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Starting NG+ Adept Insanity run and need advice


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#1
IMNWME

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Out of the 4 classes I've beat Insanity with (Vanguard, Sentinel, Infiltrator, and Adept), Adept turned out to be my favorite.  It's easily one of the best classes in the game once you've adjusted to the playstyle and picked up your bonus weapon on the Collector ship.  Currently, I plan to do a NG+ Insanity run with my Adept and I need recommendations on whether I should take Heavy Energy Drain or Area.

My build thus far (and the one I beat Insanity with).

Adept Lvl. 30 with Assault Rifles (I <3 the Vindicator).

Heavy Warp
Heavy Throw
Wide Singularity
Pull 1
Shockwave 0
Nemesis
Energy Drain 1

With 9 unused points (yes, I beat Insanity with 9 unused points floating around because I was angsting over whether I should take Heavy or Area Energy Drain.  I'm a build purist like that.)

Generally, i use Energy Drain much like Shield Boost from ME1.  Your shields go down really quick on Insanity against mechs/mercs/Geth (Blood Pack and Collectors don't rate a mention because they die really, really fast), slowing down battles while you're forced to hide behind cover and wait for your health to regen.  Or, as sometimes happens, you take out a group of enemies with your health in the red, and as you're taking cover to regen shields, a shielded enemy rushes your position (merc, Geth) and basically fills up your whole screen with red veins.

ED is insta-cast, so unlike your powers, it doesn't expose you to prolonged weapons fire and allows you to usually get one or two more bursts of the Vindicator off (generally enough to strip the defenses of one merc or two hurt ones and set them up for biotic combos).  It's also better than Medi-Gel in a pinch, since it doesn't have a start-up animation which could get you killed (think this can't happen?  you thought wrong.)

So I ask you, BioWare community, which is better, Heavy ED or Area?  Also, how large is the proportion of damage you inflict with ED that gets added to your shields?

On a side note, I've been thinking about taking Barrier to serve the same shield boost role, but the 12s cool-down is killing me, even with the 20% cd reduction from class and another 20% from the Biotic Damage upgrades.  Energy Drain 1 has actually saved me from a reload twice that I can remember.

#2
FourSixEight

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I think it would depend on the mission, probably. I'm not an expert on using ED, but I think Heavy ED would most likely be better; just to make sure when you need to take down that Geth Prime you've got that extra oomph.

As for Barrier, normally I'd recommend Heavy/Improved Barrier as the default Adept bonus power, 'cos I'm a noob like that, but if you're having better results with ED, I see no reason to change.

You could, though, make sure you have the passive class power that reduces cooldowns on powers, and combine that with some biotic upgrades and really make something out of Barrier.

In any event, best of luck- I've heard from some that Adept Insanity can be particularly tricky.

#3
IMNWME

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Thanks! Insanity Adept is hard as balls for the first couple missions because low-level Sing. can't reliably CC elites (or so I've noticed in-game) and your starting weapons are nonsense. I noticed once I grabbed the Vindicator with 5/5 AR upgrades, the game became noticeably easier and fights end pretty quickly (mostly because once you shoot off an enemy's defenses, Pull 1 drags 'em out for the finishing blow, eliminating the need for chasing and preventing shield boosts).



Also, I read somewhere on the boards that Singularity can't CC Geth Primes, but I've noticed it prevents them from advancing on your position (the real threat). Can anyone confirm this?

#4
SAE100

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I think its up to you what you prefer. You should try both in one or two missions and look which one fits you better. I prefer Area-Powers (except Charge for a Vanguard) cause they make enough DMG to take down defenses of the most Basic-Enemys and a single "Heavy" Version of a power is not able to strip down enemy defenses in one use. (Hope you can read what I wrote. I´m a little bit drunken and my english is a little bit rusty)

#5
FourSixEight

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IMNWME wrote...

Thanks! Insanity Adept is hard as balls for the first couple missions because low-level Sing. can't reliably CC elites (or so I've noticed in-game) and your starting weapons are nonsense. I noticed once I grabbed the Vindicator with 5/5 AR upgrades, the game became noticeably easier and fights end pretty quickly (mostly because once you shoot off an enemy's defenses, Pull 1 drags 'em out for the finishing blow, eliminating the need for chasing and preventing shield boosts).

Also, I read somewhere on the boards that Singularity can't CC Geth Primes, but I've noticed it prevents them from advancing on your position (the real threat). Can anyone confirm this?


Oh, speaking of which, do you plan on picking up the Geth Pulse Rifle? If you haven't already, it's practically a game-breaker if you use it right. It's on Haestrom, I think.

As for Singularity, I think it should be able to as long as they don't have some kind of biotic protection remaining intact; I've rarely used Singularity myself, so the best thing would probably be to test and find out. You could spam squaddie combat drones to keep them similarly occupied, though.

#6
NICKjnp

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Pre-Horizon is going to suck (bring the cain for Garm and that Blue Suns chick on Grunt's recruitment).



Heavy Energy drain is better.

#7
Azint

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I suggest picking up sniper rifle training and using the Viper. The Adept is not meant to be in the fray of a fight, so a sniper rifle would compensate for any lack of range.

