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The Power of the Adept


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#126
SirValeq

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The Spamming Troll wrote...
so any opinion thats the opposite of yours is rediculous?

you barely have enough squadmates to choose the appropriate ones anyways, unless your pretty far into the game. most of the time your probably just totting along miranda and squadmate B. or your taking squadmates that are simply just the ones you like.

i just dont base what the adept can do on my choice of squadmates. even if you do.


So... you think Pacman is too difficult and badly designed, because before each level there wasn't a huge text on the screen saying "eat the yellow dots, avoid the coloured ghost-shapes, use your keyboard to move, don't take your eyes off the screen, don't fall asleep while playing; if you're unable to comply this game is not for you"?

ME2 has different difficulty levels for a reason.
Other than that, if someone decides to play any class on Insanity from the start, do you honesly think they're stupid enough, even if they don't read texts or don't listen to in-game avatars, not to restart a mission with proper squadmates when they feel they're dying too much on it?
If they do neither, that is don't pay attention to in-game info and don't learn from their mistakes, then mate, they're such (a rather small) group of players that the designers don't care much about them. If they come to Bioware door shouting that the game is too difficult, the only response they'll get is "lower your difficulty setting". End of argument. That's what difficulty settings are for.

#127
Bozorgmehr

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The Spamming Troll wrote...

well thats a bit deceiving of what the adept can do then isnt it? you cant combine a few differnet characters and say this is what one adept can do. having the shotty and the AR your not really playing an un modded adept.


There are Vanguard videos where people use Claymore; there are others with a Scimitar/Viper setup. Both are (unmodded) Vanguards who happen to have made a different choice on the Collector Ship. I used SGs and ARs because I like both and your weapon selection changes gameplay. My aim here was to demonstrate that Adepts can handle different weapon types and to do so required different saves (Adepts can't have both weapons).

"planning ahead" means nothing to me. if youve played ME2 enough times to know exactly what squadmates or bonus powers to respec with then whats the point? your gaming in ME2 is far beyond the average gaming experience becasue you CAN plan ahead becasue youve played ME2 37 times. bioware isnt tgrying to make the game harder for people like you, altleast i hope not.


Sinosleep already explained "planning ahead" doesn't require you to be a MIT graduate. All it takes is a little common sense. For example, the first time I played Overload I didn't know what to expect, but a human-VI designed to be part-Geth ... I smell synthetics here - powers that work on shields and synthetics will come in handy thus bringing squadmates with Overload, AI Hacking, Disruptor Ammo etc is probably a smart move.

I don't think I completed ME2 37 times, but half a dozen Adept playthroughs for sure. I don't see the point here; it's unwise to play ME2 on Insanity first time around. I believe that almost everybody, playing Insanity, has at least completed ME2 once thus have some idea what and who to expect on certain missions. Zaaed and Tali are of little use on Collector Missions, but they rock against Geth.

you barely have enough squadmates to choose the appropriate ones anyways, unless your pretty far into the game. most of the time your probably just totting along miranda and squadmate B. or your taking squadmates that are simply just the ones you like.

i just dont base what the adept can do on my choice of squadmates. even if you do.


You start with Miranda (who can strip any defense) and Jacob (squad Incendiary Ammo and Pull); together they can setup warp explosions - an excellent combination. The Ceberus crew at Shep's side reduces the need to spent skill points on powers they already bring to the battlefield. Instead Shepard can focus on powers they don't have such as Singularity, Throw and a bonus power - this way you can use more powerful versions of Singularity, Throw and bonus power while ignoring powers like Warp and Pull. Although this might weaken Shepard alone, it will be a strong squad. Strong enough to complete ME2 (only lacking on Geth missions)

Planning ahead is about squad setup only - if you like the Pull-Throw combo you'll need squadies with Pull (or two; I like having Jack and Samara with me for some fast Pull-Throw combos like on the Dantius Towers' Bridge). Do you like an occasional warp explosion? Take Miranda or Thane. There are many different combinations that  work well. Just look at the team in its totality instead of a number of individuals - that really helps.

Modifié par Bozorgmehr, 22 octobre 2010 - 10:22 .


#128
Bozorgmehr

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ashwind wrote...
Great vid :wizard:

Question: Does Singularity always stop Harbinger from attacking? From the vid, I saw Harby standing there doing nothing most of the time after getting hit by Singularity.


Thanks and yes, Singularity will disable Harbinger. Trapped in a Singularity he cannot move and attack. Singularity will keep Harbinger at bay for a long time though it isn't 100% reliable, sometimes the target breaks free, but most of the time one Singularity can remove harbinger from the fight for 7-9 seconds. Long enough to kill most of his goons and Harby if you're fast. If not, just use another Singularity when the first one disolves ;)

#129
Bozorgmehr

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Ahglock wrote...

