My build thus far (and the one I beat Insanity with).
Adept Lvl. 30 with Assault Rifles (I
Heavy Warp
Heavy Throw
Wide Singularity
Pull 1
Shockwave 0
Nemesis
Energy Drain 1
With 9 unused points (yes, I beat Insanity with 9 unused points floating around because I was angsting over whether I should take Heavy or Area Energy Drain. I'm a build purist like that.)
Generally, i use Energy Drain much like Shield Boost from ME1. Your shields go down really quick on Insanity against mechs/mercs/Geth (Blood Pack and Collectors don't rate a mention because they die really, really fast), slowing down battles while you're forced to hide behind cover and wait for your health to regen. Or, as sometimes happens, you take out a group of enemies with your health in the red, and as you're taking cover to regen shields, a shielded enemy rushes your position (merc, Geth) and basically fills up your whole screen with red veins.
ED is insta-cast, so unlike your powers, it doesn't expose you to prolonged weapons fire and allows you to usually get one or two more bursts of the Vindicator off (generally enough to strip the defenses of one merc or two hurt ones and set them up for biotic combos). It's also better than Medi-Gel in a pinch, since it doesn't have a start-up animation which could get you killed (think this can't happen? you thought wrong.)
So I ask you, BioWare community, which is better, Heavy ED or Area? Also, how large is the proportion of damage you inflict with ED that gets added to your shields?
On a side note, I've been thinking about taking Barrier to serve the same shield boost role, but the 12s cool-down is killing me, even with the 20% cd reduction from class and another 20% from the Biotic Damage upgrades. Energy Drain 1 has actually saved me from a reload twice that I can remember.




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