The Power of the Adept
#751
Posté 21 mai 2011 - 09:01
And using Throw on already flying Cerberus jet-pack troops would be quite awesome as well.
#752
Posté 21 mai 2011 - 11:59
#753
Posté 22 mai 2011 - 01:52
Ahglock wrote...
Locutus_of_BORG wrote...
This should have been from GI or one of Hudson's tweets. In particular, it was in reference to melee / ballistic shielded enemies and how their defense could be overcome by shooting or using biotics on certain parts of their gear/body.Dave666 wrote...
Locutus_of_BORG wrote...
Actually, by all official accounts, Adepts will apparently be literally ripping pieces off enemies using pull.
Ooooo! Source? Or is it speculation? *Prays. Please let it have a reliable source!*
To me it sounded more like physical shields like the shodow broker had could be torn for the ahnds of those who had them. In other words some people have mobile cover, the adept might be able to remove it. Nice I guess but slow motion shooting handles cover issues just as well, I suspect engineer's will have a way to handle this etc. so all it really means is adepts wont get extra hosed by mobile cover.
Woop de ****ing doo Adepts get to drag a further hinderance out of an enemies hands. We are sooo blessed, I mean its not like a soldier could bring along a squadmate with pull to achieve the same thing...Oh!... Wait!...They can! So why the **** should anyone play the nerfed Soldier again? Welcomed to Mass Effect 3 the shooters ****ing paradise!
Bioware, continue on this path and you lose my money. You've only been benefiting from it for twelve ****ing years so its up to you, Do you want a loyal following or not? If its all about the next big buck then just tell me and I'll give my money to another company. It makes no difference to me, I just save money. I see Bioware on a game's case and walk on by. What the **** happened to Bioware the epitome of RPG's? Now its Bioware the makers of shooters with half decent stories. Great for ****ing shooter fans, they've been after shooters with decent stories for years and Mass Effect 2 certainly delivered for them. Well done you. You've ****ed up one of the few RPG suppliers that we have. God knows the world needs more shooters 'cause everyone and his ****ing dog wants a shooter game.
Yes I'm drunk and if a Mod wants to ban me then woop de ****ing do. All you're doing is insuring that I get Mass Effect 3 fourth hand and that I never buy another Bioware game again. There are plenty of companies out there and my money is not guarenteed at all. The choice is yours.
#754
Posté 22 mai 2011 - 01:58
#755
Posté 22 mai 2011 - 02:12
mcsupersport wrote...
Has anyone else noted an increase in the enemies ignoring biotics since Arrival came out?? I am running another Adept through on insanity and it seems a couple of times each map and sometimes even a couple of times each battle, the enemy just glows and otherwise ignores biotics. This is especially annoying when fighting husks and to see them run through a singularity with half health and glow only to come on and beat you up and knock you out of cover just in time for a Scion Shockwave.
I just finished my Adept playthrough, and yes I was experiencing the same. Didn't cause me much trouble though, it didn't happen too often. Also I didn't know this was new since this was my first adept.
But I think warpbombs still work on them, a bit strange.
Modifié par NackterGolfer, 22 mai 2011 - 02:12 .
#756
Posté 22 mai 2011 - 02:35
Dave666 wrote...
Ahglock wrote...
Locutus_of_BORG wrote...
This should have been from GI or one of Hudson's tweets. In particular, it was in reference to melee / ballistic shielded enemies and how their defense could be overcome by shooting or using biotics on certain parts of their gear/body.Dave666 wrote...
Locutus_of_BORG wrote...
Actually, by all official accounts, Adepts will apparently be literally ripping pieces off enemies using pull.
Ooooo! Source? Or is it speculation? *Prays. Please let it have a reliable source!*
To me it sounded more like physical shields like the shodow broker had could be torn for the ahnds of those who had them. In other words some people have mobile cover, the adept might be able to remove it. Nice I guess but slow motion shooting handles cover issues just as well, I suspect engineer's will have a way to handle this etc. so all it really means is adepts wont get extra hosed by mobile cover.
Woop de ****ing doo Adepts get to drag a further hinderance out of an enemies hands. We are sooo blessed, I mean its not like a soldier could bring along a squadmate with pull to achieve the same thing...Oh!... Wait!...They can! So why the **** should anyone play the nerfed Soldier again? Welcomed to Mass Effect 3 the shooters ****ing paradise!
