Modifié par Korjyan, 27 février 2011 - 01:50 .
The Power of the Adept
#526
Posté 27 février 2011 - 05:18
#527
Posté 28 février 2011 - 06:25
Korjyan wrote...
I've noticed that I don't really use Singularity that much. I find it rather useless for anything else than to hold a certain enemy (especially Harbinger) because of all the protection enemies have on. It's not like you throw out a Singularity and have 3, 4 or more guys ragdolling around (which is probably the case on lower difficulties).
You have to be pretty lucky to get that even on Normal, let alone the higher difficulties. The big problem with Singularity is that it's decidedly meh if used in situations where you'd use ME1's Singularity or ME2's Area Pull, so it's very easy to get the feeling the power is a load of crap.
In reality, however, where Singularity excels is being used to block off areas. Sure, it's great when used on a single enemy, but where it can come in very handy is if you want to funnel enemies to come to you from a certain direction. Stick it on a staircase and you can gain yourself precious seconds where you can be sure everything except doggies won't make it through. This also works in a more straightforward manner against melee monsters like Husks and Klixen, like The Derelict Reaper or Grunt's Loyalty mission. It's for this reason I prefer the Heavy evo.
It's not truly a sign you're playing your Adept wrong if you don't use Singularity that much - it's a specialised power that is an order of magnitude weaker than most of the other signature powers in this game, as the Adept isn't supposed to spam one power.
#528
Posté 28 février 2011 - 06:37
I use it mainly to trap tough enemies, and so I thought the heavy evolution would be the best. But I realized they are not escaping because the Singularity is letting them go, it's because it's easy to move out of the radius if it's not Wide.
I would also agree that in itself, Singularity is probably the weakest class special power. It does excel in one area, however: setting up Warp bombs by yourself. Cast Wide Singularity, shoot at them. Then cast Warp. Works extremely well on weaker enemies.
If you're going for pure CC, Drone is much better and has a lower cooldown too.
Modifié par termokanden, 28 février 2011 - 06:38 .
#529
Posté 28 février 2011 - 06:53
termokanden wrote...
I use it mainly to trap tough enemies, and so I thought the heavy evolution would be the best. But I realized they are not escaping because the Singularity is letting them go, it's because it's easy to move out of the radius if it's not Wide.
I would also agree that in itself, Singularity is probably the weakest class special power. It does excel in one area, however: setting up Warp bombs by yourself. Cast Wide Singularity, shoot at them. Then cast Warp. Works extremely well on weaker enemies.
This is interesting, as I only began to use Singularity more often not, when I switched Evos to Heavy from Wide. What I found with Wide was that it seemed a bit limp - it lasted a pitiful amount of time when holding more than one enemy and seemed to burn out faster than I could make use of it against any group of enemies where it would be expected to pull it's weight, such as vs husks.
I've also found Pull to be a vastly superior power for Warp Bombs as it's ultra-fast cooldown and relatively high projectile speed largely removed any issue I had with completing my own Warp Bombs.
As much as I find Singularity a useful doohickey to have in the Adept's toolbox, I do think it needs a lot of technique to use effectively compared to any other signature power. Part of me kind of wishes they kept the same AoE as the ME1 incarnation. Currently, I use it in a style more akin to ME1's Stasis, only with the added extra that it can be placed wherever I wish rather than purely on enemies.
#530
Posté 28 février 2011 - 06:53
JaegerBane wrote...
It's not truly a sign you're playing your Adept wrong if you don't use Singularity that much - it's a specialised power that is an order of magnitude weaker than most of the other signature powers in this game, as the Adept isn't supposed to spam one power.
That's exactly what it feels like to me. A very specialised power that has its special situations in which it can come in handy. This is very different from all the other classes which rely heavily on their main power (or at least CAN heavily rely on it in almost every situation).
It also makes it very hard for me to decide. I've tried a lot of things now but I'm still unsure about many things like:
Assault Rifle or Shotgun - I played with the Mattock and with the Vindicator. Both are fun and have their positive and negative aspects. Then I tried Shotgun training and the GPS and I felt like it was made for this class. I have used the GPS with my Sentinel a lot but it feels so good for the Adept. But the Assault Rifle tests were great as well. I really can't decide. Or the question of which Bonus Power I should use? I had Energy Drain as Bonus Power but when I played Haestrom I found myself primarily using ED and felt like I was playing a different class and almost completely ignored the other powers due to the cooldown. I'm also thinking about using Stasis. What I don't like about these powers is their cooldown. So I consider Warp Ammo a nice power as well. Another tough choice. Also I'm still unsure about Bastion/Nemesis and Wide vs. Heavy Singularity, even though I did a lot of testing there.
