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The Power of the Adept


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#101
Godeskian

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The reason I ask is I'm doing my space crazies playthrough, in which my psychotic adept shepard, psychotic adept jack, and psychotic adept month are the sole survivors, and the only characters I use. Guess I need to invest in warp ammo

#102
Bozorgmehr

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Godeskian wrote...

Fair enough. I take it as a reasonably new to adept person, that shielded/armored enemies are best dealt with with guns since warp doesn't exactly strip the stuff away. Or is there a better adept way? Help a newbie out?


The reason I ask is I'm doing my space
crazies playthrough, in which my psychotic adept shepard, psychotic
adept jack, and psychotic adept month are the sole survivors, and the
only characters I use. Guess I need to invest in warp ammo


Lazuli already posted some good advice and I too use squadpowers to strip defenses most of the time. There are other options however, like warp explosions, very effective against all defenses. Basic tactics are to use Singularity on a group of enemies, strip defenses of one using guns (or powers), the moment target is caught in the Singularity warp 'm - and boom all nearby enemies just lost their defenses.

The Arc Projector is awesome against shielded enemies; and if you have the weapon DLC try the Geth Plasma Shotgun, the best one shot defense stripper no matter the range (Jack can use it too).

Jack and Morinth are excellent and fun company for an Adept though your squad won't have powers to deal with enemy shields. No problem, just pick the Energy Drain bonus power. It will boost Shep's shield increasing survivability and it strips enemy shields too. Both Jack and Morinth can use Pull, so a good strategy is to use Shep's ED to strip shields followed by Jack/Morinth's Pull. Enemies will be floating in midair long enough to use Shep's Throw or Warp to finish them.

Just make sure you take the right squadies, weapons and your own (bonus) powers depending on the mission. If you have something to deal with defenses, another for CC and something to deliver the killing blow you're set.

#103
Bozorgmehr

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Updated the OP (an extensive guide will follow shortly)

Added new Adept video: Mass Effect 2 - Banzai Biotics :ph34r:

I used all four worthwhile bonus powers (Stasis, Barrier, Energy Drain and Dominate) engaging a wide variety of enemies (including Krogan, a YMIR, Geth, Scions, Collectors and more). Stasis has become my favorite bonus power for the Adept offering so much CC; things become very easy yet remain fun.

Hope you guys like it ;)

#104
Sailears

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^Fantastic, that's your best video yet!

#105
Guest_m14567_*

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Curunen wrote...

^Fantastic, that's your best video yet!


Agreed, it is very cool. Nice work!

#106
The Spamming Troll

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Bozorgmehr wrote...

Updated the OP (an extensive guide will follow shortly)

Added new Adept video: Mass Effect 2 - Banzai Biotics :ph34r:

I used all four worthwhile bonus powers (Stasis, Barrier, Energy Drain and Dominate) engaging a wide variety of enemies (including Krogan, a YMIR, Geth, Scions, Collectors and more). Stasis has become my favorite bonus power for the Adept offering so much CC; things become very easy yet remain fun.

Hope you guys like it ;)



boner.

too bad the experience you have in those videos is only available to people who mod their game.the regular adept can do NOTHING like the one youve made.

that video is the exact reason why bioware NEEDS to make variety in class builds.

by the way i love not seeing a heavy weapon on your characters back.

i really gotta mod my stupid game asap!

Modifié par The Spamming Troll, 21 octobre 2010 - 03:47 .


#107
Bozorgmehr

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Thanks for your replies! Glad to hear you like it :)

The Spamming Troll wrote...

too bad the experience you have in those videos is only available to people who mod their game.the regular adept can do NOTHING like the one youve made.

that video is the exact reason why bioware NEEDS to make variety in class builds.

by the way i love not seeing a heavy weapon on your characters back.

i really gotta mod my stupid game asap!


The only thing I modded (away) are Heavy Weapons. Everything in the vid is done using a regular Adept (with different bonus weapons and powers). You can view the builds I used at the end of the video. This isn't recorded during one playthrough however, I used different saves and I planned ahead (what squadmates I would use, what powers do Shep and squadies need etc. I wanted Samara and Jack at my side during the CS mission, so I needed to unlock both bonus powers (Reave and Warp Ammo) before triggering the CS mission for example).

You can do the same with your Adept, no modding or updates needed ;)

#108
Ryzaki

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Where is the mod to have Adept's powers work on shielded/armored enemies?

#109
Kronner

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Bozorgmehr wrote...

