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The Power of the Adept


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#651
Sailears

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Waltzingbear wrote...

Pippi Shepard is a very special girl, she does everything upside down. Clumsy girl, she just refuses to act like normal girls at her class; wielding a shotgun, closing up with enemies, running into her own Singularity… oh my, oh my.

Please help the poor gal, she just doesn’t understand.

Look!

Really enjoyed that. Love the music, and the style! :)

Similar to how I play, although I tend to be more of a pull-bot.

Jack, Jacob (and to some extent Samara) are indispensible here.


Edit: What is up with this forum - randomly signs you out... screwed up the post.

Modifié par Curunen, 13 mai 2011 - 09:14 .


#652
The Spamming Troll

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Waltzingbear wrote...

Just so you won't say this only works on krogans, here's one with humans, asari and one big fat yahg.
www.youtube.com/watch

Disclaimer- the effects of what content is shown in the video were not tested on bunnies, kittens or unicorns in any way... yet. I will try it tomorrow and report my results.


your on PC  right? aiming looks alot easier. seems like you can be alot more precise and accurate.  do you have as much success on console?

....never thought about that aspect of making a game for PC and consoles.

#653
jwalker

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Waltzingbear wrote...

Just so you won't say this only works on krogans, here's one with humans, asari and one big fat yahg.
www.youtube.com/watch

Disclaimer- the effects of what content is shown in the video were not tested on bunnies, kittens or unicorns in any way... yet. I will try it tomorrow and report my results.


Very cool :happy:

LotSB is great for CQC.

#654
Sr.Prize

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I'm currently going through my 5th playthrough as an Adept(Femshep: Solider,Vanguard,Infiltrator/MaleShep: Solider). At first I was worried that Adept would be too campy and conservative........boy was I wrong. Adepts completely wreck $h!t up!!! Miri and Jack seems to work perfectly(so far) for my style of play.

Vanguards are my favorite class but Adepts are a close second.

Go Adepts!!!!

#655
Sr.Prize

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Waltzingbear wrote...

Just so you won't say this only works on krogans, here's one with humans, asari and one big fat yahg.
www.youtube.com/watch

Disclaimer- the effects of what content is shown in the video were not tested on bunnies, kittens or unicorns in any way... yet. I will try it tomorrow and report my results.


Nice Vid!

Adepts can get shotguns?

#656
Bozorgmehr

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Adepts get to pick either shotgun, assault rifle or sniper rifle training on the Collector Shep. I recommend shotgun training - you've seen what Waltz's Adept can do with it :)

#657
Bozorgmehr

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Waltzingbear wrote...

Just so you won't say this only works on krogans, here's one with humans, asari and one big fat yahg.
www.youtube.com/watch

Disclaimer- the effects of what content is shown in the video were not tested on bunnies, kittens or unicorns in any way... yet. I will try it tomorrow and report my results.


Nice work! How did the bunnies and kittens react? - added to the OP :)

The Spamming Troll wrote...

my understanding is youve played ME2 alot. your weapon reticle lead every corner for every enemy. i dont think that has alot to do with the adpet so much as you getting bored with ME2.


Yeah, it's always weapons, squadmates, bonus powers, shooting skills etc - never the Adept. And now being bored is added to the list :( ... right.

#658
Sr.Prize

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Bozorgmehr wrote...

Adepts get to pick either shotgun, assault rifle or sniper rifle training on the Collector Shep. I recommend shotgun training - you've seen what Waltz's Adept can do with it :)


lol, I always thought you were restricted to using that weapon only, I didn't know it opens up the whole class. 4 playthroughs and I didn't know that. I iz idiot

#659
elarem

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I want to thank Bozorgmehr for his Adept advice: my one, and probably only, Insanity playthrough of ME2 was as an Adept - Level 60 import, Nemesis, with 1 point in Stasis, and using the GPS (I love that weapon, found it useful as an Engineer).

