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The Power of the Adept


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#801
kstarler

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Casey Hudson mentions using Pull to "rip shields" in this video here. Could be interesting.

Modifié par kstarler, 06 juin 2011 - 11:15 .


#802
Bozorgmehr

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NICKjnp wrote...

We saw Shepard throw out singularity (or some biotic power) in this trailer


Yeah, but we knew there would be biotic powers in ME3, I'd like to know a bit more about how they'll work exactly. The devs have confirmed biotic powers will be more effective in ME3 - question is how? The Elites in the demo had shields, so it looks like the defense-system makes a return - but how it affects (biotic) powers remains a mystery.

kstarler wrote...

Casey Hudson mentions using Pull to "rip shields" in this video here. Could be interesting.


Yeah, but I'm not sure what Casey meant. I guess he's talking about Pulling away that Guardian's shield but I don't see why that would be useful. That Guardian didn't have a shield-bar to block biotic powers, so why Pull his shield if you can Pull the guy plus shield?

Could be useful on Insanity (when enemies have shields) though, I also like the idea to Pull the dude operating the "manned" YMIR out of his cabin - that would be a lot of fun ;)

I really hope BW will give more info about powers, their evolutions, leveling, gear, weapon-mods, etc. The only new stuff I've seen so far are grenades, cover-mechanics, and melee attacks.

#803
Kronner

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Bozorgmehr wrote...

NICKjnp wrote...

We saw Shepard throw out singularity (or some biotic power) in this trailer


Yeah, but we knew there would be biotic powers in ME3, I'd like to know a bit more about how they'll work exactly. The devs have confirmed biotic powers will be more effective in ME3 - question is how? The Elites in the demo had shields, so it looks like the defense-system makes a return - but how it affects (biotic) powers remains a mystery.

kstarler wrote...

Casey Hudson mentions using Pull to "rip shields" in this video here. Could be interesting.


Yeah, but I'm not sure what Casey meant. I guess he's talking about Pulling away that Guardian's shield but I don't see why that would be useful. That Guardian didn't have a shield-bar to block biotic powers, so why Pull his shield if you can Pull the guy plus shield?

Could be useful on Insanity (when enemies have shields) though, I also like the idea to Pull the dude operating the "manned" YMIR out of his cabin - that would be a lot of fun ;)

I really hope BW will give more info about powers, their evolutions, leveling, gear, weapon-mods, etc. The only new stuff I've seen so far are grenades, cover-mechanics, and melee attacks.


Also, I do realize it's live demo gameplay, but still, it hasn't shown any cool gameplay features. It was very boring pew-pew - cutscene - run - roll - pew - cutscene video. Some tech/biotic powers in action, preferably on something other than ridiculously easy Super Casual level would be most welcome. They said they would make the game more challenging, in a good way - so why not demonstrate that by showing some nice tactical attack on a badass enemy squad?

Modifié par Kronner, 07 juin 2011 - 10:13 .


#804
Bozorgmehr

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Yeah, I haven't seen any "improved" enemies with their new tactics and teamwork - only a bunch of morons waiting to be shot. I would love footage like the 6 ME2 gameplay videos; those got me excited at the time. Watching Vanguards use Charge, Adept casting biotics, Engineers having fun with Drones (or will they be turrets in ME3?) and AI Hacking, Sentinel's Tech Armor etc. Watching a Soldier use weapons is not very interesting in terms of gameplay at least.

I hope those "large scale" battles, Casey Hudson mentioned, are not like those "shoot the Reaper roller coaster ride". Large areas with lots of (flanking and flying) enemies and lots of freedom (where to go and how to fight) are what I'd hoped for - I only counted 2-3 enemies at a time; that's pathetic.

#805
Aynien

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Bozorgmehr wrote...