Bioware, continue on this path and you lose my money. You've only been benefiting from it for twelve ****ing years so its up to you, Do you want a loyal following or not? If its all about the next big buck then just tell me and I'll give my money to another company. It makes no difference to me, I just save money. I see Bioware on a game's case and walk on by. What the **** happened to Bioware the epitome of RPG's? Now its Bioware the makers of shooters with half decent stories. Great for ****ing shooter fans, they've been after shooters with decent stories for years and Mass Effect 2 certainly delivered for them. Well done you. You've ****ed up one of the few RPG suppliers that we have. God knows the world needs more shooters 'cause everyone and his ****ing dog wants a shooter game.
Yes I'm drunk and if a Mod wants to ban me then woop de ****ing do. All you're doing is insuring that I get Mass Effect 3 fourth hand and that I never buy another Bioware game again. There are plenty of companies out there and my money is not guarenteed at all. The choice is yours.
my ****ing hero!
#757
Posté 22 mai 2011 - 02:41
NackterGolfer wrote...
mcsupersport wrote...
Has anyone else noted an increase in the enemies ignoring biotics since Arrival came out?? I am running another Adept through on insanity and it seems a couple of times each map and sometimes even a couple of times each battle, the enemy just glows and otherwise ignores biotics. This is especially annoying when fighting husks and to see them run through a singularity with half health and glow only to come on and beat you up and knock you out of cover just in time for a Scion Shockwave.
I just finished my Adept playthrough, and yes I was experiencing the same. Didn't cause me much trouble though, it didn't happen too often. Also I didn't know this was new since this was my first adept.
But I think warpbombs still work on them, a bit strange.
It did happen occasionally nothing real regular, that I remember that is. But this time it seems to be happening a whole bunch, and even got to warp bomb a husk this game, lol. It used to happen to me the most when you use throw or singularity on a mook who was either getting up or previously effected by biotics such as being thrown out of a singularity. This game though, it seems to be happening randomly on different enemies without prior conditions. I just don't know if I am hitting an unlucky streak or if something has changed since the dlc.
#758
Posté 22 mai 2011 - 02:58
mcsupersport wrote...
^ Good reason to not post drunk.
To use an in game quotation. "True Enough"
The sentiment however remains the same. I have bought Biowares games for twelve years now. That is not an inconsequential amount of time. (God I'm a wierd drunk, how the hell can I type inconsquential?)
I come to Bioware for RPG games and since I'm ever so slightly tipsy I'll be honest and say that ME:2 was far too much of a shooter for my liking, Yes, ME:1 had its moments where there was shooting, but, (and this is purely a feel thing and difficult to quantify) it never fealt like a shooter. In ME:1 it merely fealt (to me) that combat was a means to an end. In many cases you could talk your way out of a situation. No violence involved at all. ME:2 to me fealt more of a 'violence is all that matters'. Can anyone name me a single instance in ME:2 where it was possible to talk your way out of a situation and avoid violence? I certainly can't think of one. Every single time conversation inevitably lead to a shoot out. Every single time. That is not a hallmark of an RPG, thats a hallmark of a shooter.
Now I understand that many people who like shooter games are crying out for a half decent story also, but (and I realize that this may perhaps sound a bit elitist) why should a company renowned for RPG's and good stories shift focus so much? There are really not that many companies out there that make RPG's and there are a million and one companies that make shooters. Bioware are never going to be the number one in shooters without some serious compromises, but they already held quite a high spot when it came to RPG's. They were renowned for them. You could litterally see the name Bioware on a box and have some idea of what to expect. You knew that you wouldn't be disappointed.
I really do pray that ME:3 will be a more 'back to the roots' kind of game, but from everything I've read so far, it honestly sounds more shooter with super powers. I would absolutely love to be wrong and if when ME:3 comes out and that happens then I will be full of praise, but after everything I've heard about DA2 (I've never played it, but I have a few friends with very similar tastes to me and they completely slated it). I know that it was a different team, no question, but a company like Bioware cannot get away with that. Bioware either means something, or it doesn't. You attach your name to something and accept the criticism (if its warranted) and praise (if its deserved). You cannot claim that it was by a different team if it flops. Thats just hanging people who don't deserve it out to dry. They either represent Bioware or they don't.
(P.s. Yup, I'm still drunk, though gawd knows how I can type all this).
P.p.s Sorry Boz for semi hijacking this thread. Feel free to ignore these posts and simply continue the conversations.
*Edit* One too many o's in amount. That said its amazing how gramatically correct I can be whilst drunk.
Modifié par Dave666, 22 mai 2011 - 03:36 .
#759
Posté 22 mai 2011 - 04:33
mcsupersport wrote...
