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repurposed dialogue thread


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#1
Baracuda6977

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I'm trying to make a small change to Bella's dialogue to get the kiss scene repeatedly, so i open a local copy, make the small change, go to export without dependencies, and it claims that about 5 lines of dialogue that i didn't even touch are stopping the export because they have animations extending past the VO

is there anyway this can be ignored or do i have to like destroy all those animations or something? help?

edit: er sorry, those are warnings the problem is 'you cannot attach a custom cutscene to a line till it has been saved'

so just save it somewhere else and move it to the override?

i am using the bella kiss mod

edit2: got it, dirtily, guess i jumped the gun on this but other than temporarily removing cutscenes, saving dlg files differently and manually channging them in ur override, are there any other workarounds?



ok, not going to make another thread for this: can you trigger one dialogue with another? if so how? do you have to assign both to the creature?

Modifié par Baracuda6977, 08 juin 2010 - 10:57 .


#2
mikemike37

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you can do it by adding a script at the end of the conversation tree. Check the scripting pages on builder's wiki.