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The Power of the Adept


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#201
kstarler

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Is it worth it to put more than one point into throw, for the extra force? Or will using it in conjunction with Pull be enough to propel enemies off ledges they may not be right next to?

#202
JaegerBane

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Bozorgmehr wrote...

JaegerBane wrote...


Uh... well, I suppose you could reverse the argument... but only insofar as changing the definition of what 'ill-designed' was intended to be in the context of the original point. I wouldn't ordinarily consider a class to be badly designed on the basis that it can play on it's own. Normally the ability to play without squadmates in a squad-based game is a mark of their potency, not their weakness... :P


I think it's fair to say that a squad based game that doesn't require some teamwork not even on the hardest difficulty for some classes isn't well designed. A well designed object doesn't have useless parts; every part has some purpose, if not; its best to remove it altogether.


Yeah, but a well-designed game is conducive to many different playstyles. Some people like to solo, no matter the class they play (and to be fair, I don't recall any classes being specifically designed to play solo or as part of a team).

I can certainly empathise with the desire to play solo no matter the class, but particularly on the Adept. 'Course, I've recently figured out how to control the indexes on the power 'wheel' on a per power basis via savegame modding....

Which now means my Adept plays with Stasis, Warp Ammo, Energy Drain and Barrier, simultaneously. It feels like I'm playing Mass Effect 2's equivalent to a Spirit Healer/Arcane Warrior :devil:

#203
Bozorgmehr

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kstarler wrote...

Is it worth it to put more than one point into throw, for the extra force? Or will using it in conjunction with Pull be enough to propel enemies off ledges they may not be right next to?


Using rank 1 Throw on a ragdolled enemy is very effective and more than suficient when it comes to ledges. The force isn't strong enough to send enemies into orbit though - you'll need Heavy Throw to do just that. Remember that weight is a factor too; you'll need additional force dealing with big & fat enemies like Krogan.

I'm using Heavy Throw a lot lately; it's still very effective without having to Pull enemies first; and it's pretty scary when you do use Pull first. No need to Throw enemies off the map; walls, the ceiling and other obstacles will instakill most enemies. Don't underestimate Throw, when you get some idea how to aim (pointing the crosshair on target's feet (use squadmates Pull first) will sent them flying) Throw is very powerful (and on a 1.5 s cooldown)

Modifié par Bozorgmehr, 26 octobre 2010 - 05:34 .


#204
Bozorgmehr

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JaegerBane wrote...

Yeah, but a well-designed game is conducive to many different playstyles. Some people like to solo, no matter the class they play (and to be fair, I don't recall any classes being specifically designed to play solo or as part of a team).


Agreed, but I think the solo vs team playstyle is inexplicably linked to (bad) AI. In a well designed squad based game, teammates should be indispensable for the player. Imagine playing Left4Dead on your own - you don't stand a chance. Soloing squad based games usually comes down to exploiting glitches, cheats or other flaws; in some way, to get the job done.

I can certainly empathise with the desire to play solo no matter the class, but particularly on the Adept. 'Course, I've recently figured out how to control the indexes on the power 'wheel' on a per power basis via savegame modding....

Which now means my Adept plays with Stasis, Warp Ammo, Energy Drain and Barrier, simultaneously.


Have you considered sharing this new found knowledge? I think some folks out here would give you an even more flattering title: Instead of a genius, you would be become Lord JaegerBane ...

It feels like I'm playing Mass Effect 2's equivalent to a Spirit Healer/Arcane Warrior :devil:


I always went the Blood Magic/Arcane Warrior path; but if you say Spirit Healer is the way to go, who am I to disagree? I'll go and heal some stuff.

Your will Lord :P

Modifié par Bozorgmehr, 26 octobre 2010 - 06:06 .


#205
The Spamming Troll

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Bozorgmehr wrote...

The Spamming Troll wrote...

sinosleep wrote...

I prefer maxing singularity first, then passive, then whatever else.


same here.

i put one point in warp and stasis before i start filling out singularity tho. my last 11 points never really get put into a skill becasue ill never use throw, shockwave, or pull anyways.


I can understand why you don't invest in Shockwave, but Pull and Throw are among the best rank 1 powers available. Just two tiny skill points gives you much more flexibility; remember you can use Pull and Throw; or Warp (same cooldown).

If you don't use Pull and Throw it's kinda obvious you consider Adepts to be one-trick-ponies (you can only use Singularity and Warp if you ignore the other powers). Pull and Throw are not only fun to use, but very effective too.


i like pull alot better then throw becasue it incapacitates enemies longer and i just think it looks better, so i agree they are both usefull, especially situationally.

my problem is i dont use them. i know i can, but why use pull when i can just blast them with singularty, warp or stasis, which are all much better then a simple throw. i also dont use the power wheel anymore. thats the biggest reason for me to never use anything then my two hot key buttons.  i dont know if its that im too lazy to pause, find throw, and use it, rather then just blasting them with a singularity. i know for a fact id use pull field alot more if i had more mappable buttons. even for my sentinel i use warp on sheidls instead of overload becasue im too lazy to find overload on the power wheel. global cooldowns means i dont need to look at the power wheel, and i never do.

in about a week im modding my game, which my brain is telling me not to, but i just gotta have heavy warp ammo on my adept too. stasis, warp, singularity, warp ammo, nemesis, with one point in dominate prolly. does an adept get any better then that??? wohoo

Modifié par The Spamming Troll, 26 octobre 2010 - 06:56 .