Updated the OP (an extensive guide will follow shortly)

Added new Adept video: Mass Effect 2 - Banzai Biotics :ph34r:

I used all four worthwhile bonus powers (Stasis, Barrier, Energy Drain and Dominate) engaging a wide variety of enemies (including Krogan, a YMIR, Geth, Scions, Collectors and more). Stasis has become my favorite bonus power for the Adept offering so much CC; things become very easy yet remain fun.

Hope you guys like it ;)



Awesome video! :wizard:

#110
Bozorgmehr

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Ryzaki wrote...

Where is the mod to have Adept's powers work on shielded/armored enemies?


I don't know such a mod exists but I wouldn't use it anyway. If you don't like defenses play Veteran, Adepts can deal with shielded enemies easily enough. There might be something in the coalesced.ini file, might be worth a closer look.

@ Kronner; Thanks man. I'm totally in love with Stasis, just one point is enough (best even). Timed right you can disable multiple enemies combined with Singularity and squad powers, opening new ways to clear levels.

I'm not sure to thank Bioware for releasing this new (bonus) power after 6 months or curse them for not implementing is in the original game. Would have given the Adept class an edge (they should remove the 'fall of death' though)

#111
cruc1al

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Ryzaki wrote...

Where is the mod to have Adept's powers work on shielded/armored enemies?


change bShieldsBlockPowers=true to false in coalesced.ini

Modifié par cruc1al, 21 octobre 2010 - 07:13 .


#112
MrDizazta

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I have a question about Singalarity. After watching some videos on Adepts and reading on wiki, i have come to the conclusion that Singalarity does infact damage shields? is this true?

#113
JaegerBane

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cruc1al wrote...

Ryzaki wrote...

Where is the mod to have Adept's powers work on shielded/armored enemies?


change bShieldsBlockPowers=true to false in coalesced.ini


I might try that.

#114
cruc1al

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JaegerBane wrote...

I might try that.


Tbh it breaks the game. You might be able to balance it by increasing SquadPowerCooldownMultiplier and fiddling around with the health values.

Modifié par cruc1al, 21 octobre 2010 - 07:31 .


#115
Bozorgmehr

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MrDizaztar wrote...

I have a question about Singalarity. After watching some videos on Adepts and reading on wiki, i have come to the conclusion that Singalarity does infact damage shields? is this true?


Singularity drains everything (shields, barriers, armor and health) over time. A fully upgrade Heavy Singularity can strip defenses of normal enemies in one go. Best used supported by guns and/or (squadmate)defense-stripping powers, finish with Warp.

cruc1al wrote...

JaegerBane wrote...

I might try that.


Tbh
it breaks the game. You might be able to balance it by increasing SquadPowerCooldownMultiplier and fiddling around with the health values.


Maybe removing all weapons helps balance things a little. Use biotic combos to kill enemies (Pull-Throw; Singularity-Shockwave etc) - might be fun.

Modifié par Bozorgmehr, 21 octobre 2010 - 07:47 .


#116
The Spamming Troll

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Bozorgmehr wrote...

Thanks for your replies! Glad to hear you like it :)

The Spamming Troll wrote...

too bad the experience you have in those videos is only available to people who mod their game.the regular adept can do NOTHING like the one youve made.

that video is the exact reason why bioware NEEDS to make variety in class builds.

by the way i love not seeing a heavy weapon on your characters back.

i really gotta mod my stupid game asap!


The only thing I modded (away) are Heavy Weapons. Everything in the vid is done using a regular Adept (with different bonus weapons and powers). You can view the builds I used at the end of the video. This isn't recorded during one playthrough however, I used different saves and I planned ahead (what squadmates I would use, what powers do Shep and squadies need etc. I wanted Samara and Jack at my side during the CS mission, so I needed to unlock both bonus powers (Reave and Warp Ammo) before triggering the CS mission for example).

You can do the same with your Adept, no modding or updates needed ;)


well thats a bit deceiving of what the adept can do then isnt it? you cant combine a few differnet characters and say this is what one adept can do. having the shotty and the AR your not really playing an un modded adept.

"planning ahead" means nothing to me. if youve played ME2 enough times to know exactly what squadmates or bonus powers to respec with then whats the point? your gaming in ME2 is far beyond the average gaming experience becasue you CAN plan ahead becasue youve played ME2 37 times. bioware isnt tgrying to make the game harder for people like you, altleast i hope not.

Modifié par The Spamming Troll, 21 octobre 2010 - 11:35 .


#117
sinosleep

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Let's not pretend that being prepared for battles ahead of time of some kind of rocket science. If you have the ability to listen to the people you talk to pre-mission on hub worlds or the ability to read planet descriptions pre-mission on side missions it becomes blatantly obvious what kind of enemies you will be facing and as such what squadmates to bring. You don't need a single playthrough to use either of those methods of pre-mission recon.

