ME2: Marketing of Errors
#176
Posté 09 juin 2010 - 02:08
#177
Posté 09 juin 2010 - 02:42
Sell it to Tim Shaffer, I think he could run with the idea.
#178
Posté 09 juin 2010 - 02:51
They should have thrown in clips of Lord of the Rings too - you know, for the live action graphics coolness.InvaderErl wrote...
They should have just shown the game as a FPS with guns and techno dragons and such. Just to **** with people.
Splinter Cell: Ghost Recon did it. Well, the live action trailer part anyway.
The graphics look so real!
#179
Posté 09 juin 2010 - 02:53
You make me sad. So be it.
#180
Posté 09 juin 2010 - 02:53
#181
Posté 09 juin 2010 - 02:55
well in regards to the older games
Large Tactical environment battles
SMall tactical stealth battles
Stealth
#182
Posté 09 juin 2010 - 03:42
#183
Posté 09 juin 2010 - 03:44
And ME so far has the upper hand as it has not used Live Action Marketing.. yet
#184
Posté 09 juin 2010 - 04:05
Ecael wrote...
Yup. I remember hearing somewhere that they formed a QA Story Team for Mass Effect 2 to test potential scenarios beforehand (so that they don't waste resources on cutscenes, animations and missions that they'll never use).Vaenier wrote...
They had a Quality Assurance Story Team?Ecael wrote...
It had an impact, alright - now they hardly show up. When they do, they automatically get flamed regardless of what they say, and their words are either interpreted as saying "BioWare thinks we're all stupid!" or "EA is indoctrinating them!"Tooneyman wrote...
Its was good and I hope all the ****ing everyone did in the first 3 weeks the game came out had a good impact on Biowares writers and game designers from the game.
And for the people complaining about the plot non-stop and wondering why any trolls take forever for the other mods to deal with, watch Mass Effect 2's credits again and look who's on the Quality Assurance Story Team.
They also doubled the number of writers working on Mass Effect 2, keeping the original 5.
That explains a lot. Most things that go through so many writers turn out rubbish.
#185
Posté 09 juin 2010 - 04:08
#186
Posté 09 juin 2010 - 04:31
Chris L'Etoile has written both Thane as well as (most of) Legion, though. He also did EDI's dialogues, while Luke Kristjansen did her interjections in Joker's dialogue and Patrick Weekes her N7 exposition.Whatever Works wrote...
Generally they seem to set up a writer per character. I think Dragon Age worked the same way.
#187
Posté 09 juin 2010 - 04:47
So Mass Effect 1 is also rubbish for having 5 writers, and Dragon Age for having 7?WilliamShatner wrote...
Ecael wrote...
Yup. I remember hearing somewhere that they formed a QA Story Team for Mass Effect 2 to test potential scenarios beforehand (so that they don't waste resources on cutscenes, animations and missions that they'll never use).Vaenier wrote...
They had a Quality Assurance Story Team?Ecael wrote...
It had an impact, alright - now they hardly show up. When they do, they automatically get flamed regardless of what they say, and their words are either interpreted as saying "BioWare thinks we're all stupid!" or "EA is indoctrinating them!"Tooneyman wrote...
Its was good and I hope all the ****ing everyone did in the first 3 weeks the game came out had a good impact on Biowares writers and game designers from the game.
And for the people complaining about the plot non-stop and wondering why any trolls take forever for the other mods to deal with, watch Mass Effect 2's credits again and look who's on the Quality Assurance Story Team.
They also doubled the number of writers working on Mass Effect 2, keeping the original 5.
That explains a lot. Most things that go through so many writers turn out rubbish.
Most games only need one. That is, if they even use one.
#188
Posté 09 juin 2010 - 05:06
Ecael wrote...
So Mass Effect 1 is also rubbish for having 5 writers, and Dragon Age for having 7?WilliamShatner wrote...
Ecael wrote...
Yup. I remember hearing somewhere that they formed a QA Story Team for Mass Effect 2 to test potential scenarios beforehand (so that they don't waste resources on cutscenes, animations and missions that they'll never use).Vaenier wrote...
They had a Quality Assurance Story Team?Ecael wrote...
It had an impact, alright - now they hardly show up. When they do, they automatically get flamed regardless of what they say, and their words are either interpreted as saying "BioWare thinks we're all stupid!" or "EA is indoctrinating them!"Tooneyman wrote...
Its was good and I hope all the ****ing everyone did in the first 3 weeks the game came out had a good impact on Biowares writers and game designers from the game.
And for the people complaining about the plot non-stop and wondering why any trolls take forever for the other mods to deal with, watch Mass Effect 2's credits again and look who's on the Quality Assurance Story Team.
They also doubled the number of writers working on Mass Effect 2, keeping the original 5.
That explains a lot. Most things that go through so many writers turn out rubbish.
Most games only need one. That is, if they even use one.
In terms of writing i would say Mass Effect is the best, then Dragon Age, then ME2.
Thus proving my point that the more writers on something the more the quality suffers.
#189
Posté 09 juin 2010 - 05:07
#190
Posté 09 juin 2010 - 05:17
So Dragon Age: Awakening is the best BioWare product ever having only 2 writers assigned to it?WilliamShatner wrote...
Ecael wrote...
So Mass Effect 1 is also rubbish for having 5 writers, and Dragon Age for having 7?WilliamShatner wrote...
Ecael wrote...
