ME2: Marketing of Errors
#76
Posté 08 juin 2010 - 06:57
Lift only brought enemies straight up.
#77
Posté 08 juin 2010 - 06:59
And you were reaching on most of your claims. It just made you look like an idiot.
#78
Posté 08 juin 2010 - 07:06
Right, Pull was based on the orientation vector it impacted with on the model.Onyx Jaguar wrote...
Pull reacts to whatever angle you throw it. If you hit em from the side it draws em out to the side, over top it pulls them up, straight on it pulls em towards you.
Lift only brought enemies straight up.
True, but if Lift was targeted on, let's say a charging Krogan, their momentum was maintained. So they'd be flying around the room, not just straight up. Either way you'll still lifting things up in the air. It's nothing new.
The only thing new was the biotic-missile that you shot out that all the other powers had. Which had the opposite effect of Throw. Yet they kept the name Throw (which I guess could've been called Push.)
#79
Posté 08 juin 2010 - 07:06
Jackal904 wrote...
Just another whiny rpg nut who rips on everything about ME2 even though they are only sore over the fact that ME2's gameplay is more streamlined and consist of less menu maneuvering. Why don't you go ****** to EVE online since menus are clearly such a turn on for you.
And you were reaching on most of your claims. It just made you look like an idiot.
I was just about to say.
#80
Posté 08 juin 2010 - 07:09
I know. Those were bizarre. Players wanted a "making of", not a "we're so cool" "documentary." Although the 5 part "art of the game" vids do go into detail.Burdokva wrote...
Oh, and let's not forget the CE, which is the only CE I have (and ever seen) that has an entire, useless DVD full of ads posing as "behind the scenes"! What were you thinking, devs...?
#81
Posté 08 juin 2010 - 07:25
smudboy wrote...
Right, Pull was based on the orientation vector it impacted with on the model.Onyx Jaguar wrote...
Pull reacts to whatever angle you throw it. If you hit em from the side it draws em out to the side, over top it pulls them up, straight on it pulls em towards you.
Lift only brought enemies straight up.
True, but if Lift was targeted on, let's say a charging Krogan, their momentum was maintained. So they'd be flying around the room, not just straight up. Either way you'll still lifting things up in the air. It's nothing new.
Seriously? This is what I'm talking about. You are reaching, because you are desperate to bash ME2. Pull is totally different from lift. Lift is not a projectile, you cannot shoot lift around corners, lift does not pull enemies towards you it lifts them (go figure).
Your attempt to reason how lift is exactly like pull is completely idiotic and you know it.
Modifié par Jackal904, 08 juin 2010 - 07:25 .
#82
Posté 08 juin 2010 - 07:25
Burdokva wrote...
In all honesty, the marketing campaign went over the top. And I don't mean necessarily the marketing department, the entire dev team went over their heads to explain how improved Mass Effect 2 is... and well, the graphics are better. Especially on the PC. It's a bit more polished and bug-free than the first. And there's the interrupt system.
Everything else was just hype. I've played Mass Effect on the PC, and I don't care if it was ported by BioWare or not, many of the features in the sequel were present. Some things, like renaming "Lift" to "Pull" and calling it a new power are minor, but the heat sinks replaced by the awful new "thermal clips", the complete lack of character and weapon customization and the linearity of the game really bother me; they're an exact opposite to ads. Especially on the story, it's shorter and more linear than the first - not to mention it feels more "constrained", in a way (check Escael's thread "unlock characters" to see what Mass Effect 2 could have been).
Oh, and let's not forget the CE, which is the only CE I have (and ever seen) that has an entire, useless DVD full of ads posing as "behind the scenes"! What were you thinking, devs...?
It's a great game, but in retrospect - it's been a few months since it came out - not the fantastic sequel I hoped for. And, barring the cramped skill/armor/inventory interface and graphics, the original Mass Effect is better. Simple as that.
Spot on.
#83
Posté 08 juin 2010 - 07:30
Seems like the so-called "dumbing down" of Mass Effect started happening well before the first one was ever released...InvaderErl wrote...
Remember this?
I originally thought Mass Effect was designed to be a PC RPG, but judging from the trailer and the reactions to the X06 demo held by Microsoft, it was targeted to be a good-looking "console RPG shooter".
The release date also coincides with Microsoft's tendency to push everything to be released by the beginning of holiday season (that is, right before Thanksgiving).Microsoft X06 Exclusives
Looking into the coming year, X06 showcased a montage video trailer demonstrating the dazzling power and versatility of the Xbox 360 platform, promising gamers a choice of titles and genres coming this spring season, including the Microsoft Game Studios titles “Crackdown” (Real Time Worlds), “Too Human” (Silicon Knights), “Mass Effect” (BioWare Corp.), and “Forza Motorsport 2” (Turn 10). In addition to these titles from Microsoft Game Studios
Microsoft had exclusivity for Mass Effect on the X-Box 360 for a short while as they had BioWare release it right before holiday season again (November 2007).Xbox 360 to hit shelves before Thanksgiving
Though industry observers agree that Microsoft will benefit by getting the new Xbox to market before its competitors, no one is sure how long that advantage will last.