I don't necessarily see anything that makes the adept look better than I previously thought. Quite frankly if you are good enough you could play this game on insanity as an adept without ever using your powers. What I mainly saw was a guy who was really good at the game, very little of the success seemed to be because he was an adept.


Mass Effect 2 is a shooter and yes it can be played without ever using powers no matter which class you play. Powers add some flavor and Adepts can use multiple CC powers for aid. Needed? No, Fun? Yes. Plus different powers allow different playstyles. Most things I do in my videos can only be done with an Adept, other classes can be equally effective but have to fight in a different way. 

Without biotics I can't fight Collectors like I did for example. Stasis one, Warp-Pull (squad powers) another and trapping Harbinger in a Singularity makes things a lot easier. Same when playing Soldier; AR allows to shoot very accurately, provides massive damage bonus, reduces the amount of damage Shep takes and looks cool too. Is AR needed? No. Is it fun using AR? Hell yes.

The videos just show biotic powers can be very effective and fun even on Insanity (where all enemies have protection). Some people still argue defenses ruin biotics, all I try to do is show them a way to bypass defenses so Adepts still look like the biotic warriors they're supposed to be;)

#130
JaegerBane

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cruc1al wrote...

JaegerBane wrote...

I might try that.


Tbh it breaks the game. You might be able to balance it by increasing SquadPowerCooldownMultiplier and fiddling around with the health values.


Yeah, I did it and it made the gameplay feel a bit dry - felt like I went from playing Half Life to playing Serious Sam (JUST BLAST EVERYTHING!!!111oneone). I've set it back to what it was.

#131
JaegerBane

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Bozorgmehr wrote...

Updated the OP (an extensive guide will follow shortly)

Added new Adept video: Mass Effect 2 - Banzai Biotics :ph34r:

I used all four worthwhile bonus powers (Stasis, Barrier, Energy Drain and Dominate) engaging a wide variety of enemies (including Krogan, a YMIR, Geth, Scions, Collectors and more). Stasis has become my favorite bonus power for the Adept offering so much CC; things become very easy yet remain fun.

Hope you guys like it ;)



Cracking vid, bozorg. I'm still not sold on Stasis being a good choice below Hardcore and I kinda wish they'd made it a bit more distinct from stuff like Singularity, but you made it look like it was being put to a good use.

I particularly liked the random levitating collector around the 11:00 mark.... :P

I'm sticking with Barrier. Playing on normal, it becomes hilarious.... :P

Modifié par JaegerBane, 22 octobre 2010 - 01:05 .


#132
JaegerBane

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The Spamming Troll wrote...
so any opinion thats the opposite of yours is rediculous?

you barely have enough squadmates to choose the appropriate ones anyways, unless your pretty far into the game. most of the time your probably just totting along miranda and squadmate B. or your taking squadmates that are simply just the ones you like.

i just dont base what the adept can do on my choice of squadmates. even if you do.


I gotta disagree with this, Spamming. How fast you pick up squadmates is up to you, and IIRC the only non-class power you don't get access to in the game from your squaddies is Cryo Ammo (which I wouldn't use even if I could access it, as it tends to b0rk my warp bombs).

On Normal it doesn't even matter who you take most of the time - I ended up testing out my combat adept on Haestrom and solo'd it without breaking a sweat. Just use your Arc Projector if you need to get rid of shields. It packs more overall punch than overload ever will. Everything else is meat for the Adept.

Modifié par JaegerBane, 22 octobre 2010 - 01:10 .


#133
Bozorgmehr

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JaegerBane wrote...

Bozorgmehr wrote...

Updated the OP (an extensive guide will follow shortly)

Added new Adept video: Mass Effect 2 - Banzai Biotics :ph34r:

I used all four worthwhile bonus powers (Stasis, Barrier, Energy Drain and Dominate) engaging a wide variety of enemies (including Krogan, a YMIR, Geth, Scions, Collectors and more). Stasis has become my favorite bonus power for the Adept offering so much CC; things become very easy yet remain fun.

Hope you guys like it ;)



Cracking vid, bozorg. I'm still not sold on Stasis being a good choice below Hardcore and I kinda wish they'd made it a bit more distinct from stuff like Singularity, but you made it look like it was being put to a good use.