Yup. I remember hearing somewhere that they formed a QA Story Team for Mass Effect 2 to test potential scenarios beforehand (so that they don't waste resources on cutscenes, animations and missions that they'll never use).Vaenier wrote...
They had a Quality Assurance Story Team?Ecael wrote...
It had an impact, alright - now they hardly show up. When they do, they automatically get flamed regardless of what they say, and their words are either interpreted as saying "BioWare thinks we're all stupid!" or "EA is indoctrinating them!"Tooneyman wrote...
Its was good and I hope all the ****ing everyone did in the first 3 weeks the game came out had a good impact on Biowares writers and game designers from the game.
And for the people complaining about the plot non-stop and wondering why any trolls take forever for the other mods to deal with, watch Mass Effect 2's credits again and look who's on the Quality Assurance Story Team.
They also doubled the number of writers working on Mass Effect 2, keeping the original 5.
That explains a lot. Most things that go through so many writers turn out rubbish.
Most games only need one. That is, if they even use one.
In terms of writing i would say Mass Effect is the best, then Dragon Age, then ME2.
Thus proving my point that the more writers on something the more the quality suffers.
#191
Posté 09 juin 2010 - 07:12
WilliamShatner wrote...
In terms of writing i would say Mass Effect is the best, then Dragon Age
Are you INSANE?
Both their settings are on the generic side but Dragon Age has better characters/subtext/scenarios/morality dilemmas. I mean really, WOW. .
Modifié par InvaderErl, 09 juin 2010 - 07:16 .
#192
Posté 09 juin 2010 - 07:18
#193
Posté 09 juin 2010 - 07:18
#194
Posté 09 juin 2010 - 07:34
Massadonious1 wrote...
Smudboy: A graphical analysis of his video analysis
No, I think it's more like...
#195
Posté 09 juin 2010 - 08:40
Anyway, it's interesting that still no one has even tried to debate the arguments in the video. As usual, the weapons of choice are attempts to derail the thread, and insults. But maybe that's just the way how discussions on shooter forums go? I do miss the days when the BioWare forums were a place with civilized discussions among RPG players.
Modifié par bjdbwea, 09 juin 2010 - 08:41 .
#196
Posté 09 juin 2010 - 09:07
smudboy wrote...
No **** Sherlock. If you respect my "opinion", whatever you think it to be, why are you bringing **** into this?
Essentially, **** off.
The pinnacle of civilized discussion, clearly.
And don't think his "arguments" is some kind of genius at work. He freely admitted in the thread for his first video that one of the reasons he did it was to rile people up.
Maybe I'll take him more seriously when he starts taking himself more seriously.
Modifié par Massadonious1, 09 juin 2010 - 09:42 .
#197
Posté 09 juin 2010 - 09:55
Ever browse the World of Warcraft forum? That's discussion among RPG players, but it's anything but civilized. The amount of whining that goes on in that forum is unparalleled.bjdbwea wrote...
I wonder if the moderators care about spam and off-topic posts? Or are they okay with it as long as it derails only threads that contain criticism?
Anyway, it's interesting that still no one has even tried to debate the arguments in the video. As usual, the weapons of choice are attempts to derail the thread, and insults. But maybe that's just the way how discussions on shooter forums go? I do miss the days when the BioWare forums were a place with civilized discussions among RPG players.
Also, as I said before, it doesn't seem like they care for these kinds of posts, as they have no justification to lock it but no reason to have to moderate it either.
I think people need to look up the definition of "constructive criticism" before they argue that posts like these are remotely useful. Until then, BioWare's going to look to the actual game critics for suggestions on what they need to fix - they did that for Mass Effect 1, and they don't have any reason to change that attitude now.
#198
Posté 09 juin 2010 - 12:18
Massadonious1 wrote...
smudboy wrote...
No **** Sherlock. If you respect my "opinion", whatever you think it to be, why are you bringing **** into this?
Essentially, **** off.
The pinnacle of civilized discussion, clearly.
And don't think his "arguments" is some kind of genius at work. He freely admitted in the thread for his first video that one of the reasons he did it was to rile people up.
Maybe I'll take him more seriously when he starts taking himself more seriously.
If he had something intelligent to ask, I'd have answered as such.
You give an ad hom, you get it right back in your face. Pretty simple really.
I don't think my arguments are some genius at work, either. I just call em as I see em. Don't like it? Don't care?
Don't bother.
Where did I freely admit this? I might've. I know why I made that plot analysis. It most certainly wasn't just to rile people up, unless you mean to get people thinking and asking questions.
#199
Posté 09 juin 2010 - 12:26
Massadonious1 wrote...
Maybe I'll take him more seriously when he starts taking himself more seriously.
Sorry but I had to.
#200
Posté 09 juin 2010 - 12:39
I tried, other people tried. It just didn't go long. It's not that there's a lot to discuss either as some of the points on the video are "baaaaaaaaaaang", "what?", "no", "nope", "it's not", "what you see is what you get", etc. Not the best way to start a discussion, and I don't think that was his intention. The video has a funny aproach, it didn't bring a big discussion, smudboy tried to make the lolz.bjdbwea wrote...
I wonder if the moderators care about spam and off-topic posts? Or are they okay with it as long as it derails only threads that contain criticism?
Anyway, it's interesting that still no one has even tried to debate the arguments in the video. As usual, the weapons of choice are attempts to derail the thread, and insults. But maybe that's just the way how discussions on shooter forums go? I do miss the days when the BioWare forums were a place with civilized discussions among RPG players.





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