Is it possible to jump an NPC from one Area List to another? Because, from what I understand, only one Area List is loaded into memory at any time, and you cannot access objects that are not in an area currently loaded into memory. I know that I could just put a copy of the NPC in each Area List, but I need to keep all of the local variables I have set between these areas.
Moving NPCs between Area Lists?
Débuté par
SynysterLyfe
, juin 09 2010 03:27
#1
Posté 09 juin 2010 - 03:27
#2
Posté 09 juin 2010 - 03:41
As far as I know, moving creatures between area lists is impossible.
My advice is don't use local variables for storing global information. Use plot flags or module variables. Or, if for some reason that really doesn't work, you could try Craig's runtime variable storage system, although even with that I think you'd have to rework how you're storing and referencing the data.
Update: I still advise using plot flags or some other system, but if you absolutely need to move a creature between area lists, I think you can add them to the party pool, which will put them in global memory and allow them to go anywhere.
My advice is don't use local variables for storing global information. Use plot flags or module variables. Or, if for some reason that really doesn't work, you could try Craig's runtime variable storage system, although even with that I think you'd have to rework how you're storing and referencing the data.
Update: I still advise using plot flags or some other system, but if you absolutely need to move a creature between area lists, I think you can add them to the party pool, which will put them in global memory and allow them to go anywhere.
Modifié par DavidSims, 09 juin 2010 - 03:43 .
#3
Posté 09 juin 2010 - 04:38
What kind of info are you looking to store? I might be able to suggest a better aproach if I knew what you were trying to do.





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