I particularly liked the random levitating collector around the 11:00 mark.... :P

I'm sticking with Barrier. Playing on normal, it becomes hilarious.... :P


Thanks Jaeger :)

Stasis is great. it has become my favorite bonus power for an Adept. It's a perfect match: Instant CC (I use Stasis on the first enemy in sight - you don't have to worry about that guy for a while and level 1 Stasis is sufficient). Add Singularity (I use it the moment it becomes available on another enemy). While I'm waiting on (Stasis') cooldown I use squadmates' powers on a third enemy (strip defenses + Pull them). This will disable 3 enemies (including elites) within a couple of seconds. Enemies can hardly touch you.

Stasis looks cool too and it's a biotic power. Barrier is great, but a Stasis Adept doesn't need extra protection since there are hardly enemies around who can hurt you. Definitely worth a try! Haven't tried it on Normal, but Stasis is one of the very few biotic powers that doesn't lose some of its potential when all enemies start using shields and the like. It makes Insanity much easier and more interesting. Adepts can use 2 awesome powers no matter the opposition and by the time you've used Stasis and Singularity, enemies should have lost protection. Switch to the usual powers and clean up.

Banzai :P

#134
kstarler

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I know I'm probably late to the game on this one, but I just realized on my last Vanguard play through that when you press the squad position buttons while the cross hairs are on the enemy, it will use one of their powers on the target. Is this useful at all, or should I stick to using numbered hot keys to tell my squadies what to do? I ask because, based on this thread, I am planning to make my next run through as an in your face adept (or die a lot trying), and I'm wondering if I need to specifically tell Miranda to warp pulled targets, or if I can just press the auto-power button and she'll use it correctly. What do you do, Bozorgmehr?

#135
Kronner

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She (and every other squadmate) will use the best available power (Overload against shields, Warp against armor and barrier). Can be handy at times.

#136
Bozorgmehr

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Squad buttons are very useful for Adepts. I use 5 hotkeys for Shep's powers and if you've hotkeyed medkits too, that only leaves 2 slots for squadmates' powers. It's like Kronner said; using squad buttons on enemy will force squadmates to use powers. Remember they'll only use powers that are not labeled red in the HUD. I usually hotkey critical powers; Miranda and Samara (loyal) provide 6 powers, I hotkey Pull and Warp only. This is a combo I want to use without issues. Using squad buttons will still make Miranda strip shields and Samara will use Reave against armor and barriers, so far so good.



Things can get somewhat problematic with squadmates who can use multiple powers. Samara for example will use Reave, Pull or Throw on unprotected enemies. To be sure she uses Pull to setup warp explosions you'll need to hotkey her Pull. Miranda will use Slam or Warp against unprotected enemies. Sometimes you're better of with Slam (to disable a dangerous enemy fast; she will warp-detonates ragdolled enemies most of the time though).



It can be really frustrating seeing Miranda waste Warp on a Pyro where Overload would be best (use hotkeys or HUD to make sure she Overloads those guys). Red-labeles powers cannot be used with squad buttons. A well timed Concussive Shot can stop Scion attacks for example, but squadies will not fire a CS against armor - hotkey is needed.



Squad buttons are best used for defense stripping purposes; with only one option available squadies will always use the right power.

#137
The Spamming Troll

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Kronner wrote...

The Spamming Troll wrote...

well thats a bit deceiving of what the adept can do then isnt it? you cant combine a few differnet characters and say this is what one adept can do. having the shotty and the AR your not really playing an un modded adept.

"planning ahead" means nothing to me. if youve played ME2 enough times to know exactly what squadmates or bonus powers to respec with then whats the point? your gaming in ME2 is far beyond the average gaming experience becasue you CAN plan ahead becasue youve played ME2 37 times. bioware isnt tgrying to make the game harder for people like you, altleast i hope not.


LOL
He has several Adepts, not one with AR AND Shotgun.

You can do what he does in the video with either Assault Rilfe OR Shotgun Adept. Both work. Boz included them both in the video to add more variety. Planning ahead means he knew what fights would go in the vid and what weapons or abilities are gonna be used. So your argument fails.again.


im glad i put a smile to your face, friendo.

i didnt take notes on his video. i saw a title labeled "blah blah adept" and assumed he was using one adept, not several.  thats like making a video showing charge, cloak and AR and saying "hey look what my my character can do." its deceiving is all.

sinosleep wrote...

The Spamming Troll wrote...

so any opinion thats the opposite of yours is rediculous?

you
barely have enough squadmates to choose the appropriate ones anyways,
unless your pretty far into the game. most of the time your probably
just totting along miranda and squadmate B. or your taking squadmates
that are simply just the ones you like.

i just dont base what the adept can do on my choice of squadmates. even if you do.