I have played some levels so many times now I could probably have finished the game two times during that time spent testing. I never had this much problems deciding with any of the other classes.
#531
Posté 28 février 2011 - 07:04
Korjyan wrote...
It also makes it very hard for me to decide. I've tried a lot of things now but I'm still unsure about many things like:
Assault Rifle or Shotgun - I played with the Mattock and with the Vindicator. Both are fun and have their positive and negative aspects. Then I tried Shotgun training and the GPS and I felt like it was made for this class. I have used the GPS with my Sentinel a lot but it feels so good for the Adept. But the Assault Rifle tests were great as well. I really can't decide.
The GPS is indeed one of the best choices for the Adept, on the basis that it works well with biotics, covering their weaknesses and being range agnostic. I found the Vindicator to be the best choice for me, however - It's bursts and accuracy offer similar approaches to the GPS though it isn't as powerful. I enjoyed going for headshots, though.
That said, I absolutely despise how the weapons are doled out to the different classes in this game. I basically modded my Adept to carry a Revenant/Viper Soldier's payload and be done with it, that allowed me to carry all my favourite weapons simultaneously
Or the question of which Bonus Power I should use? I had Energy Drain as Bonus Power but when I played Haestrom I found myself primarily using ED and felt like I was playing a different class and almost completely ignored the other powers due to the cooldown. I'm also thinking about using Stasis. What I don't like about these powers is their cooldown. So I consider Warp Ammo a nice power as well. Another tough choice. Also I'm still unsure about Bastion/Nemesis and Wide vs. Heavy Singularity, even though I did a lot of testing there.
I have played some levels so many times now I could probably have finished the game two times during that time spent testing. I never had this much problems deciding with any of the other classes.
I found Barrier to work very well with my personal tastes, adding an excellent panic button which made the Adept play almost like the Vanguard from ME1. That said, by far the most potent power I've found is Stasis. Having stasis manages to simultaneously cover every weakness the Adept has - insta-hitting, a panic button and ignores all defences, even provides an almighty damage boost straight after it wears off.... and gives the Adept the ability to stop in their tracks all but every enemy in the game. Stasis tends to affect any enemy that Singularity can't, and vice versa, with the subset of enemies that aren't affected by both is made up of pretty much just Gunships and Thresher Maws.
Again, I modded my Adept to carry all my fave powers, ED, Barrier, Warp Ammo and Stasis
Modifié par JaegerBane, 28 février 2011 - 07:06 .
#532
Posté 28 février 2011 - 07:07
JaegerBane wrote...
This is interesting, as I only began to use Singularity more often not, when I switched Evos to Heavy from Wide. What I found with Wide was that it seemed a bit limp - it lasted a pitiful amount of time when holding more than one enemy and seemed to burn out faster than I could make use of it against any group of enemies where it would be expected to pull it's weight, such as vs husks.
I guess that's my problem with Singularity. It seems a bit... unreliable. It's good sometimes but not when I compare it to Combat Drone. 3 second cooldown so basically spammable, and I always know what it's going to do.
I know it will keep most enemies busy for a while. Krogans and Harbinger tend to kill it quickly, but then I just make sure I can cast it again. In other words I know what to expect and so I can leave cover safely.
Singularity is weird. Sometimes it keeps enemies busy for a little while. Other times they just walk out of it right away. That kind of behavior is NOT what you need when you actually plan your attack. But this is why I went with Wide anyway. It doesn't hold them very long, but it tends to hold them more consistently.
#533
Posté 28 février 2011 - 07:16
termokanden wrote...
I guess that's my problem with Singularity. It seems a bit... unreliable. It's good sometimes but not when I compare it to Combat Drone. 3 second cooldown so basically spammable, and I always know what it's going to do.
If we're just talking CC then Singularity isn't realistically less spammable than Drone, it's only 1.5 seconds longer than Drone at base and once you've got all the upgrades, it lasts longer (since it can't be destroyed) and is literally fractions of a second longer on the cooldown. If anything I find Drone very hit and miss - big targets like Krogan I've seen simply ignore it. Heavy Singularity seemed to, when it actually hits, do it's job virtually every time. Singularity is a far better power than Drone when handling close range targets. It doesn't draw fire, and hence elimnates the risk of any nasty AoE attacks that were directed at the Drone - it simply interrupts them.
