Aller au contenu

Photo

The Power of the Adept


  • Veuillez vous connecter pour répondre
962 réponses à ce sujet

#226
Ahglock

Ahglock
  • Members
  • 3 660 messages

The Spamming Troll wrote...



and yes i do think an adept should be able to do all things biotic! isnt that exactly what an adept should be capable of?

itd be like making insanity for a soldier meaning the soldier can only use the pistol and SMG.



I agree with you on this point, but I actually overall don't like the bonus power  If being biotic is some genetic mutation thing how does my soldier all of a sudden learn biotics and get an implant that should hav been there since I was 12, if I've trained all my life in biotics how do I pick up some cool hacking thing without any prior tech skills etc.  But hey I focus more on the RP part of PRG, pure gamist elements sometimes annoy me.   I'd rather adepts had access to all biotic powers except maybe the vanguards charge.  Have loyalty missions give bonus points to spend on you entire biotic, marital, tech skills avaialble to your class.

#227
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

Ahglock wrote...

I kind of just did that, but it didn't go that bad.  This is my first playtrough with the downloads like overlord.  So I saw it and said hey lets go.  Sure I had the doctor, but that was it.  But hey I decided to use heavy weapons this playthrough, so now I actually replenish ammo isntead of getting petty cash when I find ammo.  I used the arc projector like in 4 situations.  One just for fun, 2 times on geth hunters who were clsoing faster than I could strip shileds, and once against the boss since I was running out of time.  I had 10 seconds and I did not think my SMG was going to cut it. 

Before the downloads I'd cleared insanity about 4 time swith an adept and I only used heavy weapons on the end boss, the cain speciifcally.  Mainly because it was a borringly long fihgt. 


I loved all the dlc (hope there's gonna be more soon); some very cool fights indeed. Did you use Energy Drain playing Overlord or has Stasis already infected your Adept's?

#228
Sailears

Sailears
  • Members
  • 7 077 messages
Slightly off topic question here: Boz, what do you use to edit your videos and add music? At the moment all I have is virtualdub, which is great, but I want to overlay some music and add transitions between scenes.

Would windows movie maker do the job, or something else?

#229
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
I've never tried Win Movie Maker, but I think it should be sufficient to add some transitions and music. I use Adobe Premiere Elements. It ain't freeware like VirtualDub, but you can download the trail version here  There is other software available like Sony Vegas; (Cruc1al uses) Power Director or you can go pro using the Adobe CS. All have trial versions available. It all comes down to personal preference I think; all programs can easily be used for simple editing.

I recommend to give it a go. VirtualDub is easy to use, but it only shows gameplay. I like editing and it's pretty easy once you figure out the basics. Music and transitions can make videos much more entertaining. Be warned though, YouTube blocks a lot of music (damn copy right crap); I usually check for music videos first though sometimes others seem to have no problem, but mine vid is still being blocked (using the same track) - this can be very frustrating.

If you need more help, send a PM - I'm looking forward to see a cool Curunen directed ME2 video ;)

#230
sinosleep

sinosleep
  • Members
  • 3 038 messages

Curunen wrote...

Slightly off topic question here: Boz, what do you use to edit your videos and add music? At the moment all I have is virtualdub, which is great, but I want to overlay some music and add transitions between scenes.
Would windows movie maker do the job, or something else?


A free way of doing it is to simply export the sound from your vid in virtual dub as a wave, import that wave into the free audio editing program audacity, and from there you can either record commentary or import music and then export your new combined sound track which you can then once again import into virtual dub for the finished video.

#231
Sailears

Sailears
  • Members
  • 7 077 messages
Thanks for the replies.
Boz I sent you a PM.
Sinosleep, I'll look into it. Anything free is welcome! :)

Edit: I've got to say I've downloaded and had a play around with premiere elements 9 and powerdirector 8 trials, and I'm loving the interface of powerdirector.

Modifié par Curunen, 31 octobre 2010 - 10:09 .