NackterGolfer wrote...
mcsupersport wrote...
Has anyone else noted an increase in the enemies ignoring biotics since Arrival came out?? I am running another Adept through on insanity and it seems a couple of times each map and sometimes even a couple of times each battle, the enemy just glows and otherwise ignores biotics. This is especially annoying when fighting husks and to see them run through a singularity with half health and glow only to come on and beat you up and knock you out of cover just in time for a Scion Shockwave.
I just finished my Adept playthrough, and yes I was experiencing the same. Didn't cause me much trouble though, it didn't happen too often. Also I didn't know this was new since this was my first adept.
But I think warpbombs still work on them, a bit strange.
It did happen occasionally nothing real regular, that I remember that is. But this time it seems to be happening a whole bunch, and even got to warp bomb a husk this game, lol. It used to happen to me the most when you use throw or singularity on a mook who was either getting up or previously effected by biotics such as being thrown out of a singularity. This game though, it seems to be happening randomly on different enemies without prior conditions. I just don't know if I am hitting an unlucky streak or if something has changed since the dlc.
I don't think it's just biotics. Off the top of my head, combat drone and flashbang have also been more glitchy since I've installed Arrival. I don't know if Arrival actually changed something, or it's because Arrival is a solo mission and you're being pushed to the limits of your skills, and after playing it, you now notice these glitches more in the game.
#760
Posté 22 mai 2011 - 09:20
Tony Gunslinger wrote...
mcsupersport wrote...
NackterGolfer wrote...
mcsupersport wrote...
Has anyone else noted an increase in the enemies ignoring biotics since Arrival came out?? I am running another Adept through on insanity and it seems a couple of times each map and sometimes even a couple of times each battle, the enemy just glows and otherwise ignores biotics. This is especially annoying when fighting husks and to see them run through a singularity with half health and glow only to come on and beat you up and knock you out of cover just in time for a Scion Shockwave.
I just finished my Adept playthrough, and yes I was experiencing the same. Didn't cause me much trouble though, it didn't happen too often. Also I didn't know this was new since this was my first adept.
But I think warpbombs still work on them, a bit strange.
It did happen occasionally nothing real regular, that I remember that is. But this time it seems to be happening a whole bunch, and even got to warp bomb a husk this game, lol. It used to happen to me the most when you use throw or singularity on a mook who was either getting up or previously effected by biotics such as being thrown out of a singularity. This game though, it seems to be happening randomly on different enemies without prior conditions. I just don't know if I am hitting an unlucky streak or if something has changed since the dlc.
I don't think it's just biotics. Off the top of my head, combat drone and flashbang have also been more glitchy since I've installed Arrival. I don't know if Arrival actually changed something, or it's because Arrival is a solo mission and you're being pushed to the limits of your skills, and after playing it, you now notice these glitches more in the game.
I've noticed the same myself. A lot of glitches in the vanilla game since installing Arrival. Powers are really glitchy at times, primarily biotics, but tech abilities also as Tony pointed out. (Gawd I'm getting too old for these hangovers).
#761
Posté 22 mai 2011 - 10:25
@ Dave; Shooting has nothing to do with Role-Playing. I'm currently playing the Witcher 2, which is the best rpg I've played in a very long time - absolutely brilliant. Combat is very similar to ME2; Geralt has to target enemy and can use RMB and LMB for sword attacks (powerful blow / weak blow); he can block and/or dodge attacks himself (cover system); Geralt can hotkey magic attacks to knock down, stun etc. enemies; he can place traps and throw grenades; and drink potions (buffs) to make him stronger, more durable, faster etc.
Swords are the Witcher's main weapons (like guns in ME); but his other skills will improve his combat capabilities in all sorts of ways, and player is free to pick skills that match his/her playstyle. The Witcher 2 is a hack-and-slash game with rpg elements; ME is a shooter with rpg elements. I agree ME2 doesn't have many different ways to 'build' your character (much better than ME1 though) and this is something BW knows about and tries to improve in ME3.
There is nothing wrong with combining a shooter with a rpg; it's not really different from a 'fantasy' rpg. If you don't like shooting, I don't think ME is a game you're going to like a lot - just like people who can't stand 'fantasy' won't enjoy the Witcher or DA for that matter. Hacking-and-Slashing or shooting is required to get you through - assisted by special abilities to give you an edge in combat.
I'll stop now, before you're headache gets severe
#762
Posté 22 mai 2011 - 10:52
If it helps my head is bloomin' killin' me.
