The Spamming Troll wrote...
well thats a bit deceiving of what the adept can do then isnt it? you cant combine a few differnet characters and say this is what one adept can do. having the shotty and the AR your not really playing an un modded adept.
There are Vanguard videos where people use Claymore; there are others with a Scimitar/Viper setup. Both are (unmodded) Vanguards who happen to have made a different choice on the Collector Ship. I used SGs and ARs because I like both and your weapon selection changes gameplay. My aim here was to demonstrate that Adepts can handle different weapon types and to do so required different saves (Adepts can't have both weapons).
"planning ahead" means nothing to me. if youve played ME2 enough times to know exactly what squadmates or bonus powers to respec with then whats the point? your gaming in ME2 is far beyond the average gaming experience becasue you CAN plan ahead becasue youve played ME2 37 times. bioware isnt tgrying to make the game harder for people like you, altleast i hope not.
Sinosleep already explained "planning ahead" doesn't require you to be a MIT graduate. All it takes is a little common sense. For example, the first time I played Overload I didn't know what to expect, but a human-VI designed to be part-Geth ... I smell synthetics here - powers that work on shields and synthetics will come in handy thus bringing squadmates with Overload, AI Hacking, Disruptor Ammo etc is probably a smart move.
I don't think I completed ME2 37 times, but half a dozen Adept playthroughs for sure. I don't see the point here; it's unwise to play ME2 on Insanity first time around. I believe that almost everybody, playing Insanity, has at least completed ME2 once thus have some idea what and who to expect on certain missions. Zaaed and Tali are of little use on Collector Missions, but they rock against Geth.
you barely have enough squadmates to choose the appropriate ones anyways, unless your pretty far into the game. most of the time your probably just totting along miranda and squadmate B. or your taking squadmates that are simply just the ones you like.
i just dont base what the adept can do on my choice of squadmates. even if you do.
You start with Miranda (who can strip any defense) and Jacob (squad Incendiary Ammo and Pull); together they can setup warp explosions - an excellent combination. The Ceberus crew at Shep's side reduces the need to spent skill points on powers they already bring to the battlefield. Instead Shepard can focus on powers they don't have such as Singularity, Throw and a bonus power - this way you can use more powerful versions of Singularity, Throw and bonus power while ignoring powers like Warp and Pull. Although this might weaken Shepard alone, it will be a strong squad. Strong enough to complete ME2 (only lacking on Geth missions)
Planning ahead is about squad setup only - if you like the Pull-Throw combo you'll need squadies with Pull (or two; I like having Jack and Samara with me for some fast Pull-Throw combos like on the Dantius Towers' Bridge). Do you like an occasional warp explosion? Take Miranda or Thane. There are many different combinations that work well. Just look at the team in its totality instead of a number of individuals - that really helps.
Modifié par Bozorgmehr, 22 octobre 2010 - 10:22 .