The Power of the Adept
#451
Posté 22 décembre 2010 - 08:31
#452
Posté 22 décembre 2010 - 09:04
#453
Posté 22 décembre 2010 - 09:18
Yesterday I was actually thinking it couldn't really be done but then the sudden increase to saving 19 crates made me decided to dedicate today do to it
And now people can't really say adepts are useless lol, although that tactics could be used by others classes too.
#454
Posté 23 décembre 2010 - 12:12
Short of cheesing fights with the arc projector (or other heavy weapon), and bowling them over with shockwave, I don't think it can be done. The pull part worked at least (similar to Tony's usage of improved cryo) - even found a use for heavy pull, but it only really shone in narrow room fights where you can deal with one/two at a time, and then I found all too frequently I'd miss one behind me (which the squad are meant to mop up) leading to a nasty death.
I'm going to persevere a little (want to try Korlus at some stage, as I think multi pulls will work better there with jacob + jack), but needed to vent this here in case anyone else has tried and succeeded ( anyone... ?
Oh and if you want reasons, I just wanted to try something different and see if it is possible to play in this way, even if it is a bit masochistic!
#455
Posté 23 décembre 2010 - 12:48
#456
Posté 23 décembre 2010 - 12:52
Adepts don't have to worry about it as it's the last for them to unlock; no points in it needed. That said Jack's shockwave is best on Korlus, Thane's RM (Penthouse bridge), Collector platforms and in some cases against swarms of husks.
Honestly I hope they ditch Shockwave for ME3 and find a new power to replace it as it is totally un-salvagable.
#457
Posté 23 décembre 2010 - 02:19
I've still got hope for the multi pull disable tactic (inefficient, but I can't get enough of it), just need more practice.
#458
Posté 23 décembre 2010 - 03:21
#459
Posté 23 décembre 2010 - 04:10
hong wrote...
If they made shockwave do direct damage as well as knocking people over, that would make it good, I think.
Actually, I reckon if they cut down the cooldown period we'd see some improvement. It's AoE stagger is primarily hurt by how long it'll take before the rest of the powers on online. 6 seconds is just far, far too long for a power that is so narrow in it's use.
#460
Posté 23 décembre 2010 - 04:15
Sparroww wrote...
Honestly I hope they ditch Shockwave for ME3 and find a new power to replace it as it is totally un-salvagable.
I think that's being overly harsh - there isn't inherently anything wrong with an AoE physics effect. Realistically the primary problem it has is that the higher difficulty levels simply don't work with the power properly - cancelling out a physics effect is fine on a power with a miniscule cooldown like pull or Throw, but on a power with a top end cooldown but no anti-defence effect, it breaks it. Imagine if Overload only stripped shields of a certain value, and didn't work on ones of over a certain value. I don't really have much sympathy for Bioware's testing team in this particular situation - It was so obvious that Shockwave would be broken by insanity.
Bring down it's cooldown, or make it a shield stripper (a bit like Vasir's).
Modifié par JaegerBane, 23 décembre 2010 - 04:18 .
#461
Posté 23 décembre 2010 - 04:23
More on the topic, I'd be interested to know if you can pull it off, but I think an adept needs either warp or singularity to be a viable class on Insanity. I can't imagine trying to deal with Harbinger as an adept without something to take down his barrier (aside from weapons) or CC him outright.
Modifié par kstarler, 23 décembre 2010 - 05:01 .
#462
Posté 23 décembre 2010 - 04:25
#463
Guest_m14567_*
Posté 23 décembre 2010 - 05:28
Guest_m14567_*
Irzhen wrote...
Well I managed to do it xD. After countless tries of kasumi bugging I got the 20 crates without using cain, the missile launcher trick or the stasis damage bug (at least as far I could see).
EDIT: Link to video
Very cool, didn't think 20 could be saved.
#464
Posté 27 décembre 2010 - 03:24
#465
Posté 03 janvier 2011 - 11:45
#466
Posté 06 janvier 2011 - 01:04
#467
Posté 06 janvier 2011 - 01:09
Note, barrier will kill your cooldown so requires a little more careful use, one of the reasons I'm not too keen on it.
#468
Posté 06 janvier 2011 - 01:15
Kings19 wrote...
I'm starting a insanity Adept and planning to specialize in shotguns on the collector ship. Would it be better to take stasis or barrier as the bonus power? I'm kind of leaning towards stasis because I like the power more, but I have concerns on the survivability of a close-combat Adept on insanity without barrier.
You'll be relying on Barrier a lot more if you're going shotgun which is very handy for keeping the Adept alive in close quarters if you end up with low health.
Stasis will also help you in the same situation; pick and choose who you want to disable and take out remaining stragglers, stay in cover and look for good opportunities to flank and take out enemies and if you're under heavy fire try and get to cover ASAP (you can always use medi-gel to heal yourself with the appropiate upgrades if needed) then look for more enemies to either Stasis or use Shotgun on.
#469
Posté 06 janvier 2011 - 01:20
#470
Posté 06 janvier 2011 - 01:29
I suppose demonstrated in your vid you wouldn't need Stasis or Barrier, just play basic Adept. No?
#471
Posté 06 janvier 2011 - 01:31
#472
Posté 06 janvier 2011 - 01:33
#473
Posté 06 janvier 2011 - 01:37
If you see in Sinosleep's video the GPS will one-shot strip defenses of basic enemies, so simply shoot and cast fluid Adept gameplay if ranged combat is your style.
Modifié par Sparroww, 06 janvier 2011 - 01:39 .
#474
Posté 06 janvier 2011 - 05:23
#475
Posté 06 janvier 2011 - 10:13
Kings19 wrote...
Ok thanks. What shotgun do you Adept users find works better - GPS or Evi? I figured that since I'm not playing a vanguard and won't be able to close distances instantly, one of the shotguns with decent range would work better (so Scimitar and Claymore are out).
If you have the GPS I recommend that 'shotty' - it's great at all ranges so you can start fights in relative safety and after you've weaken enemy positions you can go in for some CQC. A charged GPS shot at close range is devastating (Singularity will allow approaching protected enemies without risk).
Barrier can help in CQC, the ultimate panic button - highly recommended to get familiar with close range fighting - when you're comfortable in CQC and skilled using biotic powers to control the field, you can respec to Stasis for example.
Just try and experiment, you'll be surprised what you can do with an Adept - but you'll need to try (and die) first to know the limitations.
P.S. I'm currently working on an extensive guide - should be (nearly) complete this weekend. At this point I only listed all the powers, the important (gameplay & tips section) parts are on their way.





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