Mass Effect 2. I'm just... oblivious.

Modifié par Mister Mida, 08 juin 2010 - 06:44 .


#71
Onyx Jaguar

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Well you saw that they couldn't render Shepard's face in real time really, so some of that was cut out because it didn't work properly. Also it was quite framey and the animations were off. The final version had decent animations but was still a mess in regards to framerate.



I would also speculate that they powers of your squadmates were fully implemented because you were intended to control them.

#72
FourSixEight

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I love all the butthurt comments in this thread, coming from both sides of the argument. That said, the video was somewhat amusing.

#73
InvaderErl

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Bhatair wrote...

InvaderErl wrote...

Remember this?


Damn, I want to play that game.


Heh, yeah.

I know the game was incomplete and such at that point but there were some elements I really wish they had kept. There's another video where the player uses throw and it just PLOWS through an entire mass of Geth.

I also found the auto lock-on feature interesting, though already I could see what the problems may have been, still a quick look at a path not taken I suppose.

Modifié par InvaderErl, 08 juin 2010 - 06:53 .


#74
Burdokva

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In all honesty, the marketing campaign went over the top. And I don't mean necessarily the marketing department, the entire dev team went over their heads to explain how improved Mass Effect 2 is... and well, the graphics are better. Especially on the PC. It's a bit more polished and bug-free than the first. And there's the interrupt system.



Everything else was just hype. I've played Mass Effect on the PC, and I don't care if it was ported by BioWare or not, many of the features in the sequel were present. Some things, like renaming "Lift" to "Pull" and calling it a new power are minor, but the heat sinks replaced by the awful new "thermal clips", the complete lack of character and weapon customization and the linearity of the game really bother me; they're an exact opposite to ads. Especially on the story, it's shorter and more linear than the first - not to mention it feels more "constrained", in a way (check Escael's thread "unlock characters" to see what Mass Effect 2 could have been).



Oh, and let's not forget the CE, which is the only CE I have (and ever seen) that has an entire, useless DVD full of ads posing as "behind the scenes"! What were you thinking, devs...?



It's a great game, but in retrospect - it's been a few months since it came out - not the fantastic sequel I hoped for. And, barring the cramped skill/armor/inventory interface and graphics, the original Mass Effect is better. Simple as that.

#75
InvaderErl

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Burdokva wrote...
(check Escael's thread "unlock characters" to see what Mass Effect 2 could have been).
 


That happened out of the necessity of having 2 discs.