I think that part of the reason why I want the Adept to be more about Biotics and less about guns is because it could potentially be a viable alternative for those of us who like the fantasy aspect. Lets face it, Biotics are simply Space Magic, just with cleverly thought out explanations. I'll admit it, I'm really not a fan of shooters, I've tried a few and they're just not really my cup of tea (How English do I sound there? lol). When I first played ME:1 I honestly didn't feel like I was playing a shooter, yes, I know that in part it technically is, but it didn't feel like it. Thats a difficult thing to quantify, a feeling you get from a game.
I'm playing the game to finish the story, as much as I might **** and moan sometimes I am quite impressed with this Universe that Bioware have created and its one hell of an escape from reality at times.
As I said I would honestly prefer it if Adepts were far more about Biotics than guns, there are plenty of other classes who's primary focus is guns, let those of us who are not so interested in that aspect have an alternative. Sure I could play on Casual, but I do like a challenge now and then, even if its just from a video game.
Have a look at what I tried to say before I had my silly little rant, I'm quite happy with the explanation I gave, it kinda sums up what I was getting at I think.
Modifié par Dave666, 22 mai 2011 - 11:03 .
#763
Posté 22 mai 2011 - 02:42
Dave666 wrote...
Not really my cup of tea (How English do I sound there? lol).
*Ahem
For me and maybe a few other players when it came to the Adept class, both ME1 and ME2's (and on Insanity) Adept were designed with biotics in order to have fun playing around with different powers and really messing with the physics of the game. I've never seen the Adept (or the Engineer) as all about raw killing power, Warp Bombs can really decimate enemies but other squadmates, Vanguards and Sentinels can also play a part in setting them up and you're left with using the other powers.
I think this time last year I would've counted Throw and Shockwave as the weakest and most useless powers in the game were it not for some of the Adept vids posted by Boz and even though Insanity does 'limit' the Adept the most in ME2 I've found myself surprised that even being forced to compromise with defenses that it's still quite fun to play when using squadmate powers in tandem with your own.
Anyway for ME3 I'm sure BioWare have took consideration from the feedback from the Adept on Insanity, my only fear is that they make it too 'awesome' and overpowered in comparison to other classes even on the hardest difficulties.
That's my rant over.
#764
Posté 22 mai 2011 - 03:13
Dave666 wrote...
As I said I would honestly prefer it if Adepts were far more about Biotics than guns, there are plenty of other classes who's primary focus is guns, let those of us who are not so interested in that aspect have an alternative. Sure I could play on Casual, but I do like a challenge now and then, even if its just from a video game.
I think Bioware have only got themselves to blame, to be honest. The current Adept doesn't play particularly different to how the ME1 Adept played, particularly if you played an Adept with an extra weapon. Bioware then made such an issue out of defeating opponents 'by only using their biotic powers' that you can't help but feel the issues people have had with the Adept have been inevitable.
Still, the current Adept now plays virtually the same as my fave Vanguard w/ Singularity from ME1, so I'm not that fussed about it
#765
Posté 22 mai 2011 - 06:06
Bozorgmehr wrote...
@ Dave; Shooting has nothing to do with Role-Playing. I'm currently playing the Witcher 2, which is the best rpg I've played in a very long time - absolutely brilliant. Combat is very similar to ME2; Geralt has to target enemy and can use RMB and LMB for sword attacks (powerful blow / weak blow); he can block and/or dodge attacks himself (cover system); Geralt can hotkey magic attacks to knock down, stun etc. enemies; he can place traps and throw grenades; and drink potions (buffs) to make him stronger, more durable, faster etc.
Just got started on that and LA Noire. They are competing for my attention, but so far LA Noire seems to be winning. TW2 looks brilliant, but some details are keeping me from really liking it so far. Control issues (for example, I had to go into a config file to invert Y-aim...), crashing, poor performance, ridiculous DLC download system that doesn't really work. I think with maybe a patch and a bit of time to accept the control scheme ("block" doesn't seems as responsive as it should, LMB is used for looting, combat, climbing so too much basically), I might really like this game. LA Noire however is also awesome and so far I have had zero issues with it.
But I should not be hijacking the thread. I can agree that a game is not less of an RPG just because its combat system revolves around guns and shooting. ME2 is definitely a computer RPG in my book.
Modifié par termokanden, 22 mai 2011 - 06:09 .