It's
not ridiculous because you disagree with me, it's ridiculous because it
flies in the face of what anyone with any kind of common sense would
do. In a video game if after you do something you get a box of text,
people tend to read it since it kinda tends to be relevant. You always
look for the tiniest reasons to disagree with people regardless of how
silly they are.


you assume every ME2 player is as equally knowledgable as you are at being shepard. ive never read the mission compllete screens, ive never read the text next to planets, ive never read the codex, but ive played the absolute **** out of ME1 and ME2. thinking that every ME player is as capable as you are is really far fetched and that goes from having the DLCs to recruiting morinth.

iLikeBWgames wrote...

The Spamming Troll wrote...
so any opinion thats the opposite of yours is rediculous?

you
barely have enough squadmates to choose the appropriate ones anyways,
unless your pretty far into the game. most of the time your probably
just totting along miranda and squadmate B. or your taking squadmates
that are simply just the ones you like.

i just dont base what the adept can do on my choice of squadmates. even if you do.


So...
you think Pacman is too difficult and badly designed, because before
each level there wasn't a huge text on the screen saying "eat the yellow
dots, avoid the coloured ghost-shapes, use your keyboard to move, don't
take your eyes off the screen, don't fall asleep while playing; if
you're unable to comply this game is not for you"?

ME2 has different difficulty levels for a reason.
Other
than that, if someone decides to play any class on Insanity from the
start, do you honesly think they're stupid enough, even if they don't
read texts or don't listen to in-game avatars, not to restart a mission
with proper squadmates when they feel they're dying too much on it?
If
they do neither, that is don't pay attention to in-game info and don't
learn from their mistakes, then mate, they're such (a rather small)
group of players that the designers don't care much about them. If they
come to Bioware door shouting that the game is too difficult, the only
response they'll get is "lower your difficulty setting". End of
argument. That's what difficulty settings are for.


im lost on what your point is. your comparing pacman to Mass effect. i thought id just point that out to you.

JaegerBane wrote...

The Spamming Troll wrote...
so any opinion thats the opposite of yours is rediculous?

you
barely have enough squadmates to choose the appropriate ones anyways,
unless your pretty far into the game. most of the time your probably
just totting along miranda and squadmate B. or your taking squadmates
that are simply just the ones you like.

i just dont base what the adept can do on my choice of squadmates. even if you do.


I
gotta disagree with this, Spamming. How fast you pick up squadmates is
up to you, and IIRC the only non-class power you don't get access to in
the game from your squaddies is Cryo Ammo (which I wouldn't use even if I
could access it, as it tends to b0rk my warp bombs).

On Normal
it doesn't even matter who you take most of the time - I ended up
testing out my combat adept on Haestrom and solo'd it without breaking a
sweat. Just use your Arc Projector if you need to get rid of shields.
It packs more overall punch than overload ever will. Everything else is
meat for the Adept.


well, this means that im probably wrong, cuz jaegs usually right. crap.

i think its funny that bioware made the game for normal difficulty, but everyone in here compares everything against insanity. bioware needs to make the game around insanity maybe.

even jeags is assuming the arc projector is available to all ME2 players, when its not. you guys gotta look at the big picture, not the discusions you have withthe handfull of hardcore ME players in this forum.

Modifié par The Spamming Troll, 22 octobre 2010 - 11:43 .


#138
jwalker

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Bozorgmehr wrote...

Updated the OP (an extensive guide will follow shortly)

Added new Adept video: Mass Effect 2 - Banzai Biotics :ph34r:

I used all four worthwhile bonus powers (Stasis, Barrier, Energy Drain and Dominate) engaging a wide variety of enemies (including Krogan, a YMIR, Geth, Scions, Collectors and more). Stasis has become my favorite bonus power for the Adept offering so much CC; things become very easy yet remain fun.

Hope you guys like it ;)



Awsome! Stasis rocks!

#139
kstarler

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The Spamming Troll wrote...

i think its funny that bioware made the game for normal difficulty, but everyone in here compares everything against insanity. bioware needs to make the game around insanity maybe.

even jeags is assuming the arc projector is available to all ME2 players, when its not. you guys gotta look at the big picture, not the discusions you have withthe handfull of hardcore ME players in this forum.

Let me start by saying I'm not very good at shooters in general, and I'm downright awful with caster classes. My first four times through the game were on Casual, to get the most out of the story and to get the various ManShep LI games out of the way and ready for ME3 importation. My fifth time through I tried Insanity and by the fourth mission (Jack's recruitment, and as a sentinel, since I'd read they were the best for Insanity) I had reduced the difficulty to Normal. It took me 8 times through the game to finally knock out insanity, as a soldier.