#8
IMNWME

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Hmm. Area powers can never one-shot defenses at L30, though, even with all damage upgrades, and only ever catch 1-2 enemies at a time regardless. I generally use the Vindicator for stripping defenses, not my powers as defense-stripping powers have pretty whack cool-downs (6s for my Warp, 9s for Squad Unstable Warp, and 12s for Squad Overload... ugh). However, I've noticed Heavy Warp with 5/5 upgrades reliably one-shots Collector Drone barriers. If Heavy ED can do the same, I'd rather take that instead of Area.



However, if Area ED adds to your shields twice for hitting two separate enemies at the same time, I'd be more inclined to consider it.

#9
Bozorgmehr

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Adepts are very powerful, completed a solo play through last week (no squadies, no heavy weapons) on insanity. I've recorded some action with fraps, I'll post some videos in the next couple of days.



Adepts are easier when playing NG+ compared to a new game btw, good luck and have fun.




#10
IMNWME

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Azint wrote...

I suggest picking up sniper rifle training and using the Viper. The Adept is not meant to be in the fray of a fight, so a sniper rifle would compensate for any lack of range.


Mmm.  I considered it, but I've never encountered a situation in the game where I needed a sniper rifle as an Adept.  The Vindicator covers all ranges and If there's enemy rocket troopers on unreachable ledges, I just use Pull.  Don't get me wrong, I love the SR, but I feel the Vindicator just fits me better, as I'm generally fighting at mid-range at the maximum reach of my biotic powers and I don't need to scope.

#11
IMNWME

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NICKjnp wrote...

Pre-Horizon is going to suck (bring the cain for Garm and that Blue Suns chick on Grunt's recruitment).

Heavy Energy drain is better.


Does Singularity not work on Garm?  It reliably CC'd the two Krogan bosses on the Blood Pack missions.

#12
Azint

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IMNWME wrote...

NICKjnp wrote...

Pre-Horizon is going to suck (bring the cain for Garm and that Blue Suns chick on Grunt's recruitment).

Heavy Energy drain is better.


Does Singularity not work on Garm?  It reliably CC'd the two Krogan bosses on the Blood Pack missions.

Any biotic power is effective once you bring down any defenses a target has.

#13
Bozorgmehr

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IMNWME wrote...
Mmm.  I considered it, but I've never encountered a situation in the game where I needed a sniper rifle as an Adept.  The Vindicator covers all ranges and If there's enemy rocket troopers on unreachable ledges, I just use Pull.  Don't get me wrong, I love the SR, but I feel the Vindicator just fits me better, as I'm generally fighting at mid-range at the maximum reach of my biotic powers and I don't need to scope.


Try a shotty, ME2 is designed to fight at close range and Adepts have the powers to play with their enemies. I wouldn't pick sniper, it's really annoying when the camera uses the scope view every time you use a power (with the SR equiped).

#14
IMNWME

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Any biotic power is effective once you bring down any defenses a target has.


I mean, Singularity worked on the Krogan bosses, even though they had Barrier/Armor on (it didn't suspend them, but it prevented them from moving/shooting).  That's the Adept's real power, anyways.  Singularity sorta works like Bastion Stasis from ME1, although for a much shorter duration.

Modifié par IMNWME, 08 juin 2010 - 08:42 .


#15
FoFoZem

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My NG+ Build is



Heavy Warp

Throw - 1

Heavy SIngularity

Pull Field

Nemesis

Heavy Warp Ammo

#16
mosor

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I did a NG+ insanity with an adept. Went with the heavy energy drain, mainly because you have very few upgrades when you start out and I'd rather take out most of the shields of the target I'm focusing on rather less on a couple enemies. NG+ isn't hard for an adept as long as you don't chance casting anything other than energy drain while your shields are down or the enemy is gonna gun you down.



Garm isn't hard either. You don't need the cain for him. Heavy singularity will stop him for awhile just like anyone else. Think the hardest missions are the blood pack segment during Garrus' mission prior to fighting garm, and the two scions in horizon (Bringing Mordin with his area incinerate+his damage upgrade helped a lot with the husks). Everything else is a cakewalk

#17
tonnactus

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IMNWME wrote...

Any biotic power is effective once you bring down any defenses a target has.


I mean, Singularity worked on the Krogan bosses, even though they had Barrier/Armor on (it didn't suspend them, but it prevented them from moving/shooting).  That's the Adept's real power, anyways.  Singularity sorta works like Bastion Stasis from ME1, although for a much shorter duration.


And not on everything.But its strange that it doesnt work on critters like varren/fenris mechs.

#18
NICKjnp

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IMNWME wrote...

NICKjnp wrote...

Pre-Horizon is going to suck (bring the cain for Garm and that Blue Suns chick on Grunt's recruitment).

Heavy Energy drain is better.


Does Singularity not work on Garm?  It reliably CC'd the two Krogan bosses on the Blood Pack missions.


Problem is that you don't have much to damage him with... and his blood pack suck.  If you nuke the room right when the fight starts.... all blood pack are killed instantly.

