Aller au contenu

Photo

ME2 and antyaliasing


  • Veuillez vous connecter pour répondre
32 réponses à ce sujet

#1
hangmans tree

hangmans tree
  • Members
  • 2 207 messages
Can someone explain how to force smoothening edges on nVidia card?
Whatever I try doesn't work. I tried to forve through nViewer (this little app where you can assigh 3D options/configurations for specific game or global settings). Tried the "governed by aplication" in ME launcher, still no go.
I'm out of ideas how to solve this problem. Is it possible? What is required for ME to recognize "I want SMOOTH edges"?
I would appriciate any help.

#2
Fredvdp

Fredvdp
  • Members
  • 6 187 messages
AA wasn't possible on older drivers but it should work now. What's your driver version?

#3
hangmans tree

hangmans tree
  • Members
  • 2 207 messages
Latest from the nV site?

#4
hangmans tree

hangmans tree
  • Members
  • 2 207 messages
my divers are few month old...I forget to update'em regularly

#5
PnXMarcin1PL

PnXMarcin1PL
  • Members
  • 3 131 messages
Just install newest drivers.

Then go to nVidia control panel> 3d settings>program settings>add>MassEffect2.exe>scroll the list down until you see anti-aliasing - mode: select last option and a line under select intesnity of AA ( i see no difference between 4xAA and 16xAA so do as u wish ;p)

#6
hangmans tree

hangmans tree
  • Members
  • 2 207 messages
Wielkie dzięki ;)

#7
hangmans tree

hangmans tree
  • Members
  • 2 207 messages
DAMN!

Still no good. Installed 197 nV drivers, added MassEffect2.exe, set to 8SxAA and 4xAF and I get this :(

Posted Image

whats up with this game???

#8
hangmans tree

hangmans tree
  • Members
  • 2 207 messages
bump help needed please :/

#9
Resheph_606

Resheph_606
  • Members
  • 166 messages
I have Radeon HD 5870 and with renaming and then forcing AA through the driver i got no problem, both for ME 1 and 2. Do you get this for every AA setting?



OT: siema :)

#10
hangmans tree

hangmans tree
  • Members
  • 2 207 messages
Ok, maybe I'm doin' sumthin' wrong...

Could you explain the trick with renaming?



OTtoo: nom cześć :D dużo nas tu!

#11
Bogsnot1

Bogsnot1
  • Members
  • 7 997 messages
What are your system specs? Would give us an idea of where to start.

#12
hangmans tree

hangmans tree
  • Members
  • 2 207 messages
Athlon

1,5 GRAM

GForce 7800 GS OC



but all I need is an actual "walkthrough" how do you enable AA in ME2 :/

I red something about forcing some bioshock settings into nV panel and whatnot...

#13
hiraiyuu

hiraiyuu
  • Members
  • 9 messages
Well there are loads of types of athlons but oh well. You can rename the game exe to bioshock.exe but I don't think the steam version loves it a whole lot :P

I don't know why you'd want to run a game with 8S AA and only 4x AF :P Personally i find games look better with 4x AA and 16x AF.(blurred out textures are too annoying)




#14
Fredvdp

Fredvdp
  • Members
  • 6 187 messages

hangmans tree wrote...

Athlon

1,5 GRAM

GForce 7800 GS OC

Why would you even try AA on a PC that doesn't meet the recommended system specs? AA eats your framerate, especially on older hardware like that.

#15
hangmans tree

hangmans tree
  • Members
  • 2 207 messages
Coz my game runs smoothly with high graphics on 1152x864? There goes the theory behind min specs.
So I want to try to run it with AA. If it indeed will overload and blow in my face I'll play without it. But in the mean time I'd like to know how to enable the damn thing.

edit:
And its Athlon 2800+XP

Modifié par hangmans tree, 09 juin 2010 - 10:49 .


#16
hangmans tree

hangmans tree
  • Members
  • 2 207 messages

hiraiyuu wrote...

Well there are loads of types of athlons but oh well. You can rename the game exe to bioshock.exe but I don't think the steam version loves it a whole lot :P
I don't know why you'd want to run a game with 8S AA and only 4x AF :P Personally i find games look better with 4x AA and 16x AF.(blurred out textures are too annoying)

I got boxed/retail edition.
So I rename the exe flom bio folder, or the shortcut from desktop? Then set nV panel to run with bioshock and thats it? What about ME config panel, do I set AA there or leav it on default?

