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The Power of the Adept


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#351
PlayingWithKnives

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Hi all a very interesting thread going here, I actually for some strange reason got bored with my adept probably because it is so easy to use powers more than actually shooting, plus i made a mistake and picked ar training which i found a waste as certain smg's are just as good.

I had barrier pretty much all the time as my bonus power as stasis wasnt in game at the time however it did save my life a few times, Dont get me wrong i love biotics and  my vanguard playthrough brought me so much joy and happiness. perhaps i need to reroll another adept and attempt more shooting and id defo take sniper or even try shotgun over Ar training.

I dont post on forums much i tend to just read them alot instead, theres deffinately a great community here some people have made some amazing vids and comments, Sinosleep, average gatsby, kronner, bozo. to name a few not so sure i fully understand 1 of sino's though something about american football i think 3rd and 15? being english i dont get to watch it at all iirc it means 3rd attempt at making so many yards ? hehe that could be adapted to me2 though i think that suits my infiltrator more (damn i need to make 15 yards that way to cover will cloak last!!!).

Anyway must crack on thanks again to all of you for making a great community and good disscussions to read.
Take it easy people and remember to have fun

#352
Bozorgmehr

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Kronner wrote...

Seriously Boz? Assault Armor blows Barrier away. The only thing Barrier has on AA is the ability to activate it even when stunned.

Other than that this is not even fair to the poor Barrier.

Assaut Armor offers better protection, because +25% shields is not even close to automatic and instant 50% shield recharge once AA goes down. Assault Armor offers solid CC, Barrier offers nothing here.


I never said Barrier > Assault Armor; the 50% shield boost plus explosion are awesome. What I meant to say is; I don't understand someone who loves the Sentinel's Tech Armor and doesn't like Barrier (except as a lifesaver).
However, Heavy Barrier will keep your shield/barrier up longer and it always works - two advantages. Not nearly enough to get close to Assault Armor, but worth mentioning. Barrier can be used in other ways, not just for the 'oh crap' moments.

#353
Bozorgmehr

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PlayingWithKnives wrote...

Hi all a very interesting thread going here, I actually for some strange reason got bored with my adept probably because it is so easy to use powers more than actually shooting, plus i made a mistake and picked ar training which i found a waste as certain smg's are just as good.

I had barrier pretty much all the time as my bonus power as stasis wasnt in game at the time however it did save my life a few times, Dont get me wrong i love biotics and  my vanguard playthrough brought me so much joy and happiness. perhaps i need to reroll another adept and attempt more shooting and id defo take sniper or even try shotgun over Ar training.

I dont post on forums much i tend to just read them alot instead, theres deffinately a great community here some people have made some amazing vids and comments, Sinosleep, average gatsby, kronner, bozo. to name a few not so sure i fully understand 1 of sino's though something about american football i think 3rd and 15? being english i dont get to watch it at all iirc it means 3rd attempt at making so many yards ? hehe that could be adapted to me2 though i think that suits my infiltrator more (damn i need to make 15 yards that way to cover will cloak last!!!).

Anyway must crack on thanks again to all of you for making a great community and good disscussions to read.
Take it easy people and remember to have fun


Welcome PlayingWithKnives; and don't worry. You're not the only one who doesn't understand the American Football comparison ;)

Having played Vanguard really helps improving your CQC capabilities with all classes, at least for me. It might help you to play a more in-your-face type of Adept. Something really cool about ME2 is that the experience you get playing one class can be used to improve the way you play another class.

#354
PlayingWithKnives

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Hey Boz thanks ive been around for along time just dont post hehe.. thats an interesting point maybe i will reroll an adept, i take it when u say more in your face adpet ud favour shotgun training ? not sure if i could pull that off id always be trying to find the charge button:).



Im always in a dilema what bonus power to take at start i know barrier is win never tryed stasis but not sure the adept needs another cc,

#355
Sparrow44

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I think both Tech Armor and Barrier are good defense powers, the big difference is Barrier is a bonus power and as such is an optional power and for some players (myself included) is not even needed for an Adept which is an argument for all bonus powers in the game I guess.



Whereas Tech Armor is a Sentinel's class power and builds are usually built around maxing it as a priority and pretty much defines the class a whole.