The least reliable thing I find with Singularity is it's relatively slow projectile speed and the fact that it tends to clip cover and boxes on it's way there.
#534
Posté 28 février 2011 - 07:19
#535
Posté 28 février 2011 - 07:31
JaegerBane wrote...
I basically modded my Adept to carry a Revenant/Viper Soldier's payload and be done with it
Again, I modded my Adept to carry all my fave powers, ED, Barrier, Warp Ammo and Stasis
I don't want to do this because I already feel overpowered with any class most of the time. I had some tough fights with the Adept at first but now he is pretty strong and the game is getting easy again. I've modded my game as well but only 2 things: removing heavy wepons because I don't like them on my back, never use them because they are too strong and also like to have only 3 weapons so I can switch fast between all of them (thx to Bioware who forgot to implement hotkeys for the weapon slots... seriously WTF?). And the other thing I modded is 2 squadmate-codelines, so they don't appear ingame when I choose them - thus I can go solo every now and then.
#536
Posté 28 février 2011 - 07:58
JaegerBane wrote...
I basically modded my Adept to carry a Revenant/Viper Soldier's payload and be done with it
Again, I modded my Adept to carry all my fave powers, ED, Barrier, Warp Ammo and Stasis
My 360 hates you right now.
In fairness I wish Barrier was a regular Adept power and replace Shockwave (which could've been given bonus power treatment) pretty much so I could have Barrier and Stasis on my Adept and I would be happy whereas now I'm constantly switching powers and re-training just so I get to use both on a playthrough.
#537
Posté 28 février 2011 - 08:38
#538
Posté 28 février 2011 - 08:40
Modifié par Valmarn, 28 février 2011 - 08:40 .
#539
Posté 28 février 2011 - 10:11
Sparroww wrote...
JaegerBane wrote...
I basically modded my Adept to carry a Revenant/Viper Soldier's payload and be done with it
Again, I modded my Adept to carry all my fave powers, ED, Barrier, Warp Ammo and Stasis
My 360 hates you right now.
In fairness I wish Barrier was a regular Adept power and replace Shockwave (which could've been given bonus power treatment) pretty much so I could have Barrier and Stasis on my Adept and I would be happy whereas now I'm constantly switching powers and re-training just so I get to use both on a playthrough.
Have you checked out the 360 modding thread?
social.bioware.com/forum/1/topic/128/index/2277020
Has everything you need to get and learn to start
Modifié par AreleX, 28 février 2011 - 10:13 .
#540
Posté 28 février 2011 - 10:12
Korjyan wrote...
JaegerBane wrote...
I basically modded my Adept to carry a Revenant/Viper Soldier's payload and be done with it
Again, I modded my Adept to carry all my fave powers, ED, Barrier, Warp Ammo and Stasis
I don't want to do this because I already feel overpowered with any class most of the time. I had some tough fights with the Adept at first but now he is pretty strong and the game is getting easy again. I've modded my game as well but only 2 things: removing heavy wepons because I don't like them on my back, never use them because they are too strong and also like to have only 3 weapons so I can switch fast between all of them (thx to Bioware who forgot to implement hotkeys for the weapon slots... seriously WTF?). And the other thing I modded is 2 squadmate-codelines, so they don't appear ingame when I choose them - thus I can go solo every now and then.
To be honest, Mass Effect 2 isn't really a game anyone plays for challenge. Even on Insanity it isn't that difficult. I focus on having fun, and having all my favourite stuff on one character makes some damn fun gameplay
#541
Posté 28 février 2011 - 10:16
Sparroww wrote...
My 360 hates you right now.
In fairness I wish Barrier was a regular Adept power and replace Shockwave (which could've been given bonus power treatment) pretty much so I could have Barrier and Stasis on my Adept and I would be happy whereas now I'm constantly switching powers and re-training just so I get to use both on a playthrough.
I would take note of what Arelex mentioned. The only platform that can't be modded is the PS3. The good thing about modding these files is that a lot of it is reversible - you're just modding text entries and running a script across the .ini file or modding a savegame. It wouldn't be that difficult to reverse anything you change.
This doesn't remove the risk that modding will b0rk your savegame for ME3, but it reduces it pretty heavily.
Plus, marchin around as a Revenant-wielding Adept hasn't gotten old after over a year's worth of playing
#542
Posté 28 février 2011 - 10:19
termokanden wrote...