Yeah, I haven't seen any "improved" enemies with their new tactics and teamwork - only a bunch of morons waiting to be shot. I would love footage like the 6 ME2 gameplay videos; those got me excited at the time. Watching Vanguards use Charge, Adept casting biotics, Engineers having fun with Drones (or will they be turrets in ME3?) and AI Hacking, Sentinel's Tech Armor etc. Watching a Soldier use weapons is not very interesting in terms of gameplay at least.

I hope those "large scale" battles, Casey Hudson mentioned, are not like those "shoot the Reaper roller coaster ride". Large areas with lots of (flanking and flying) enemies and lots of freedom (where to go and how to fight) are what I'd hoped for - I only counted 2-3 enemies at a time; that's pathetic.


IMO, we won't be able to see any of the "improvements" on the game on the E3, even if people go try the game on their booth, they won't be able to set the game to a more difficult level than average. I think they did so, so they(BW) can cater the casual people with a "welcoming experience". But maybe I'm wrong, and one of the others 2 demos avaliable on their booth may have a more tatical combat oriented experience, but they didn't showed it yet, so we have to wait for the game presentation later today.

For the large scale battle showed on the Cerberus Base, well, I kinda understand the lack of cerberus operatives in there, as normandy had just made an air strike on the base, so some of the enemies may have being killed by it. Also, I think the focus was the "battle" against that reaper, and correct me if I'm wrong(as it been ages since I played on lower settings) but the number of enemies we face on casual are fewer than on hardcore/insanity, right?

Modifié par Aynien, 07 juin 2011 - 12:42 .


#806
Bozorgmehr

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Do you know anything about these demos? Can they be played with only the Soldier class or are the others available too? I'm really interested in the Adept and Vanguard classes.

I played Veteran on my first playthrough - only Insanity after that. But I recall both settings throw the same number of enemies at you. It would be cool if the number would go up when increasing difficulty though. There can never be enough enemies to butcher ;)

#807
Aynien

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Bozorgmehr wrote...

Do you know anything about these demos? Can they be played with only the Soldier class or are the others available too? I'm really interested in the Adept and Vanguard classes.

I played Veteran on my first playthrough - only Insanity after that. But I recall both settings throw the same number of enemies at you. It would be cool if the number would go up when increasing difficulty though. There can never be enough enemies to butcher ;)


I don't know much, the only info I got was that from an article on someone trying the Sur'Kesh demo(that one used on the Kinect demo) and saying it was one of 4 demos avaliable to play, we know another one, wich is the Cerberus Base holding the Reaper. So I think they will cast one of the 2 left on today's conference(If we are lucky, both :wub:).

#808
Locutus_of_BORG

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^Gametrailers.com hasn't said anything about any demos today.. Could these possibly be exclusive to IGN (which has an ME segment today)?


Also, by improved AI, they might just mean a more polished version of what we got in Arrival (IDK, I've noticed my ME2 AI seems a little more decisive than before the DLC, but I digress)... If that's so, given Shep & co's newfound speed an agility, well, I don't think that AI really stands a chance.

Modifié par Locutus_of_BORG, 07 juin 2011 - 02:28 .


#809
Alamar2078

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I tend to agree with Locutus. Unless the AI targets are super tough, have much more speed / agility, have uber weapons, etc. I don't see how they can compete with Shep's enhanced mobility.

#810
kstarler

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I'm not a game designer, and I've never programmed any AI routines. However, is it possible that the levels are still being designed, so all the sub-routines aren't in place yet? Also, if the idea is to feature key new additions to combat, such as yanking a guy over a wall from behind and stabbing them in the face, it is possible that the levels we're seeing were programmed specifically to show off new combat additions, and do not represent a finalized product.

My hope is that we're only seeing a semi-finished product, and there will be a lot of polish added, not to mention some new and/or improved biotic abilities.

#811
Locutus_of_BORG

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Alamar2078 wrote...

I tend to agree with Locutus. Unless the AI targets are super tough, have much more speed / agility, have uber weapons, etc. I don't see how they can compete with Shep's enhanced mobility.