#356
PlayingWithKnives

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Theres 2 classes i still havnt played yet ive had the game since release and still not played an engineer or sentinel. i found the sentinel to be to much a "jack of all trades" in me1. I know this time round there quite popular as u can strip all defenses pretty much with them, thats kind of 1 of the reasons ive hung back as i said earlier i got bored with my adept cus i wasnt shooting enough

Modifié par PlayingWithKnives, 26 novembre 2010 - 04:15 .


#357
sinosleep

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Alright, I'll make the comparison in footy terms.



Just because Ronaldo has one of the best free kicks in the world, it doesn't mean they should have have him shoot on goal from 50 yards out instead of running a set piece.



I equate the adept being the best at killing without firing guns as the same thing. Just because they're the best at it, doesn't mean going that route is a particularly good idea.

#358
PlayingWithKnives

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Hey sino thanks i didnt mean anything funny by your refference sorry if i offended, your point is really valid and i realise now thats the reason why i got so bored with my adept playthrough.

#359
Sparrow44

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sinosleep wrote...

Alright, I'll make the comparison in footy terms.

Just because Ronaldo has one of the best free kicks in the world, it doesn't mean they should have have him shoot on goal from 50 yards out instead of running a set piece.

I equate the adept being the best at killing without firing guns as the same thing. Just because they're the best at it, doesn't mean going that route is a particularly good idea.


lol Nice comparison between Ronaldo and Adepts! Given that Ronaldo is a bit of a cocky player I could imagine Adepts being proper showoffs with their biotics and such whereas Vanguards and Sentinels are the more level headed biotics and take fights more seriously!

But true though Adepts are 'capable' without guns just not always the best option. I've played in some battles though forgetting to use powers and shot enemies with weapons then a minute later realising 'oh crap why am I not using my abilities?!' next thing Singularity + Warp with a bit of Pull + Throw...job done.

#360
sinosleep

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PlayingWithKnives wrote...

Hey sino thanks i didnt mean anything funny by your refference sorry if i offended, your point is really valid and i realise now thats the reason why i got so bored with my adept playthrough.


Nah man, no offense at all, lol. It's good to get multiple sports references in one thread. :)

#361
PlayingWithKnives

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Hehe cool so now my dilema reroll another adept and try to use guns more or try 1 of the 2 classes ive never played before

#362
Sparrow44

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Honestly try the classes you haven't played yet, playing and getting used to new classes will change how you approach battles. Engineer ended up being the last class to play as for me and had low expectations from its list of powers, played it and ended up thinking its one of the most underrated classes in ME possibly along with Adept.



Many different ways to play Engineer...but this isn't the thread for it so yeah.

#363
Kronner

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Bozorgmehr wrote...

I never said Barrier > Assault Armor; the 50% shield boost plus explosion are awesome. What I meant to say is; I don't understand someone who loves the Sentinel's Tech Armor and doesn't like Barrier (except as a lifesaver).
However, Heavy Barrier will keep your shield/barrier up longer and it always works - two advantages. Not nearly enough to get close to Assault Armor, but worth mentioning. Barrier can be used in other ways, not just for the 'oh crap' moments.


I misunderstood then, sorry :wizard:

I can see why someone who likes AA does not like Barrier though. AA is a CC power as well, just run around, let enemies destroy your armor on purpose and stun them at the same time it goes down. Barrier is still awesome power, especially for the Adept, although I think Adept + Stasis is even better.

#364
PlayingWithKnives

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Kronner is stasis really that much better than barrier on an adept ? is it not too much cc (not sure if thats even possible) but hey. ive never used stasis so unsure i just cringe to think id be replacing my omgwtf button barrier

#365
Kronner

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PlayingWithKnives wrote...

Kronner is stasis really that much better than barrier on an adept ? is it not too much cc (not sure if thats even possible) but hey. ive never used stasis so unsure i just cringe to think id be replacing my omgwtf button barrier


Depends on your playstyle I guess, but Adept + Stasis is the ultimate CC build in the game. Barrier is an awesome power, but in my experience Stasis is even better, and more fun too!

#366
Bozorgmehr

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PlayingWithKnives wrote...

Hey Boz thanks ive been around for along time just dont post hehe.. thats an interesting point maybe i will reroll an adept, i take it when u say more in your face adpet ud favour shotgun training ? not sure if i could pull that off id always be trying to find the charge button:).