"Microsoft is ahead of Sony, and that's driven by their being first to market," said Olhava. "Is that going to equate to being dominant in the next generation of systems? I don't think the answer is so clear-cut with that."
"Microsoft needs to continue working on content," she said. "The main reason people buy video game consoles is to buy games that are only available for that console."
...Not that EA's any better, but I'm glad the game got ported to the PC eventually.
Modifié par Ecael, 10 juin 2010 - 03:49 .
#84
Posté 08 juin 2010 - 07:34
Ecael wrote...
“Too Human” (Silicon Knights)
Oh my god, I brought that game against my better judgement and I had even forgot that game existed. Ugh.
Modifié par InvaderErl, 08 juin 2010 - 07:34 .
#85
Posté 08 juin 2010 - 07:36
I can see the end result, and there's nothing new to it. But I gave an explanation, still. And you still don't understand.Jackal904 wrote...
smudboy wrote...
Right, Pull was based on the orientation vector it impacted with on the model.Onyx Jaguar wrote...
Pull reacts to whatever angle you throw it. If you hit em from the side it draws em out to the side, over top it pulls them up, straight on it pulls em towards you.
Lift only brought enemies straight up.
True, but if Lift was targeted on, let's say a charging Krogan, their momentum was maintained. So they'd be flying around the room, not just straight up. Either way you'll still lifting things up in the air. It's nothing new.
Seriously? This is what I'm talking about. You are reaching, because you are desperate to bash ME2. Pull is totally different from lift. Lift is not a projectile, you cannot shoot lift around corners, lift does not pull enemies towards you it lifts them (go figure).
Your attempt to reason how lift is exactly like pull is completely idiotic and you know it.
Ah, no it's pretty rational, and I just explained it. Oh I guess you don't like it that explanation since I have the same data as you, but my conclusion was different? Too bad. Rational explanations can seem stupid, true. Especially to the stupid.
Obviously it's not rational enough for you. The end result? A bit more math to show and path a projectile, which tosses up an enemy into the air.
This is nothing new. Improved, yes. But something cannot be "new and improved."
If it's new, it's never been done before. If it's improved, it's based on something previous. This is not a new thing. Which is what he said it was.
#86
Posté 08 juin 2010 - 07:38
#87
Posté 08 juin 2010 - 07:39
InvaderErl wrote...
Ecael wrote...
“Too Human” (Silicon Knights)
Oh my god, I brought that game against my better judgement and I had even forgot that game existed. Ugh.
Too Human has a more interesting story than Mass Effect
It would have been a good game if it had better level design, didn't scale enemies and if the controls were different.
Also it seems like they were able to render hair better after the whole Unreal Engine debacle they had.
#88
Posté 08 juin 2010 - 07:43
I said to work on your audio editing because some sounds were too high pitch when sometimes they are too loud and painful to hear, as the audio on your last video wasn't well edited too. It's just that dude, calm down lol.smudboy wrote...
OMG WTF?!RyuGuitarFreak wrote...
First of all, smudboy please work on your audio editing.Aside from the new arcing, I didn't notice a difference. Pull seems to have less thrust-magnitude. Either way, he said new, not improved, or evolved. It still lifts stuff up in the air.Lift and Pull are different. The name pretty much explains the difference in both skills. Wrong, dude.
The robot series deals mainly with Asimov's positronic robots and their 3 rules. There is a story about one falling in love, however. I actually found more ties between Foundation, but, I mean, that's his magnum opus. (You could argue the Seldon plan is like a "good' Reaper plan, but that's stretching it.)The Isimov parts are obviously related to the geth. You could make some comparison with the quarrian/geth relationship to human/robot. Well, I kind of agree with you that he probably didn't mean that lol.
When 75% of the game is other stories, completely unrelated to anything ME, then ME2 just proved it wasn't.What's wrong in "That is Commander Shepard's story. That is the Mass Effect trilogy"?
Coming from you, this is a landmark!I didn't understand really the point what Greg was saying and I got a little confused, but actually there was no specific proof of the Collectors abductions until Shepard got the data Veetor had.
All of the others I found not worth mentioning. Well, I found most related to your opinion trying hard to make them wrong and funny and I didn't find them really wrong or funny at all. Nice video, though.
Lift just puts the target up in random directions started by the last target movement for a while and then the target goes down. Pull makes the target float exactly to your direction, it "pulls the target near you" as lift "lifts the target in the air", that's what I meant. They work differently, why saying it's a new skill makes it wrong?
ME is a story set on an universe, that evolves a lot more than the reaper's threat if that's what you say it's not ME. Or ME should be Commander Shepard's journey for whatever he does. You see all of it under Shepard's eye. That was all stated in the first game then followed under the second. That's the way I see it. Oh, that makes me question, who are you to say what ME is or is not anyway? Huh, whatever...