I'm not complaining though, at least not until we get a better sense of what playing the game will be like.


kstarler wrote...

I'm not a game designer, and I've never programmed any AI routines. However, is it possible that the levels are still being designed, so all the sub-routines aren't in place yet? Also, if the idea is to feature key new additions to combat, such as yanking a guy over a wall from behind and stabbing them in the face, it is possible that the levels we're seeing were programmed specifically to show off new combat additions, and do not represent a finalized product.

My hope is that we're only seeing a semi-finished product, and there will be a lot of polish added, not to mention some new and/or improved biotic abilities.

Possible, but my impression was that the basic AI was supposed to be adaptive, so you'd think that'd be evident in the demos. Besides, they've had a playable version of ME3 since before Arrival, which itself was supposed to showcase a bit of ME3's new gameplay direction.

In all fairness though, Mattock + ARush + Casual is not the best show of advanced gameplay. Hopefully they will show something more conclusive later today.

Modifié par Locutus_of_BORG, 07 juin 2011 - 04:30 .


#812
Bozorgmehr

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kstarler wrote...

My hope is that we're only seeing a semi-finished product, and there will be a lot of polish added, not to mention some new and/or improved biotic abilities.


Indeed, I also haven't heard or saw anything about the 'new' power each class gets, the Soldier in the demo only uses ARush and CS - or maybe the melee attack is this 'new' power? I hope not ...

I'm also a bit disappointed with the level design, I haven't spotted any interactive environments Shep can use to harass the enemy. Let's hope there will be more in store the coming days and definitely when the final product will be released next year. It can't be bad since it looks a lot like ME2 - which is among my favorite games of all times - but I had hopes for a bit more cool stuff.

#813
Alamar2078

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kstarler wrote...

I'm not a game designer, and I've never programmed any AI routines. However, is it possible that the levels are still being designed, so all the sub-routines aren't in place yet? Also, if the idea is to feature key new additions to combat, such as yanking a guy over a wall from behind and stabbing them in the face, it is possible that the levels we're seeing were programmed specifically to show off new combat additions, and do not represent a finalized product.

My hope is that we're only seeing a semi-finished product, and there will be a lot of polish added, not to mention some new and/or improved biotic abilities.


IMHO [as someone who was a developer in another life] is that your ideas are LIKELY true -- at least to a degree.

I honestly believe if BW is given the proper amount of time that we will see a lot more polish, lots of map & level specific scripting, etc.   Basically I think we'll see a MUCH better Arrival in terms of how the AI reacts, pressure it puts on you, etc.

Modifié par Alamar2078, 07 juin 2011 - 05:02 .


#814
Alamar2078

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Bozorgmehr wrote...

<I hope I snipped properly>

I'm also a bit disappointed with the level design, I haven't spotted any interactive environments Shep can use to harass the enemy. Let's hope there will be more in store the coming days and definitely when the final product will be released next year. It can't be bad since it looks a lot like ME2 - which is among my favorite games of all times - but I had hopes for a bit more cool stuff.


I wasn't looking for that yesterday but you're right ... I didn't notice anything about the environment that was interactive in the level I was hoping for.  I was hoping that maps & environmental interactivity could add a lot to gameplay.

As others have said until we have a game in hand we won't really know the "feel" of what's going on.

#815
Locutus_of_BORG

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Locutus_of_BORG wrote...

In all fairness though, Mattock + ARush + Casual is not the best show of advanced gameplay. Hopefully they will show something more conclusive later today.

Boo. Nothing new today at all - except that they aparently forgot to design Elcor husks.

#816
Aynien

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So we ended with 3 demos(Earth, Sur'Kesh and Cerberus Base) and one gameplay trailer that you can't see much of the combat, all featuring soldier and on casual setting. I really hoped to see some biotic or tech on one of demos, but "I take what I get", right? So let's hope they release those 6 videos showcasting the classes again and soon.

Modifié par Aynien, 08 juin 2011 - 12:12 .


