Dave666 wrote...
MELTOR13 wrote...
The CC and group-killing abilities of an Adept are pretty much unmatched (Engineer might match them at CC, Sentinel might match them at group-killing). If you think an Infiltrator can OSOK three mooks before an Adept could Overload->Pull->Warp the whole group, you are delirious. Teammates Overload/Pull, Adept warps, goodbye group. That takes about 3 seconds. It takes an Infiltrator 3 seconds to reload the Widow twice.
I understand what you're saying but we both know that its very situational at best. If you can get enemies grouped close enough together to be caught in a warp explosion (which will usually just strip the protections of his friends and throw them apart), then well done, you've managed to kill one enemy. You now need to use another pull on the two that survived (while hoping that they're still close enough to both get caught in a Pull's radius) and now you need to throw another warp for another explosion to finish them off.
You tell me, in that time could an Infiltrator have gotten three head stots?
I think he is saying overload on the gorup, all 3 have defenses stripped, next pull, then warp bomb and all 3 die. It works sometimes, other times 1 or 2 of the 3 survive.
But I think it is a bit weird of an argument in the first place. As an combat class you can clear a level faster, even if in some situations you can clear a single group on the level faster as an adept. Though I am not sure speed runs are what matters the most in balance, there are other factors.





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