I love shotguns; so even if they didn't fit the Adept I would still use them :) Remember Barrier works like Charge does when it comes to shield regen. Just make sure you remember the button when things get bad. If you've been through the Charge learning curve, it shouldn't be hard. You will die (a lot) at first, but once you get some feel what can be done and what cannot, it becomes rather easy. Using biotics when fighting starts will neutralize one or more enemies, focus on the remaining ones and use Barrier when you're an inch from death.

Im always in a dilema what bonus power to take at start i know barrier is win never tryed stasis but not sure the adept needs another cc,

Stasis is really good on an Adept, you should definitely give it a try. It works on enemies who can't be disabled using Singularity (YMIRs, Geth Primes, rocket drones) and having both Singularity and Stasis means you can disable 2 enemies permanently during fights. Stasis & Singularity is the ultimate ME2 CC combo.

Theres 2 classes i still havnt played yet ive had the game since release and still not played an engineer or sentinel. i found the sentinel to be to much a "jack of all trades" in me1. I know this time round there quite popular as u can strip all defenses pretty much with them, thats kind of 1 of the reasons ive hung back as i said earlier i got bored with my adept cus i wasnt shooting enough.

I'll recommend to listen to Sparroww; both Sentinel and Engineer offer a unique playstyle and the stuff you learn playing them will help your next Adept playthrough. Here are some great SG Engineer videos.

Modifié par Bozorgmehr, 26 novembre 2010 - 08:06 .


#367
Bozorgmehr

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sinosleep wrote...

Alright, I'll make the comparison in footy terms.

Just because Ronaldo has one of the best free kicks in the world, it doesn't mean they should have have him shoot on goal from 50 yards out instead of running a set piece.

I equate the adept being the best at killing without firing guns as the same thing. Just because they're the best at it, doesn't mean going that route is a particularly good idea.

Sparroww wrote...

lol Nice comparison between Ronaldo and Adepts! Given that Ronaldo is a bit of a cocky player I could imagine Adepts being proper showoffs with their biotics and such whereas Vanguards and Sentinels are the more level headed biotics and take fights more seriously!


I'm not sure if Sentinels and Vanguards should take fights more seriously, but I do think the Ronaldo-Adept kinda fits :)

The problem with Ronaldo is he doesn't care what his teammates or manager want him to do; the bastard will still shoot from 50 yards anyway  ^_^

Modifié par Bozorgmehr, 26 novembre 2010 - 08:09 .


#368
Sparrow44

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^^^

Hah! A poor metaphor.



Vanguards are ultimate front-line warriors and have to rely on instinct when to charge, one wrong move and they're dead and Sentinels I think would function as the team defender using powers to keep enemies at bay. And Adepts do whatever they want cause they have powers to attack and defend.



How I managed to compare to Ronaldo...I don't know XD

#369
Miss Yuna of Atlanta

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I've spent more than enough time whining about how bad I am at playing Adept. It's time to get better at it. I need a tiny push, though, in the right direction.



It's pretty much always a good decision to start fights out with Singularity, yeah?

#370
Graunt

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Sparroww wrote...

Honestly try the classes you haven't played yet, playing and getting used to new classes will change how you approach battles. Engineer ended up being the last class to play as for me and had low expectations from its list of powers, played it and ended up thinking its one of the most underrated classes in ME possibly along with Adept.

Many different ways to play Engineer...but this isn't the thread for it so yeah.


Adepts are "underrated" by the simple fact that they are the only class in the entire game whose gameplay radically changes as you ramp up the difficulty and are the most squad reliant class of all.  No need to post any special setup scenarios of "look at what an Adept can do on the Collector ship" either, because I've seen them all.  

There are a select few situations where an Adept is equal or surpasses any other class in terms of killing speed, but for all of the other areas they fall well behind.  They aren't hard to play and can be played aggressively or more "casual caster", but they are still one of the slowest overall.  I'm still not sure if they are faster or slower than the Engineer though simply because the Engineer has a lot of out of cover time when using aggresive drone spam, but Engineers seem to be a "single target only" kind of class...aside from hitting Husk rushes with Incineration Blast.

Modifié par Graunt, 28 novembre 2010 - 10:34 .


#371
Bozorgmehr

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Miss Yuna of Atlanta wrote...

It's pretty much always a good decision to start fights out with Singularity, yeah?