I've never seen a krogan ignore a drone. I've seen them kill it right away though.
I don't know what specifically it is that causes a krogan to simply ignore the Drone, though I suspect that if the krogan has already targeted you and the drone doesn't happen to shoot in time, it may just keep after you.
It definitely does happen though - there's videos on youtube of it. There's a video of a run on Mordin's loyalty mission where it happens at close range, I'll have a look for it when I get a chance.
#543
Posté 28 février 2011 - 10:20
Vanguard is good for the "insane" part because you can charge around even when half-dead.
Next on my list is to try the engineer controller build that's posted somewhere around here where you have both AI Hacking and Dominate. Combine with Drone for insane CC. The challenge is to get the most out of it by creating the most ridiculous CC situations.
It hasn't happened to me. I have successfully used the drone to melee down a krogan on insanity. Did get a bit hairy at one point.I don't know what specifically it is that causes a krogan to simply ignore the Drone, though I suspect that if the krogan has already targeted you and the drone doesn't happen to shoot in time, it may just keep after you.
Maybe the problem is the krogan charge? If they target someone and start charging, maybe they can't just switch targets. But like I said, never seen it happen so I don't know.
Modifié par termokanden, 28 février 2011 - 10:22 .
#544
Posté 28 février 2011 - 10:37
JaegerBane wrote...
To be honest, Mass Effect 2 isn't really a game anyone plays for challenge. Even on Insanity it isn't that difficult.
True. I got that covered with other games (like Ninja Gaiden on Master Ninja Mode - or Multiplayer games). But that's why I like to make it more challenging. I don't have much fun if the game is too easy. In my opinion ME2 is totally worthless on any setting below Hardcore because without all the defenses like Shields, Barriers and Armor a lot of the skills and combinations are just unnecessary. It might even be a disadvantage to have "naked" enemies (meaning Health only) - if you play with a Vanguard and people fly away from you all the time for example.
Anyways... back to topic. I think I'll go with the GPS now and maybe I'll play another Adept after that one and pick AR then. I'll probably stick to Heavy Singularity for locking down specific enemies, because most of the time I'm working with Pull anyways. But I know me... tomorrow I'll probably change all that again.
#545
Posté 28 février 2011 - 10:42
I'll admit drones are better single target CC than Singularity, but the best (and coolest) thing about Singularity is it will make all the other biotic powers more powerful. It can trap multiple enemies (or one powerful), but it won't last very long. But it's also a great 'trap' power. You can cast one somewhere strategic and it's only a matter of time before it will disrupt enemy fire, movement or completely. Plus is does reasonable damage over time (Heavy can completely strip a normal goon's protection in one go). I'm also pretty sure the effect-duration timer is reset when enemies break free before the Singularity collapsed - thus when a new target gets in range, it will suffer the full duration again. This can last up to 30-40 s with only one Singularity.
#546
Posté 28 février 2011 - 10:49
Modifié par termokanden, 28 février 2011 - 10:49 .
#547
Posté 28 février 2011 - 10:57
termokanden wrote...
Right that explains it. Usually the drone will always be closest as it gets in melee range. But when you're up close meleeing them as well it gets a bit weird.
I noticed this playing shotgun Engineer. It's best to move in and out, between shots, to distort enemy targeting. Worked nicely with Claymore
BTW: I've uploaded a new Adept video: The Shockwave Adept
#548
Posté 28 février 2011 - 11:14
#549
Posté 28 février 2011 - 11:23
Korjyan wrote...
Meh another one I can't watch. Yes, I tried Ultrasurf, but it's sooooooooo slow it takes like over 1 hour to load a 10 minute clip. Stupid Sony Music Entertainment and UMG. I wonder how their tracks get detected inside such videos so Youtube can block them.
That's bad
#550
Posté 01 mars 2011 - 01:07
Bozorgmehr wrote...
Korjyan wrote...
Meh another one I can't watch. Yes, I tried Ultrasurf, but it's sooooooooo slow it takes like over 1 hour to load a 10 minute clip. Stupid Sony Music Entertainment and UMG. I wonder how their tracks get detected inside such videos so Youtube can block them.
That's badDunno how they do it, but they're damn fast - the moment the upload's completed I've already received a mail to notify the video contains someones music or whatever. Almost all my videos are blocked in Germany only, they must have some pretty tight copyright bull crap.
I heard they use a script that runs while the video is processed that seek for song patterns, if they match it with any know copyright material, they block it...I'll send you a message explaning how you can unblock.





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