#17
hiraiyuu

hiraiyuu
  • Members
  • 9 messages
Well you don't rename the shortcut, just the actual game exe in the installation folder yeah.

You only force the AA in the nvidia control panel under bioshock.exe too.

If it wont work after that then you might have to wait for someone else who knows what they're doing :)

#18
Fredvdp

Fredvdp
  • Members
  • 6 187 messages

hangmans tree wrote...

Coz my game runs smoothly with high graphics on 1152x864?

But that's a low resolution. If your PC can't handle anything higher than that then AA is probably a bad idea.

#19
hangmans tree

hangmans tree
  • Members
  • 2 207 messages
It probably can handle but the refrresh rate drops to some 60Hz (CRT monitor). That res is fine for me, it dosent bother me much that it could be bigger.

So are you implying I shouldnt try AA? Coz I play on low res? :) Did you check the screenshot I uploaded (Rclick->show image for fullview)? You find it that bad?

#20
PnXMarcin1PL

PnXMarcin1PL
  • Members
  • 3 131 messages
[quote[Just install newest drivers.



Then go to nVidia control panel> 3d settings>program settings>add>MassEffect2.exe>scroll the list down until you see anti-aliasing - mode: select last option and a line under select intesnity of AA ( i see no difference between 4xAA and 16xAA so do as u wish ;p)p/quote]

po polsku ci powiem, ustaw opcję ZASTĄP USTAWIENIA APLIKACJI i masz AA :)

#21
Resheph_606

Resheph_606
  • Members
  • 166 messages
Well, the trick with renaming is that you rename the exe file of the application to UT3, as the game itself is on its engine, where CCC driver can force AA on the engine only on the UT3, not being able to do so on onther games that were based on the same engine. I'm not sure though if nVidia drivers are working the same way here.

#22
AnubisOnly

AnubisOnly
  • Members
  • 680 messages
For me (HD5850,10.5) AA is working fine in both ME1 & ME2.



OT: Po 'angielsku' proszę :-P

#23
PnXMarcin1PL

PnXMarcin1PL
  • Members
  • 3 131 messages
i have already sent him exact instructrions via pm so i think the issue is solved :)

#24
hangmans tree

hangmans tree
  • Members
  • 2 207 messages
damn, I sent you a pm, cant pick the line you show on the screenie, there is non in my panel :(

Then its probably the VGA that is unable to do this...or not?

#25
beastly_divizion

beastly_divizion
  • Members
  • 132 messages
A few points I would like to make:



1) Make sure that your executables ARE NOT renamed. Renaming causes problems for the game's files, ESPECIALLY considering that while the UT3 engine was used as the FOUNDATION for the game, It has been HEAVILY modified. The laws of the UT3 engine do not apply.



2) While I am an AVID ATI supporter, I have an NVidia PhysX card as well and from Forceware 196.21, The inability to force AA was fixed. Ensure that you have selected the game's executable[Read: NOT THE LAUNCHER]



3) After experimenting with many different permeatations of AA on ME2, Including EATM+Alpha, I've noticed that the game simply doesn't like certain AA methods. While supersampling DOES work, The performance hit, Even on a Radeon 5970x2 i7 Extreme, With standard AA i.e. 8x and Supersampling caused my game fps to drop below a 35 average, While I can run the same settings on Crysis and get a consistant fps of near on 120 (vsync).



3) MAKE SURE that in your NVidia control panel, You've set it to override and not enhance game settings.



Finally, THE BEST way to tell if AA is actually working or not, Is to look at the shape of shepard's head and not the walls. Even with incredibly high settings, As I mentioned before, This game simply does not work entirely well with AA, Or, Rather, I should reverse that and say that AA does not work entirely well with the game and from what litle I can see in your screencap, It looks like it is.



You might want to attempt to bump up the number of samples being used i.e. 2->4->8->12->24



Even if I drop super-sampling to AMSAA (Adaptive Multisampling Anti Aliasing) or even straight MSAA (Multisampling Anti Aliasing) and bump my AA filter up to Edge Detect at 8x, Resulting in an effective 24x the number of samples, Whether I use EATM+Alpha or not, I still get jagged lines in some areas, ESPECIALLY on things like the walls and frames of the ship.



If you look at the shape of shep's head, and it looks well rounded, Then your AA is in fact, Working fine.