#89
Posté 08 juin 2010 - 07:43
Onyx Jaguar wrote...
Too Human has a more interesting story than Mass Effect
While I agree their plot on paper is better (Mass Effect's plot is pretty standard really) I didn't think they presented their story as slickly as Mass Effect told its story. In fact at some points it was amatuerish.
Onyx Jaguar wrote...
It would have been a good game if it had better level design, didn't
scale enemies and if the controls were different.
Not to mention the fixed camera.
#90
Guest_mashavasilec_*
Posté 08 juin 2010 - 07:45
Guest_mashavasilec_*
#91
Posté 08 juin 2010 - 07:48
InvaderErl wrote...
While I agree their plot on paper is better (Mass Effect's plot is pretty standard really) I didn't think they presented their story as slickly as Mass Effect told its story. In fact at some points it was amatuerish.
Indeed, there are quite a few cringe worthy moments in Too Human
Not to mention the fixed camera.
I have been playing it recently and this I think is the worst aspect. I was running away from Grendel in order to pick up health but the damn camera would always shift causing me to do a Resident Evil backwards or sideways step for no reason at all. To think this was one of the things Dyack had been praising in their games. (Yes Eternal Darkness's camera was fine but it was no means a benchmark)
#92
Posté 08 juin 2010 - 08:10
Too Human will forever be sitting in the waiting room along with Advent Rising for its sequel to be announced.
Modifié par InvaderErl, 08 juin 2010 - 08:11 .
#93
Posté 08 juin 2010 - 08:22
That game... now that game ran poorly and it had a terrible art style... (DEM LEGS) I still have yet to get further in that game. Latched onto my brother instead of my girlfriend which I had not intended and I couldn't just reload a save withotu starting the WHOLE DAMN GAME over again. I'll get back to it one of these days.
This is why you do not make long term plans, you can throw Xenosaga and Lands of the Lore into that mix. At least there seems like there will be a M3
Modifié par Onyx Jaguar, 08 juin 2010 - 08:29 .
#94
Posté 08 juin 2010 - 08:25
Oh yeah, that was disappointing. Not that the videos were bad, but we really wanted stuff more of making ofs and not more developer diaries. They should have really followed the example of "art of the game" and make something of "gameplayer of the game", "design of the game" and it goes on.smudboy wrote...
I know. Those were bizarre. Players wanted a "making of", not a "we're so cool" "documentary." Although the 5 part "art of the game" vids do go into detail.Burdokva wrote...
Oh, and let's not forget the CE, which is the only CE I have (and ever seen) that has an entire, useless DVD full of ads posing as "behind the scenes"! What were you thinking, devs...?
#95
Posté 08 juin 2010 - 08:43
mashavasilec wrote...
Wow, people now suggest Bioware give them an apology. That thread is hilarious beyond measure.
What's so hilarious? I certainly don't expect an apology, I know that's not how it works. But wouldn't it be nice? As the OP proves, several important promises turned out be PR spin and fairytales. As usual, since BioWare/EA are certainly not the only ones guilty of that. But that you - as a customer - would laugh about people demanding better behaviour, that I find odd.
Modifié par bjdbwea, 08 juin 2010 - 08:43 .
#96
Guest_mashavasilec_*
Posté 08 juin 2010 - 09:05
Guest_mashavasilec_*
bjdbwea wrote...
mashavasilec wrote...
Wow, people now suggest Bioware give them an apology. That thread is hilarious beyond measure.
What's so hilarious? I certainly don't expect an apology, I know that's not how it works. But wouldn't it be nice? As the OP proves, several important promises turned out be PR spin and fairytales. As usual, since BioWare/EA are certainly not the only ones guilty of that. But that you - as a customer - would laugh about people demanding better behaviour, that I find odd.
Come to think of it, there's really nothing hilarious in this thread. ME2 marketing campaign is really a sad tale, but i'd rather say the problem is with the whole concept of "wooo, badass characters!" than with things OP mentions in his video.
Still, expecting an apology from Bioware is ..strange, IDK. It's not like they made this game specifically to upset people.
Or did they?
#97
Posté 08 juin 2010 - 09:19
#98
Posté 08 juin 2010 - 09:32
Jzadek72 wrote...
So, do you have a life, or do you just spend it ****ing about a game. Just give it a rest.
No. And no.
#99
Posté 08 juin 2010 - 09:49
InvaderErl wrote...
Burdokva wrote...
(check Escael's thread "unlock characters" to see what Mass Effect 2 could have been).
That happened out of the necessity of having 2 discs.
That, and the necessity of forcing Jack, Garrus, Mordin, Jacob, Grunt (kinda), and Miranda into your squad so you would have enough people to start the suicide mission in case some died on the ship on approach.
Modifié par HBC Dresden, 08 juin 2010 - 09:51 .
#100
Posté 08 juin 2010 - 09:56





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