That said, if you are having difficulty as an adept at Normal, then you may be worse at shooters and caster classes than I am, and I believe that is saying something. At Normal, if I remember correctly, shielding is a fairly rare thing to run into, and without shields, most anything is fair game to a pull, singularity, throw, or shockwave at any evolution level. Stack on top of that the fact that you get extra weapon damage against rag dolled enemies, and your squadmates, provided they are using accurate weapons (e.g. before the GPS I always switched Jacob and Jack to pistols), should be making short work of everything that wasn't killed by your last warp bomb or throw. As I said, I'm not very good at shooters or casters, but on Normal difficulty I've no doubt that by my fifth play through (not of adept, simply my fifth time through the game) I could have made a similar video to Banzai Biotics showing just how uber the class is.

Edit: Bah, I left out a big thank you for the tips, Boz and Kronner!

Modifié par kstarler, 23 octobre 2010 - 03:35 .


#140
The Spamming Troll

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quite right. whats the purpose of bioware creating a game around 1 difficulty setting when theres 4 other difficulty options? im so much against hardcore/insanity because of enemy protections that its diluted the fun i can get out of ME2.

in order for me to get my full enjoyment of ME2 i play on veteran but i dont invest in any weapon or health upgrades. i do upgrade my biotics, but thats because im playing ME to use biotics, not my weapons. which in turn is the reason why i dont play harcore/insanity in the first place.

i hate ****ing about things that irritate me in ME2 because it is one of my favorite games and bioware is an awesome video game producer. but having said that, besides the gunplay, its kind of hard for me to grasp how bioware can make ME2 worse then ME1. if ME3 isnt better then ME1, ill poop out of my mouth.

i even miss the elevators.

Modifié par The Spamming Troll, 23 octobre 2010 - 03:10 .


#141
Ahglock

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Bozorgmehr wrote...

Ahglock wrote...

I don't necessarily see anything that makes the adept look better than I previously thought. Quite frankly if you are good enough you could play this game on insanity as an adept without ever using your powers. What I mainly saw was a guy who was really good at the game, very little of the success seemed to be because he was an adept.


Mass Effect 2 is a shooter and yes it can be played without ever using powers no matter which class you play. Powers add some flavor and Adepts can use multiple CC powers for aid. Needed? No, Fun? Yes. Plus different powers allow different playstyles. Most things I do in my videos can only be done with an Adept, other classes can be equally effective but have to fight in a different way. 

Without biotics I can't fight Collectors like I did for example. Stasis one, Warp-Pull (squad powers) another and trapping Harbinger in a Singularity makes things a lot easier. Same when playing Soldier; AR allows to shoot very accurately, provides massive damage bonus, reduces the amount of damage Shep takes and looks cool too. Is AR needed? No. Is it fun using AR? Hell yes.

The videos just show biotic powers can be very effective and fun even on Insanity (where all enemies have protection). Some people still argue defenses ruin biotics, all I try to do is show them a way to bypass defenses so Adepts still look like the biotic warriors they're supposed to be;)


Well I have no disagreement with that.  Squad powers, the right weapon etc. really helps plow through defenses so you can use your biotic powers.(Though far to often in my experience things die form squad fire while my biotics are in flight to the target) 

Stasis is new to me this will be my first run with it, and it looks awesome.  That certainly changes things a bit and helps a more agressive playstyle.  I think my point is people should not expect gameplay similar to yours.  I see many times where you are advancing, and honestly I have no idea how you are doing it.  I'd be dead before I moved 10 feet across open terrain.  And yet you seem to charge across open areas with mutlipe people shooting at you and not get killed.  It takes a level of skill to pull that kind of stuff off that has nothing to do with being an adept.  You might use different tactics with other classes, but your skill level is the real reason you can pull all of that off in the videos.  I think adepts may be one of the weaker classes overall, but it is a kind of off argument.  Since it is something like all the classes are bad ass enough to plow through insanity with a decent level of skill(even my skill level), the detail that some classes can plow through even easier is kind of irrelevent.  It is like saying this burger is free, oh but this burger is more free. 

#142
Ahglock

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The Spamming Troll wrote...

quite right. whats the purpose of bioware creating a game around 1 difficulty setting when theres 4 other difficulty options? im so much against hardcore/insanity because of enemy protections that its diluted the fun i can get out of ME2.

in order for me to get my full enjoyment of ME2 i play on veteran but i dont invest in any weapon or health upgrades. i do upgrade my biotics, but thats because im playing ME to use biotics, not my weapons. which in turn is the reason why i dont play harcore/insanity in the first place.

i hate ****ing about things that irritate me in ME2 because it is one of my favorite games and bioware is an awesome video game producer. but having said that, besides the gunplay, its kind of hard for me to grasp how bioware can make ME2 worse then ME1. if ME3 isnt better then ME1, ill poop out of my mouth.

i even miss the elevators.