Although I do enjoy using the Viper, so maybe I'll have to try that out with warp ammo as a bonus - darnit - that means yet another playthrough - but hey any excuse! Although trying to wean myself off of Stasis is going to be difficult.

And thanks to everyone who has posted helpful tips and videos. I may not play that aggressively or use those tactics but I am always impressed and even encouraged to try something new.

Modifié par elarem, 14 mai 2011 - 07:43 .


#660
dreman9999

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My ultimate Adept Insanity stats are:

Heavy warp
Heavy Throw
Heavy singularity
level 3 pull
Nemisis
Level 1 Shockwave
Level 2 Stasis

With Sniper rifle mastery.

I live and breath on 3 powers.....(Order is scaled to importance.)

Heavy throw(Stuns target, drains defence every attack, coolsdown fast and coolsdown before target recovers from being stunned, incredibuly spamable aka I don't shoot much because I'm using throw, curvible and if curved right can throw eneimies of the feild wit out pull.)
Heavy Singularity(holds targets, explodible,great trap for tight spots, fast cooldown)
Stasis(Hold dangerous eneimies or any thing that gets though, it's a great save power, and it weakens eneimies.

Also, you can target enemies aka curve powers by scoping eneimes with the sniper rifle.

#661
dreman9999

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Sr.Prize wrote...

Bozorgmehr wrote...

Adepts get to pick either shotgun, assault rifle or sniper rifle training on the Collector Shep. I recommend shotgun training - you've seen what Waltz's Adept can do with it :)


lol, I always thought you were restricted to using that weapon only, I didn't know it opens up the whole class. 4 playthroughs and I didn't know that. I iz idiot

I say sniper rifle.

#662
Bozorgmehr

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elarem wrote...

I want to thank Bozorgmehr for his Adept advice: my one, and probably only, Insanity playthrough of ME2 was as an Adept - Level 60 import, Nemesis, with 1 point in Stasis, and using the GPS (I love that weapon, found it useful as an Engineer).

Although I do enjoy using the Viper, so maybe I'll have to try that out with warp ammo as a bonus - darnit - that means yet another playthrough - but hey any excuse! Although trying to wean myself off of Stasis is going to be difficult.

And thanks to everyone who has posted helpful tips and videos. I may not play that aggressively or use those tactics but I am always impressed and even encouraged to try something new.


You're most welcome :)

The Adept is a very flexible class and well worth playing multiple times with different (bonus) powers and -weapons. Playing aggressively is great with all classes, and although it might look hard at first, it's really easy once you get the hang of it. Never let anything stop you form trying new (crazy) stuff - you'll be amazed what you can do if you really want to!

dreman9999 wrote...

I say sniper rifle.


I don't like sniper-zoom when I'm using powers behind cover, but they are great weapons for long range combat. Assault riffles are the most versatile weapons, they perform well at all ranges. Shotguns are devastating up close, but not very effective beyond short-medium range.

It's best to try em all :D

#663
dbndzb

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I'm doing an insanity adept right now, and I've got to say, I think people's complaints about biotics not working through protection is baseless. Sure, I can't heave a person off the map if they have a shield, or pull them to my squadmates, but I can sure lock them down with singularity effectively. However, I'm also using a locust... I'm thinking it might be way over-powered. I don't have much trouble with anything, and I'm only level 12.

#664
Samurai_Wahoo

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Yeah, I am another one those guys that have trouble with the complaints with biotics. Maybe it is my style, but I always have people ragdolling in a Singularity pull.

Unload a magazine with the Tempest, advance to cover while giving the enemy a bullet bath, Singularity, Throw them or a Squad Warp, rinse and repeat. Enemies become projectiles constantly.

#665
IMNWME

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I wouldn't mind if physics-based powers, like Shockwave and Throw, worked through protections as long as they didn't have an AoE. Pull shouldn't work, for obvious reasons, but there's no reason Throw and Shockwave shouldn't. Enemies would still get up with full protections and health, it would just act as a short disable.  As it is, if an enemy is in health, and the choice is between Pull and Throw, I would never use Throw other than for aesthetic reasons.