#232
GracefulChicken

GracefulChicken
  • Members
  • 556 messages
So all these shotgun engineer videos/threads made me start one. I'm on my second recruitment mission (so no shotgun just yet) but im enjoying engineer so far. It was one class (along with Soldier, not my style so much) that I always looked over. Now I see thats a mistake. I have a question though, one not needing a new thread:

I want Legion in my squad to replace Tali, so is it possible to just do the IFF mission asap, get Legion, then go back and do all the loyalty/N7/other stuff after the iff? I mean, I know my entire ship crew will die, but Im just doing this playthrough to play the Engineer, so story isnt important this time through and my crew doesnt matter anyways. Aside from the crew dying, am I going to have any other drawbacks when I decide to hit the Omega 4? I want Legion in my squad for as long as possible, Chakwas and Chambers be damned.

#233
sinosleep

sinosleep
  • Members
  • 3 038 messages
I think you meant to post that here



http://social.biowar...1/index/4873892



But yeah, as far as I know the earliest you can Legion is by saving up your N7 missions so that after the derelict reaper mission you can just do 5 n7 missions to activate the IFF mission and get Legion without doing any more recruitments than you have to.

#234
GracefulChicken

GracefulChicken
  • Members
  • 556 messages
Lol yeah, I was looking at that thread just now wondering where my post was. Whoops. But thanks for the info.

I'll play an Adept next time. :P

#235
Ahglock

Ahglock
  • Members
  • 3 660 messages

Bozorgmehr wrote...

Ahglock wrote...

I kind of just did that, but it didn't go that bad.  This is my first playtrough with the downloads like overlord.  So I saw it and said hey lets go.  Sure I had the doctor, but that was it.  But hey I decided to use heavy weapons this playthrough, so now I actually replenish ammo isntead of getting petty cash when I find ammo.  I used the arc projector like in 4 situations.  One just for fun, 2 times on geth hunters who were clsoing faster than I could strip shileds, and once against the boss since I was running out of time.  I had 10 seconds and I did not think my SMG was going to cut it. 

Before the downloads I'd cleared insanity about 4 time swith an adept and I only used heavy weapons on the end boss, the cain speciifcally.  Mainly because it was a borringly long fihgt. 


I loved all the dlc (hope there's gonna be more soon); some very cool fights indeed. Did you use Energy Drain playing Overlord or has Stasis already infected your Adept's?


Since I had lost my saves in hard drive issues this was effectively a first play through and I did not have any bonus powers yet when I did overlord.  Just finished the game  acutally and once I got Stasis(as early as possible) I stuck with it.  It is freaking awesome.  I am about to do another play through I am thinking of going shotgun this time instead of the assault rifle.  The mattock almost made some fights to easy, it has great damage a fast rate of fire and I seem to be more accurate with it than any other weapon.  I can quickly put half a clip in a targets head without a problem.(except krogans's for some reason I can't figure out what counts as their head.)  I might give barrier a bigger go this time. 

#236
Sparrow44

Sparrow44
  • Members
  • 1 207 messages
Liking what i'm seeing with your Adept vids, you've made 'em look like powerhouses with Stasis and the Mattock AR.



Haven't played ME2 in a while, your awesome videos are making me wanna play an Adept;



BANZAI STYLE!

#237
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages
Stasis is good, but I'm still preferring Warp Ammo so far as my Adept bonus power. It gives my Adept better single-target damage by using Pull on an unprotected enemy, then whipping out my Phalanx. I haven't gotten to the weapon specialization choice yet, though. Can anybody recommend anything to me?

#238
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
most people will recommend taking the AR and rolling with the mattock. its a great weapon but that choice should be yours and yours alone. i like the shotgun because the phalanx and the locust do all the medium to long range ill ever need. although the sniper rifle is always a great addition to any arsenal.

i like having warp ammo on my adept too, it just makes too much sense. i also love stasis as well, its the best bonus ability by a long shot in my opinion. some time soon im gonna mod a nemesis adept with heavy singularity, heavy warp ammo, enhanced stasis, unstable warp and prolly one point in dominate or barrier for nastalgia. im thinkin ill use the phalanx and the revenant for guns. doesnt that sound freakin awesome?