I don't consider myself good at shooters.  But I honestly can't play the game at an easier difficulty than insanity and actually enjoy myself.  I get splattered sometimes on insanity, sometimes multiple times in the same room.  I just started a new game again and the recruit Garrus/archangel mission where you have to close the shutter doors.  The second room of that, got me like 6 or 7 times of actually trying.(it has been like 6 months since I last played and my skills are even worse than I rememeber)  I died like 20 times trying something stupid, which others might be able to pull off.  At easier than insanity, things get so easy I rarely die, basically I only die when I'm asleep at the keyboard and do something boneheaded.  I prefer getting splattered to never getting killed even if it means I get frustrated in some fights.  There are things I think ME1 did better but I think the difficulty scale is better in ME2.  Without the shields I think it would be too easy and would not feel like insanity to relatively normal skill level players like me.  Now I wish it was just shileds and not armor, because while balance wise it is fine, it just makes no sense to me and is kind of immersion breaking on the RPG side of things. 

#143
Ryzaki

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Well. I have a hard time staying alive on casual so while I don't mind them making insanity harder I just want them to leave casual the heck alone.
Edit: And before the mocking comes: My hand isn't overly steady and trembles alot completely throwing off my aim. So lol no: I can't lrn2play

Modifié par Ryzaki, 23 octobre 2010 - 03:34 .


#144
kstarler

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Ryzaki wrote...

Well. I have a hard time staying alive on casual so while I don't mind them making insanity harder I just want them to leave casual the heck alone.
Edit: And before the mocking comes: My hand isn't overly steady and trembles alot completely throwing off my aim. So lol no: I can't lrn2play

I agree that Casual should not be made any more difficult. I usually like to do the lowest difficulty on any story heavy game the first time through, to get the most out of the story. I'm curious if you have tried an adept, because on Casual, it should be possible in most, if not all, non-boss fights to get behind cover and use powers without ever having to shoot anything, including the very first missions, provided you imported a level 50+ character from ME1. Also, pausing the game to correctly aim powers helps a ton, especially for power chaining.

Edit: @Ahglock "Ah yes, 'free burgers...' We have dismissed these claims." :happy:

Modifié par kstarler, 23 octobre 2010 - 03:47 .


#145
Ryzaki

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kstarler wrote...

Ryzaki wrote...

Well. I have a hard time staying alive on casual so while I don't mind them making insanity harder I just want them to leave casual the heck alone.
Edit: And before the mocking comes: My hand isn't overly steady and trembles alot completely throwing off my aim. So lol no: I can't lrn2play

I agree that Casual should not be made any more difficult. I usually like to do the lowest difficulty on any story heavy game the first time through, to get the most out of the story. I'm curious if you have tried an adept, because on Casual, it should be possible in most, if not all, non-boss fights to get behind cover and use powers without ever having to shoot anything, including the very first missions, provided you imported a level 50+ character from ME1. Also, pausing the game to correctly aim powers helps a ton, especially for power chaining.

Edit: @Ahglock "Ah yes, 'free burgers...' We have dismissed these claims." :happy:


Yeah my first runthrough was a solider. ...Never again. I eventually just stuck with infinte ammo and used the collector beam gun. Yes. I sucked that much. 

Tried to play an infiltrator but I gave up in frustration 10 minutes into Mordin's mission (this was the first mission I did after FP). 

Yes. I've played Adepts and yes I like the fact that the powers don't need such precise aiming. ...Though boss fights (and those stupid gunships do they count as bosses?) still beat the mess out of me. Though Garrus' loyalty mission was a lot of fun. (Even if some of the enemies had that barrier/shield that I had to shoot through). 

#146
The Spamming Troll

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Ahglock wrote...

The Spamming Troll wrote...

quite right. whats the purpose of bioware creating a game around 1 difficulty setting when theres 4 other difficulty options? im so much against hardcore/insanity because of enemy protections that its diluted the fun i can get out of ME2.

in order for me to get my full enjoyment of ME2 i play on veteran but i dont invest in any weapon or health upgrades. i do upgrade my biotics, but thats because im playing ME to use biotics, not my weapons. which in turn is the reason why i dont play harcore/insanity in the first place.

i hate ****ing about things that irritate me in ME2 because it is one of my favorite games and bioware is an awesome video game producer. but having said that, besides the gunplay, its kind of hard for me to grasp how bioware can make ME2 worse then ME1. if ME3 isnt better then ME1, ill poop out of my mouth.

i even miss the elevators.