Yes, I always use Singularity at the start of an engagement. It's important to target a strategic position: choke point(s), clustered enemies, or a single powerful enemy. I always use the heavy version and they'll last quite long. Use your other powers and weapons in between Singularities.

[don't spam; you can have only one active Singularity, casting another will remove the previous one. You can listen to the distinctive sound when a Singularity dissolves, to know when to fire another]

#372
Bozorgmehr

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Graunt wrote...

Adepts are "underrated" by the simple fact that they are the only class in the entire game whose gameplay radically changes as you ramp up the difficulty and are the most squad reliant class of all.


True, Adept's gameplay changes most dramatic once all enemies have defenses, simply because biotic powers don't work on protected enemies like they do without (except Singularity). They're also squad reliant coz they're very useful when it comes to defense stripping.

There are a select few situations where an Adept is equal or surpasses any other class in terms of killing speed, but for all of the other areas they fall well behind.  They aren't hard to play and can be played aggressively or more "casual caster", but they are still one of the slowest overall.

I don't think so; Adepts are relatively hard early game (powers are weak and don't last long; only one biotic upgrade instead of the 3 (+2 bonus) tech upgrades available pre Horizon; no bonus weapon). The combat classes are having an advantage early game and will be faster (mostly because they start with better weaponry), but Adepts can pick up the pace after Horizon.

Speed isn't everything anyway. I play to have fun and I prefer to kill an enemy by Pulling him into the air; and smash him against a wall over bullet in his head. If you like toying with enemies before killing them, Adepts are unsurpassed.

Whether you consider the need to use all available resources (powers, weapons and squadmates) a good or a bad thing is personal preference. One of reasons I love the Adept class is the need to use multiple powers (instead of one being used over and over again); the need to pick squadmates with care; the need to use weapons and powers in synergy etc. to be most effective. Utilizing everything ME2 has to offer will turn Adepts into killing machines; and there isn't a single mission Adepts fall behind in terms of speed after Horizon. Check my vids and see for yourself.

Modifié par Bozorgmehr, 28 novembre 2010 - 01:55 .


#373
SonofMacPhisto

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@Bozorgmehr



Thanks for tip, regarding 1pt in Stasis and Heavy Throw. I'm going to give that shot, and see how I like it. It appeals to me, because I've never really made much use of Throw, despite all the wonderful ledges available. I suspect I'll really like it, since Stasis is really just for stopping big baddies and getting that extra damage boost. With multiple YMIR missions, I have the Arch Projector, so I'm not *too* worried.



I'll let you know.

#374
SonofMacPhisto

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Bozorgmehr wrote...

Miss Yuna of Atlanta wrote...

It's pretty much always a good decision to start fights out with Singularity, yeah?


Yes, I always use Singularity at the start of an engagement. It's important to target a strategic position: choke point(s), clustered enemies, or a single powerful enemy. I always use the heavy version and they'll last quite long. Use your other powers and weapons in between Singularities.

[don't spam; you can have only one active Singularity, casting another will remove the previous one. You can listen to the distinctive sound when a Singularity dissolves, to know when to fire another]


I'm going to hop in with a quick visualization.  Take the first fight on Jack's recruitment mission.  Cast a Singularity right in front of the door, have Garrus and Miranda pop shields with Overload, along with your gun fire, and watch all the mooks get sucked into your Blackhole of Doom.  Cast Warp, giggle at the asplosions, rinse, repeat.

With the right squad, you can rip through sections very quickly!

#375
SSoG

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Kronner wrote...

Depends on your playstyle I guess, but Adept + Stasis is the ultimate CC build in the game. Barrier is an awesome power, but in my experience Stasis is even better, and more fun too!

Dominate Engineer disagrees with you. Drone is as effective at locking down a single enemy regardless of protections as either Stasis or Singularity, while Hacking and Dominate are capable of distracting an entire battlefield with a single cast.

I really had a lot of trouble with the Adept and the Engineer until I realized what their roles were. I was thinking that the Adept was the mage-style caster of the game who just sits in the back and spams damage spells, while the Engineer was more of an opportunist who played slowly and deliberately looking for opportunities to influence the battle. In reality, the Engineer's better at standing back and mindlessly spamming damage spells if that's how you want to spec them out (Incinerate is substantially better than an un-comboed Warp, while Adepts have nothing to compare to Overload against shields unless they waste their bonus power on Energy Drain), while the Adept is more about playing deliberately and setting up combos.