Modifié par The Spamming Troll, 10 novembre 2010 - 04:47 .


#239
Sparrow44

Sparrow44
  • Members
  • 1 207 messages
Depends on preferred playstyle, SG training on Adept is fun kinda risky though unless you're skilled with one using powers like Pull and Throw are fun with shotguns; Pull + blasting foes with shotguns is fun to watch, Singularity has good synergy with shotguns as they can usually trap an enemy and let you get up close by the time it expires, Barrier might be recommended though as you will take lots of fire trying to close in and Barrier is a handy lifeline, high risk high reward with an Adept.



AR training on the other hand is a safer option, AR's can do away with defenses and can let Adepts function as true casters fairly well allowing a good mix of gunplay and biotics.



Never took sniper training with Adept but can imagine you'd get a lot better range with using powers through scopes.

#240
Sparrow44

Sparrow44
  • Members
  • 1 207 messages
^



My first Adept took Warp Ammo as bonus power and took AR training later and switched the Locust for the Tempest simply because trapping a foe with Singularity then rushing over with Tempest + H.Warp Ammo and unleashing a hail of bullets while helpless let me finish em off with ease so choosing a particular weapon may change your other weapon loadouts too.

#241
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages

The Spamming Troll wrote...

the phalanx and the locust do all the medium to long range ill ever need.


I share this sentiment. As a result, I think I'll go with shotguns, just on the grounds that I love the Phalanx so damn much.

#242
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages
Just as an update, I don't really find shotguns to my liking. I think I'll start a new Adept on my next playthrough and go with sniper rifles. I'll see if the ability to zoom in and use more powers does me any good. It seems like a good idea, at least.

#243
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

Ahglock wrote...

Since I had lost my saves in hard drive issues this was effectively a first play through and I did not have any bonus powers yet when I did overlord.  Just finished the game  acutally and once I got Stasis(as early as possible) I stuck with it.  It is freaking awesome.  I am about to do another play through I am thinking of going shotgun this time instead of the assault rifle.  The mattock almost made some fights to easy, it has great damage a fast rate of fire and I seem to be more accurate with it than any other weapon.  I can quickly put half a clip in a targets head without a problem.(except krogans's for some reason I can't figure out what counts as their head.)  I might give barrier a bigger go this time.


Yeah, the Mattock is seriously OPed, but it will provide the Adept with some devastating firepower. Combined with their biotics things can get nasty. I think Barrier will be a nice bonus power for the SG wielding Adept. :)

Sparroww wrote...

Liking what i'm seeing with your Adept vids, you've made 'em look like powerhouses with Stasis and the Mattock AR.

Haven't played ME2 in a while, your awesome videos are making me wanna play an Adept; BANZAI STYLE!


Thanks Sparroww, glad to hear you liked the vids and that they encouraged you to go biotic once more B)

Miss Yuna of Atlanta wrote...

Stasis is good, but I'm still preferring Warp Ammo so far as my Adept bonus power. It gives my Adept better single-target damage by using Pull on an unprotected enemy,then whipping out my Phalanx. I haven't gotten to the weapon specialization choice yet, though. Can anybody recommend anything to me?


Although Warp Ammo isn't a bad choice, I don't like it much. Pulling a target will provide a 100% damage bonus which is sufficient to kill them very fast. I rather use another bonus power instead and bring Jack whenever Warp Ammo is useful.

I see you already tried a SG, I love them though it requires a little practice to know what your Adept can and cannot do (they are Vanguards nor Sentinels in terms of survivability though Barrier can help out here); AR is the most versatile option, effective at all ranges. I never liked the SR zoom effect, but its managable. The GPS is a good alternative; it's a SG-SR combo and it will strip defenses at all ranges. Very useful for casters, you can shoot and use a power like Pull, for example, in one move and without the zoom effect. The GPS is also a great pick to get used to shotguns - you don't have to shoot at point blank range to be effective; a great and relative risk free way to get some feel for the SG Adept.