#817
Guest_iOnlySignIn_*

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In the hope of learning more secrets of the Adept from Bozorgmehr, I made a simple statistical analysis of his iconic Banzai Biotics video.

I counted the number of times each and every Biotic power is used, by both Asari Shepard and squadmates. Here's the numbers I ended up with:

Singularity (Shepard, Liara): 22

Pull (Shepard, Jack, Samara): 40

Throw (Shepard): 30

Warp (Shepard, Miranda, Liara) 38

Shockwave (Jack): 4

Stasis (Shepard, Liara): 25

Dominate (Shepard): 8

Barrier (Shepard): 1

Reave (Samara): 24

A few observations:

(1) Asari Shepard uses Singularity mostly to lock up single high profile enemies (Harbinger). She never uses it as a trap for multiple enemies due to her aggressive, always advancing style. She also uses it only at medium to short range, due to the power's slow drifting nature. At longer ranges she prefers Stasis.

(2) By far her most used combo is Pull => Throw, an often overlooked but very powerful and efficient combo. If you only count the powers used by Shepard, Throw is her most used power, followed not too far by Stasis.

(3) Very surprisingly, she uses Warp more for defense-stripping, stagger, and straight up Health damage than Warp Explosions. Warp Explosions are only used in narrow indoor environments (Heavy Warp 5m explosion radius) and against Collectors (vulnerability). Throw is usually preferred over Warp.

(4) She uses Stasis pretty much like Singularity, except she's a lot less picky on the target selection. She uses it extensively on normal mooks as well as Scions/YMIRs. While its cooldown is nominally longer than Singularity, the instant cast nature allows this power to be used more often against more varied targets.

(5) Asari Shepard refrains from using Reave herself, but Samara is likely her favorite squadmate. Samara brings a relentless storm of Reave spam wherever she goes with Asari Shepard.

Modifié par iOnlySignIn, 10 juin 2011 - 04:18 .


#818
Senior Cinco

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I recently started an Adept. From the looks of things, Ole Boz has the Adept down pretty good. I have got some interesting info from here. Kudos... Good job

#819
Bozorgmehr

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Wow, a statistical analysis - cheers iOnlySignIn :) It does show the potential of Pull and Throw, powers which are often considered 'gimped' above Veteran.

Of course Asari Shep favors her own species above all other squadmates; she's always pissed whenever other 'lesser' creatures speak to her as if she was a human :D

@ Senior Cinco; Thanks, and more Biotic power to you!

#820
NICKjnp

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My favorite power, which is almost always over looked and called useless, is shockwave (lvl 3).

#821
XavierVN

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did anyone realize that liara didn't have warp in the ME3 demo?

she had singularity, stasis, throw, biotic training and lift orb. But no warp, i hope this doesn't mean we can no longer do warp explosions. It looks as if they are trying to nerf biotics even more

Modifié par XavierVN, 11 juin 2011 - 06:05 .


#822
Bozorgmehr

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I'm confident Bioware is not gonna remove Warp (explosion), that wouldn't make sense.

Liara is a biotic controller, her powers should be about CC - not direct damage (like Warp). I think her powers look really nice and it's a bit pointless to have squadmates with access to Pull/Sing and Warp when they're not able to detonate their own (pulled/Sing ed) target b/c of the global CD system. Balance is likely involved also; Liara is the best squadmate in ME2 - one of the reasons she's only available during the LotSB mission I guess, she makes all others look like fools - must be an Asari thing :)

#823
NICKjnp

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Don't worry....Kaidan will likely have warp and throw.

#824
Bozorgmehr

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Yeah, you're probably right. Kaidan is a Sentinel and is likely equipped with both Warp and Overload to handle all defenses (I doubt he gets Reave). A squadie with Warp, Throw, Overload and Cryo Blast? would be great. Mirande 2.0 :)

#825
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I wouldn't be surprised if warp explosions became adept only.