kstarler wrote...
I don't want to get too far off topic, so what I'll say is that it is always the player's choice what difficulty they play on and who they want to bring with them. Which is as it should be. On Normal, one should be able to go through the game with any sqaud combination and any powers, and beat the game. Maybe not dominate it, but certainly beat it. But to dominate as an adept, it really does help to do some planning ahead and bring squadmates whose powers compliment Shepards.
with 6 classes, why is the adept the only class that needs correct squad mates? if the adept is supposed to be the best at taking out enemies without the use of weapons, then why do i need squad mates at all?
JaegerBane wrote...
I
agree the argument about bringing the right squadmates is on unsteady
ground - ultimately, it becomes a question of whether you expect to solo
the game. This is a squad based game nonetheless, so it's not
surprising that there would be some expectation to rely on squadmates.
'Course,
this inevitably begs the question why some classes have to depend on
squadmates and why some don't. That is the real issue, but it's not
strictly relevant to the Adept.
Don't forget that the Adept is
clearly designed to be the Thinking Man's class. While it benefits from
being played agressively, it's fairly obvious the developers intended it
to be used by someone wanting an altogether more tactical,
'chessmaster'-style game. The argument stands that someone who revels in
playing this class would also be someone who'd approach every mission
with a plan and considered squad rather than a million bullets and an
itchy trigger-finger.
your first point goes along with my first comment in this post, but i dont think everyones perception of each class is exactly the same. i dont think theres much thinking going on with the adept when your choices are singularity, or singularity. i think the engineer is the thinking mans class.
on higher difficulties, ONLY adepts NEED specific squad mates........ why?





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