In the end it all comes down to personal preference; there isn't an ultimate build or bonus weapon / power. Almost everything can and will work nicely given a proper try. This is something really amazing about ME2; so many different ways and styles to play and even when things might look unlikely or even impossible, the end result can be surprisingly cool. Just keep experimenting :P

Modifié par Bozorgmehr, 12 novembre 2010 - 12:10 .


#244
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages
I'm already starting to see why people tell me Warp Ammo is a bit blase on an Adept...then again, I've actually been shooting barriers down more than I've been Warping them, so I guess we'll just see. I have a lot of experimenting to do with this class. Even though Sentinel is my main, Adept is definitely rising up the ranks. I like it a lot. I cannot stress this enough.

#245
Ahglock

Ahglock
  • Members
  • 3 660 messages
I personally don't like warp ammo just because it is too passive of a power. Yes my guns do more damage, and it may be the best DPS increase I can get in a bonus power. But it is kind of all behind the scenes bonuses. It takes one less burst to bring down the shields or whatever. I don't really notice that, but I do notice me putting up a barrier when I'm on fire, I do notice a Ymir mech dropping to the ground after I hit it with a stasis.



So far I like shotguns, except for their crap ammo. You can't really waste shots with them.

#246
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages
That's perfectly understandable. The thing with me is that I have enough powers already, and I like to reserve at least three slots on my hot-bar for squad mates, especially since I often bring squad mates who are really power-heavy(Miranda, Jacob, Kasumi, Samara, et cetera). Warp Ammo frees up one more slot, and Squad Warp Ammo allows my entire team to beat the holy hell out of my opposition once I've Pulled them.





While I'm on the subject of Pull, is it just me, or is Pull Field the most underrated evolved power in the game?

#247
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
i like pull field better then throw field thats for sure. i also like warp ammo on my adept too. why wouldnt a biotic specialist have a ammo power built for biotics? although id have to say stasis is better. singularity can do some great CC on protected enemies but stasis is ridiculous.



thats unfortunate you dont like shotguns. the adepts are sortof mid rangers and the shotty isnt really designed for that, unless you have the GPS, which is the ******. im sortof tired of the shotty myself. i always seem to miss having a sniper rifle on my back more so then id miss having the shotgun.

#248
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages
Honestly, the Phalanx and the Locust are all the shooting I really need to do, except on bosses where I whip out the Avalanche. A sniper rifle would at least serve a purpose, that being to zoom in on people who are too far away for me to target them with my team's powers.

#249
Ahglock

Ahglock
  • Members
  • 3 660 messages
I hate the phalanx I can't hit anything with it. The 3rd person view of a laser sight just throws me off. After a few damage upgrades I just like the default pistol, it does decent damage, has a big clip, and fires fast. It covers everything I need against Armor. The locust handles shields perfectly fine so really no other weapon is needed it is all gravy past that point.



Weapons:

Assault rifle: good overall utility and the mattock is absurd.

Sniper Rifle: good long range attacks, it is nice to shoot up some heavy targets before they are in range. I despise the scope aiming with powers thing so I wont go with this again.

Shotgun: not enough experience to really judge but i am having fun with it. Stasis a target, close range open up when they drop. It is a lot of fun.



Pull field is great. base 3 second cool down on a potential group immobilize is amazing. You can throw it with almost no worry about the cooldown so it being worse than singularity is not a big issue.

#250
Sparrow44

Sparrow44
  • Members
  • 1 207 messages

Miss Yuna of Atlanta wrote...

While I'm on the subject of Pull, is it just me, or is Pull Field the most underrated evolved power in the game?


The best thing about Pull Field for me is having actually got 3 enemies floating in the air and having evolved Throw Field and launching it at them; catapulting them high into the air. Im not bothered when people say Adepts arent versatile in combat but they are addictively fun when you get it right.

And Warp Ammo is a good bonus power for an Adept, Despite being able to strip barriers and armor I never use it for that purpose (unless im using a squaddie's version) much more than capable of shooting to strip defences, Warp is better for explosions IMO.