I don't consider myself good at shooters.  But I honestly can't play the game at an easier difficulty than insanity and actually enjoy myself.  I get splattered sometimes on insanity, sometimes multiple times in the same room.  I just started a new game again and the recruit Garrus/archangel mission where you have to close the shutter doors.  The second room of that, got me like 6 or 7 times of actually trying.(it has been like 6 months since I last played and my skills are even worse than I rememeber)  I died like 20 times trying something stupid, which others might be able to pull off.  At easier than insanity, things get so easy I rarely die, basically I only die when I'm asleep at the keyboard and do something boneheaded.  I prefer getting splattered to never getting killed even if it means I get frustrated in some fights.  There are things I think ME1 did better but I think the difficulty scale is better in ME2.  Without the shields I think it would be too easy and would not feel like insanity to relatively normal skill level players like me.  Now I wish it was just shileds and not armor, because while balance wise it is fine, it just makes no sense to me and is kind of immersion breaking on the RPG side of things. 


i agree. i love dying in video games. i remember the first time i died in ME2 got me really excited. tho i cant die on veteran, and i cant enjoy hardcore. its almost a lose lose situation for me. ive somewhat found a reasonable challenge for myself, but in order to do that im not playing the RPG part of ME2. and by the time im done i have like 1million credits becasue i dont need money to invest in anything.

.....i wish insanity meant use more abilities, not use more weapons.

#147
ashwind

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The Spamming Troll wrote...



i think its funny that bioware made the game for normal difficulty, but everyone in here compares everything against insanity. bioware needs to make the game around insanity maybe.


That is because making a video in Normal difficulty would be somewhat boring -- there is nothing much to show really. Not everybody plays on insanity but still I think even they will admit watching an insanity video is more exciting because enemies just die too fast on Normal. Too little to compare in Normal difficulty maybe?



The Spamming Troll wrote...



whats the purpose of bioware creating a game around 1 difficulty setting when theres 4 other difficulty options? im so much against hardcore/insanity because of enemy protections that its diluted the fun i can get out of ME2.



.....i wish insanity meant use more abilities, not use more weapons.


It is a matter of personal preference, maybe the scaling of the difficulty levels are not perfect - like you said that veteran is too boring but hardcore is too annoying and you fail to find that sweet spot that provides both challenges and fun, I do not think Bioware can scale the difficulty to satisfy everyone - not with just 4 difficulty options they cant.



As for skill/ability utilization, it does, at least for me. In a normal play through (my 1st playthrough), I just set squad to use power automatically (dont even notice them most of the time) and simply gun everything down because many of the enemies are dead by the time my skill recovers from cooldown. In a way, insanity adds a tacticle aspect to the game - like using the right powers (squad) to strip their protection before you hit them with the good stuffs and I think this is what some are enjoying.


#148
JaegerBane

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The Spamming Troll wrote...
well, this means that im probably wrong, cuz jaegs usually right. crap.

i think its funny that bioware made the game for normal difficulty, but everyone in here compares everything against insanity. bioware needs to make the game around insanity maybe.

even jeags is assuming the arc projector is available to all ME2 players, when its not. you guys gotta look at the big picture, not the discusions you have withthe handfull of hardcore ME players in this forum.


Ummm... well I'm flattered that you think I'm 'usually right' but as far as I was aware I'm no more 'normally right' than anyone else on the forum.

I do agree that it was a questionable decision to make Normal the 'baseline difficulty' and use something as heavy handed as the defence system to increase the difficulty on higher levels - I can't recall many games that force you to adopt a different playstyle on higher difficulties, it's normally a question of 'boosting' the enemies in the game - either by ramping up their health/damage or their AI. It's the prime reason why Shockwave is such a warped power, being amazing on lower difficulties and virtually useless on higher ones.

Nonetheless, there isn't anything in this game stopping you from choosing whichever difficulty level you please - if people want to only compare on insanity, that's their perogative. I've never particularly enjoyed insanity on both ME games, so I leave it alone.

And to be fair, I don't think it's a huge assumption to make that most, if not all, players have access to the Arc Projector. I mean, anyone who bought the game new will have it. Obviously there'll be that subset who bought it second-hand and refuse to shell out for the Network... but frankly those people are not going to represent a sizable majority. These are the same people who will have missed out on Zaeed, Firewalker and the Eviscerator, so realistically they're not really playing the full game. The Network isn't bad value.