Modifié par IMNWME, 16 mai 2011 - 03:15 .


#666
goofyomnivore

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Didn't they tweet something about biotics being able to "pull" a shield off an enemy. Wonder if they meant an actual shield or the little blue bar.

#667
Sailears

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^Don't know, but it will be interesting.

I'd like heavy pull (or whatever way the more focused version of pull works) to have more than just a duration boost, so it actually has a use in close range.

#668
Bozorgmehr

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I've used Heavy Pull for a while, but I never really noticed any increase in duration. I've had many enemies who fell down after only ~5 seconds (instead of the suposed ~10 seconds). I dunno if this is a bug, but I won't be using the Heavy version anymore :(

The ability to Pull multiple enemies is great, the option to keep em airborne a little longer is nice - but it must work to make it - a crappy but - viable alternative.

#669
Sailears

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^Yeah pull in general is a bit fussy, whatever the rank/evolution, which doesn't help distinguish between especially heavy and field.

So it's not really that great if it is only noticable (pulling arbitrary number from my head) 60% of the time.
Add to that the very particular instances where I felt it had any use - long range, narrower area of play = a real turn off.
Plus during my testing of this, I switched to using the viper to take advantage of it, and I generally am not keen on the viper which doesn't help either.


Pull field is far superior in close/medium range, and because of the unreliability is not noticably different at long range.

What I'd like from heavy pull is the ability to bypass a certain amount of defence (the way the current mechanics work). If the way it works is different in ME3, then simply something that feels like it is a more focused and powerful single target attack.

Coupled with the new "heavy melee" attacks will be great fun - like in Jack's cutscene on purgatory where she lifts that guard and knocks him out!
:wizard:

#670
Ahglock

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Curunen wrote...



Coupled with the new "heavy melee" attacks will be great fun - like in Jack's cutscene on purgatory where she lifts that guard and knocks him out!
:wizard:


I really hate what I am hearing about the heavy melee attacks, they better have a cooldown of like 3 minutes.  Sorry OSOK just because you are in melee is just effing stupid.  Melee was overpowered in both ME1 and Me2 and now it sounds like they plan on making it even more overpowered.  I really hope we got bad intel on this.  

#671
termokanden

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Agreed. No OSOKing with melee unless it's under very special circumstances (like a stealth kill maybe).

I think I am mostly annoyed with it because of how it works in CoD though. Swing a knife randomly near someone (even if you clearly do not hit them) and they drop dead immediately.

I don't think anyone with a knife facing someone with a shotgun should have a chance.

#672
Locutus_of_BORG

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^+1 Hated MW2 b/c of the idiotic god-knife.

#673
Bozorgmehr

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Yeah, melee is cool, but no OSOK ing please. What's the point of shotguns, or worse, getting close to the enemy to get the most out of your weapons if you can simply knock them cold with melee? Hell, what's the point in giving Vanguards a weapon at all - having 'Claymore' fists suffices :(

#674
Bozorgmehr

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Curunen wrote...

What I'd like from heavy pull is the ability to bypass a certain amount of defence (the way the current mechanics work). If the way it works is different in ME3, then simply something that feels like it is a more focused and powerful single target attack.


I'm afraid that version of Pull would render Singularity almost obsolete - not something I think would be a good idea. Heavy Pull should be upgraded though, it's not worth it in ME2. A better balance between radius and duration would be enough I think. Currently you can chose between a 9 seconds 3 m radius AoE and a single target 12 seconds version. That's not much of a choice, especially when duration is random regardless.

Pull Field (3 m radius); duration 6 seconds or Heavy Pull (single target); duration 12 seconds

Hard choice imo, CC ing one enemy up to 12 seconds is awesome considering Pull's cooldown - you can have 3-4 enemies up in the air indefinitely!
:D

#675
Alamar2078

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In ME2 terms I wouldn't mind seeing an extra strong stagger or possibly a knockdown against an armored target. I still wouldn't like to see Pull/Throw do much vs. shields or barriers though.