#766
Posté 22 mai 2011 - 06:51
#767
Posté 22 mai 2011 - 07:45
#768
Posté 26 mai 2011 - 03:55
#769
Posté 26 mai 2011 - 06:07
The Spamming Troll wrote...
can somebody get drunk and post about adepts again in here er something!
Don't look at me bud. I've used up my quota for the week.
#770
Guest_iOnlySignIn_*
Posté 26 mai 2011 - 12:00
Guest_iOnlySignIn_*
Same here. Just finished the Husk artifact N7 mission with a Neural Shock Infiltrator. Got a bunch of red health bar Husks running around glowing with the Neural Shock effect. :-) Had to Shock them again.Tony Gunslinger wrote...
I don't think it's just biotics. Off the top of my head, combat drone and flashbang have also been more glitchy since I've installed Arrival. I don't know if Arrival actually changed something, or it's because Arrival is a solo mission and you're being pushed to the limits of your skills, and after playing it, you now notice these glitches more in the game.mcsupersport wrote...
It did happen occasionally nothing real regular, that I remember that is. But this time it seems to be happening a whole bunch, and even got to warp bomb a husk this game, lol. It used to happen to me the most when you use throw or singularity on a mook who was either getting up or previously effected by biotics such as being thrown out of a singularity. This game though, it seems to be happening randomly on different enemies without prior conditions. I just don't know if I am hitting an unlucky streak or if something has changed since the dlc.NackterGolfer wrote...
mcsupersport wrote...
Has anyone else noted an increase in the enemies ignoring biotics since Arrival came out?? I am running another Adept through on insanity and it seems a couple of times each map and sometimes even a couple of times each battle, the enemy just glows and otherwise ignores biotics. This is especially annoying when fighting husks and to see them run through a singularity with half health and glow only to come on and beat you up and knock you out of cover just in time for a Scion Shockwave.
I just finished my Adept playthrough, and yes I was experiencing the same. Didn't cause me much trouble though, it didn't happen too often. Also I didn't know this was new since this was my first adept.
But I think warpbombs still work on them, a bit strange.
Modifié par iOnlySignIn, 26 mai 2011 - 12:01 .
#771
Posté 29 mai 2011 - 02:59
I have the same fear; that BioWare will over compensate. I hope it works out, but no matter what I'm sure BioWare will adjust Adepts for ME3 in a positive way.Sparroww wrote...
Anyway for ME3 I'm sure BioWare have took consideration from the feedback from the Adept on Insanity, my only fear is that they make it too 'awesome' and overpowered in comparison to other classes even on the hardest difficulties.
#772
Posté 29 mai 2011 - 07:03
Lord Exar wrote...
I have the same fear; that BioWare will over compensate. I hope it works out, but no matter what I'm sure BioWare will adjust Adepts for ME3 in a positive way.Sparroww wrote...
Anyway for ME3 I'm sure BioWare have took consideration from the feedback from the Adept on Insanity, my only fear is that they make it too 'awesome' and overpowered in comparison to other classes even on the hardest difficulties.
I'm not that worried - they'd have to a heck of a lot of overcompensation to make Adepts more overpowered than soldiers, for example
#773
Posté 29 mai 2011 - 07:11
And there are no powerful classes, since all classes have been nerfed from their Mass Effect 1 counterparts. Striped of passives, except for their class passive. No damage boosts or MAJOR health or shield benefits. If you want to a God or powerful, play ME2 on casual. That's what separates ME1, even when you were godlike, it was only limited, because on insanity it was like ME2, almost.
#774
Posté 29 mai 2011 - 07:12
BW would be better off spending time on making the Soldier a little more interesting than a ARush-spamming-slowmo-shooting-machine-of-death
#775
Posté 29 mai 2011 - 07:29
Bozorgmehr wrote...
I don't think anyone can proclaim, with a straight face, that the ME2 Adept is somewhat underpowered on the default settings (Normal). We already know there will be no more silly restrictions on weapons in ME3 so Adept won't be lacking in firepower like they do in ME2 (pre DCS). Tweaking Singularity a little, adding Stasis to the Adept's default power layout is enough to get them on par with Soldiers - even on Insanity.
BW would be better off spending time on making the Soldier a little more interesting than a ARush-spamming-slowmo-shooting-machine-of-death
Agree 200%.
Been playing my Shotgun Adept. Wish I could have Stasis and Barrier. Would allow me to play much much more aggressive.
edit; Also since we heard of ME3 allowing us to cherry pick our weapons -- has anyone been playing Claymore Adept? Oh man I'm having a blast with mine.
Modifié par strive, 29 mai 2011 - 07:30 .





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