Modifié par JaegerBane, 23 octobre 2010 - 08:50 .


#149
JaegerBane

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Bozorgmehr wrote...
Thanks Jaeger :)

Stasis is great. it has become my favorite bonus power for an Adept. It's a perfect match: Instant CC (I use Stasis on the first enemy in sight - you don't have to worry about that guy for a while and level 1 Stasis is sufficient). Add Singularity (I use it the moment it becomes available on another enemy). While I'm waiting on (Stasis') cooldown I use squadmates' powers on a third enemy (strip defenses + Pull them). This will disable 3 enemies (including elites) within a couple of seconds. Enemies can hardly touch you.

Stasis looks cool too and it's a biotic power. Barrier is great, but a Stasis Adept doesn't need extra protection since there are hardly enemies around who can hurt you. Definitely worth a try! Haven't tried it on Normal, but Stasis is one of the very few biotic powers that doesn't lose some of its potential when all enemies start using shields and the like. It makes Insanity much easier and more interesting. Adepts can use 2 awesome powers no matter the opposition and by the time you've used Stasis and Singularity, enemies should have lost protection. Switch to the usual powers and clean up.

Banzai :P


I think the problem is, playing on normal, there are few enemies where I'd be better off hitting with Stasis rather than Pull - it's major advantage is it's ability to affect enemies regardless of defences, and on Normal, the only enemies who have defences are upper tier grunts and bosses. And out of all of them, the only ones which singularity doesn't affect are YMIRs. And to be honest, they're so slow and predictable that it doesn't seem sensible to bring a power along specifically to deal with just YMIRS (particularly when you can practically wipe out their shields in 1-2 shots from an Arc Projector - at which point they're set for a mauling just like any other armoured victim of the Adept).

I definitely prefer it on my Insanity Adept run, though.

Modifié par JaegerBane, 23 octobre 2010 - 09:17 .


#150
Bozorgmehr

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Ahglock wrote...

Well I have no disagreement with that.  Squad powers, the right weapon etc. really helps plow through defenses so you can use your biotic powers.(Though far to often in my experience things die form squad fire while my biotics are in flight to the target)



Yeah that happens sometimes; squadies usually don't contribute much and when they do shoot enemies they go for the wrong one. :pinched:

Stasis is new to me this will be my first run with it, and it looks awesome.  That certainly changes things a bit and helps a more agressive playstyle.  I think my point is people should not expect gameplay similar to yours.  I see many times where you are advancing, and honestly I have no idea how you are doing it.  I'd be dead before I moved 10 feet across open terrain.  And yet you seem to charge across open areas with mutlipe people shooting at you and not get killed.  It takes a level of skill to pull that kind of stuff off that has nothing to do with being an adept.  You might use different tactics with other classes, but your skill level is the real reason you can pull all of that off in the videos.  I think adepts may be one of the weaker classes overall, but it is a kind of off argument.  Since it is something like all the classes are bad ass enough to plow through insanity with a decent level of skill(even my skill level), the detail that some classes can plow through even easier is kind of irrelevent.  It is like saying this burger is free, oh but this burger is more free. 


Stasis is great. At first I used it only on YMIRs and stuff to abuse the huge damage bonus when Stasis wears off. Now I use it all day; a fast and easy (and 100% reliable) way to disable (the most powerful / dangerous) enemies.

ME2 is somehow very rewarding when it comes to risk taking. Someone posted something like this a while back; "If you die a lot playing aggressively, you need to be more aggressive" :D

I like taking risks (and I die many times trying new things). But when you're successful it's like: "Wow, don't know how I did / survived that, but it's pretty cool". I think the best videos are entertaining to watch and informative (showing new tricks and tactics). I remember the day when there was a lot of fuss about Vanguards. Charge was considered a useless power (a reliable suicide button only). The complaining stopped when guys like Sinosleep, Thisisme, Kronner, Gatsby etc posted vids showing how cool and effective Charge really is. Those vids showed some of the potential and intense close range fighting Vanguards excel at.

I had to try that myself. After countless deaths I finally got the hang of Charge and its awesome. I learned it the hard way like most, but those vids proved it could be done and encouraged me to keep dying (I mean trying). The stuff in my vids are highlights. I can't play like that all day. I mess up, squadies die, sometimes you get bugged (powers don't work like they should or you go skywalking etc). I would be pleased if some people think; "Biotics are freaking awesome, have to give the Adept a shot!"

I lol'd about the Burger Theory; Sure there are other classes out there who can kill faster, but none can do it like Adepts can: with style. :) B)