#19
NICKjnp

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mosor wrote...

I did a NG+ insanity with an adept. Went with the heavy energy drain, mainly because you have very few upgrades when you start out and I'd rather take out most of the shields of the target I'm focusing on rather less on a couple enemies. NG+ isn't hard for an adept as long as you don't chance casting anything other than energy drain while your shields are down or the enemy is gonna gun you down.

Garm isn't hard either. You don't need the cain for him. Heavy singularity will stop him for awhile just like anyone else. Think the hardest missions are the blood pack segment during Garrus' mission prior to fighting garm, and the two scions in horizon (Bringing Mordin with his area incinerate+his damage upgrade helped a lot with the husks). Everything else is a cakewalk


You can kill those scions before the fight even starts by staying at the door and having squadmates kill them with their powers.  If you do that then the husks don't spawn either.

#20
mosor

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NICKjnp wrote...

mosor wrote...

I did a NG+ insanity with an adept. Went with the heavy energy drain, mainly because you have very few upgrades when you start out and I'd rather take out most of the shields of the target I'm focusing on rather less on a couple enemies. NG+ isn't hard for an adept as long as you don't chance casting anything other than energy drain while your shields are down or the enemy is gonna gun you down.

Garm isn't hard either. You don't need the cain for him. Heavy singularity will stop him for awhile just like anyone else. Think the hardest missions are the blood pack segment during Garrus' mission prior to fighting garm, and the two scions in horizon (Bringing Mordin with his area incinerate+his damage upgrade helped a lot with the husks). Everything else is a cakewalk


You can kill those scions before the fight even starts by staying at the door and having squadmates kill them with their powers.  If you do that then the husks don't spawn either.


Yeah I know about that. I like finishing a level without using cheap tricks though. However the OP may feel differently..

Modifié par mosor, 08 juin 2010 - 11:56 .


#21
tonnactus

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NICKjnp wrote...

IMNWME wrote...

NICKjnp wrote...

Pre-Horizon is going to suck (bring the cain for Garm and that Blue Suns chick on Grunt's recruitment).

Heavy Energy drain is better.


Does Singularity not work on Garm?  It reliably CC'd the two Krogan bosses on the Blood Pack missions.


Problem is that you don't have much to damage him with... and his blood pack suck.  If you nuke the room right when the fight starts.... all blood pack are killed instantly.



??

Smg for his barrier,heavy pistol for the armor. Heavy weapons are not needed.

#22
NICKjnp

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tonnactus wrote...

NICKjnp wrote...

IMNWME wrote...

NICKjnp wrote...

Pre-Horizon is going to suck (bring the cain for Garm and that Blue Suns chick on Grunt's recruitment).

Heavy Energy drain is better.


Does Singularity not work on Garm?  It reliably CC'd the two Krogan bosses on the Blood Pack missions.


Problem is that you don't have much to damage him with... and his blood pack suck.  If you nuke the room right when the fight starts.... all blood pack are killed instantly.



??

Smg for his barrier,heavy pistol for the armor. Heavy weapons are not needed.


They put heavy weapons in the game... might as well use them.

#23
mosor

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tonnactus wrote...

NICKjnp wrote...

IMNWME wrote...

NICKjnp wrote...

Pre-Horizon is going to suck (bring the cain for Garm and that Blue Suns chick on Grunt's recruitment).

Heavy Energy drain is better.


Does Singularity not work on Garm?  It reliably CC'd the two Krogan bosses on the Blood Pack missions.


Problem is that you don't have much to damage him with... and his blood pack suck.  If you nuke the room right when the fight starts.... all blood pack are killed instantly.



??

Smg for his barrier,heavy pistol for the armor. Heavy weapons are not needed.


I brought jacob for the squad incendiary and his pull field is useful to help set up biotic combos faster. Incendiary+heavy pistol takes out the armor pretty quickly, and once down to health, Gram is just a play thing you can throw around.

#24
mosor

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NICKjnp wrote...

tonnactus wrote...

NICKjnp wrote...

IMNWME wrote...

NICKjnp wrote...

Pre-Horizon is going to suck (bring the cain for Garm and that Blue Suns chick on Grunt's recruitment).

Heavy Energy drain is better.


Does Singularity not work on Garm?  It reliably CC'd the two Krogan bosses on the Blood Pack missions.


Problem is that you don't have much to damage him with... and his blood pack suck.  If you nuke the room right when the fight starts.... all blood pack are killed instantly.



??

Smg for his barrier,heavy pistol for the armor. Heavy weapons are not needed.


They put heavy weapons in the game... might as well use them.


I agree. It's just more satisfying beating enemies without using them. Though on Daratar I get smoked on an adept without using the cain.

#25
NICKjnp

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Ok.. but you can just nuke him... and then he is just ash.

I also cain the reaper core, flamethrower Uvank, cain the Geth Prime on Legion's loyalty mission,  cain the the T-8000 at the Collector Base, and cain the end boss at Grunt's recruitment mission (no Krogan spawn after she is dead.

Modifié par NICKjnp, 09 juin 2010 - 12:09 .