#118
Ryzaki

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Eh. I don't mind the game being utterly broken. My aim is so terrible I run around in god mode most of the time.

#119
The Spamming Troll

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sinosleep wrote...

Let's not pretend that being prepared for battles ahead of time of some kind of rocket science. If you have the ability to listen to the people you talk to pre-mission on hub worlds or the ability to read planet descriptions pre-mission on side missions it becomes blatantly obvious what kind of enemies you will be facing and as such what squadmates to bring. You don't need a single playthrough to use either of those methods of pre-mission recon.


lets not pretend everyone reads the text next to the planet their about to land on. i would even assume the majority of ME2 players dont do much respeccing at all.

#120
sinosleep

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Of course, you have some ridiculous counter to each and every thing people bring up to counter your points. If people are too stupid to see the text that comes up IMMEDIATELY after finding an anomaly that's on them. It doesn't in any way shape or form change the fact that if you bother to pay any kind of attention at all you don't need to have any previous experience with the game in order to get pre-mission recon.

As far as respeccing goes, I don't do much respeccing at all and I've played the crap out of this game, which is why I didn't bring it up.

Modifié par sinosleep, 22 octobre 2010 - 02:12 .


#121
ashwind

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Bozorgmehr wrote...

Updated the OP (an extensive guide will follow shortly)

Added new Adept video: Mass Effect 2 - Banzai Biotics :ph34r:

I used all four worthwhile bonus powers (Stasis, Barrier, Energy Drain and Dominate) engaging a wide variety of enemies (including Krogan, a YMIR, Geth, Scions, Collectors and more). Stasis has become my favorite bonus power for the Adept offering so much CC; things become very easy yet remain fun.

Hope you guys like it ;)

Great vid :wizard:

Question: Does Singularity always stop Harbinger from attacking? From the vid, I saw Harby standing there doing nothing most of the time after getting hit by Singularity.

#122
The Spamming Troll

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sinosleep wrote...

Of course, you have some ridiculous counter to each and every thing people bring up to counter your points. If people are too stupid to see the text that comes up IMMEDIATELY after finding an anomaly that's on them. It doesn't in any way shape or form change the fact that if you bother to pay any kind of attention at all you don't need to have any previous experience with the game in order to get pre-mission recon.

As far as respeccing goes, I don't do much respeccing at all and I've played the crap out of this game, which is why I didn't bring it up.


so any opinion thats the opposite of yours is rediculous?

you barely have enough squadmates to choose the appropriate ones anyways, unless your pretty far into the game. most of the time your probably just totting along miranda and squadmate B. or your taking squadmates that are simply just the ones you like.

i just dont base what the adept can do on my choice of squadmates. even if you do.

#123
Ahglock

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I don't necessarily see anything that makes the adept look better than I previously thought. Quite frankly if you are good enough you could play this game on insanity as an adept without ever using your powers. What I mainly saw was a guy who was really good at the game, very little of the success seemed to be because he was an adept.

#124
Kronner

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The Spamming Troll wrote...

well thats a bit deceiving of what the adept can do then isnt it? you cant combine a few differnet characters and say this is what one adept can do. having the shotty and the AR your not really playing an un modded adept.

"planning ahead" means nothing to me. if youve played ME2 enough times to know exactly what squadmates or bonus powers to respec with then whats the point? your gaming in ME2 is far beyond the average gaming experience becasue you CAN plan ahead becasue youve played ME2 37 times. bioware isnt tgrying to make the game harder for people like you, altleast i hope not.


LOL
He has several Adepts, not one with AR AND Shotgun.

You can do what he does in the video with either Assault Rilfe OR Shotgun Adept. Both work. Boz included them both in the video to add more variety. Planning ahead means he knew what fights would go in the vid and what weapons or abilities are gonna be used. So your argument fails.again.

Modifié par Kronner, 22 octobre 2010 - 07:05 .


#125
sinosleep

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The Spamming Troll wrote...

so any opinion thats the opposite of yours is rediculous?

you barely have enough squadmates to choose the appropriate ones anyways, unless your pretty far into the game. most of the time your probably just totting along miranda and squadmate B. or your taking squadmates that are simply just the ones you like.

i just dont base what the adept can do on my choice of squadmates. even if you do.


It's not ridiculous because you disagree with me, it's ridiculous because it flies in the face of what anyone with any kind of common sense would do. In a video game if after you do something you get a box of text, people tend to read it since it kinda tends to be relevant. You always look for the tiniest reasons to disagree with people regardless of how silly they are.