#206
The Spamming Troll

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Bozorgmehr wrote...

JaegerBane wrote...

Yeah, but a well-designed game is conducive to many different playstyles. Some people like to solo, no matter the class they play (and to be fair, I don't recall any classes being specifically designed to play solo or as part of a team).


Agreed, but I think the solo vs team playstyle is inexplicably linked to (bad) AI. In a well designed squad based game, teammates should be indispensable for the player. Imagine playing Left4Dead on your own - you don't stand a chance. Soloing squad based games usually comes down to exploiting glitches, cheats or other flaws; in some way, to get the job done.

I can certainly empathise with the desire to play solo no matter the class, but particularly on the Adept. 'Course, I've recently figured out how to control the indexes on the power 'wheel' on a per power basis via savegame modding....

Which now means my Adept plays with Stasis, Warp Ammo, Energy Drain and Barrier, simultaneously.


Have you considered sharing this new found knowledge? I think some folks out here would give you an even more flattering title: Instead of a genius, you would be become Lord JaegerBane ...

It feels like I'm playing Mass Effect 2's equivalent to a Spirit Healer/Arcane Warrior :devil:


I always went the Blood Magic/Arcane Warrior path; but if you say Spirit Healer is the way to go, who am I to disagree? I'll go and heal some stuff.

Your will Lord :P




those are games with human squadmates in left 4 dead tho. if i could get you and jaegerbutt to squad up with my sheaprd, then holy balls ME2 would be easy. i really dont think theres much to say about ME2 being a squad centric game, when your squad isnt all that great. it is usefull to have an extra ability they carry along, but i disregard whatever my squad can or cant do, because im comander shepard. i barely notice when my squad mates are dead. i barely touch the Dpad. and i barely look to see what the little animations on my shepards butt are for my squad mates.

even with my squad, i honestly feel like im soloing ME2 anyways.

#207
JaegerBane

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Bozorgmehr wrote...
Agreed, but I think the solo vs team playstyle is inexplicably linked to (bad) AI. In a well designed squad based game, teammates should be indispensable for the player. Imagine playing Left4Dead on your own - you don't stand a chance. Soloing squad based games usually comes down to exploiting glitches, cheats or other flaws; in some way, to get the job done.


That's assuming that the idea is purely to play as part of a squad. To be honest, I was never totally convinced Mass Effect 1 was this kind of game - while there were squadmates, it felt more like a more action orientated version of KOTOR. ME2 was further in the direction of squad-based combat, but it's not on the scale of something like Rainbow Six or even something more simple like Star Wars: Republic Commando.

L4D is an exception as, while it's squad-based, it's meant for co-op play, which isn't necessarily the same as a squad-based single player game.

Have you considered sharing this new found knowledge? I think some folks out here would give you an even more flattering title: Instead of a genius, you would be become Lord JaegerBane ...


Nah, they'd probably call me 'cheater', or 'scum' or 'hacking b********'.... :P

Seriously, I assumed someone else had already figured it out.

Basically, under Gibbed's editor, view one of Shep's powers. You'll see, in the right-hand pane, a value about half way down called 'Wheel index' or something similar. If it's a class skill, it'll have a value between 1-7. This, on PC, appears to control the rough location where it appears on the power bar (wheel, I'd guess, on console).

Bonus and non-class skills appear to have an Index of 0, which nearest I can tell, essentially means it's a wild card. The reason adding more than 2 powers onto Shep causes some of his powers to disappear. From my experiments it seemed that the higher value indexed powers 'fell off' the rendering, and hence you'd lose access to class powers.

The trick is figuring out which powers you use as hotkeys and which you don't. I generally use Barrier and Warp Ammo via the hotkey set up,  and since the hotkey bar doesn't appear to have any correlation to indexes, so long as you've placed a power in here, no matter what happens to it on the power bar, it'll still be accessible via both mouse and hotkey.

Essentially, all you have to do is find which powers have the higher indexes, change them from whatever and set them to 0. Once you've done this, select whichever powers you don't mind only appearing in the hotkey bar, and set them to the higher indexes. So in my case, since I was adding a further two powers, I set Throw and Pull to 0 and set Warp Ammo and Barrier to 6 and 7, respectively. If you never bother with Unity, you could simply set it's index to 7 so that it won't appear and you can stuff another power in it's place (though I don't do this - I think I'm one of the few who use medigels liberally).

The end result is that Warp, Unity, Shockwave, Stasis, Energy Drain, Throw, Pull and Singularity all appear in my power bar, while all my biotics (including Barrier and Warp Ammo, which are no longer displayed on the power bar) are still accessible right where I normally activate them from.

You're essentially using the hotkey bar as an extension to the power bar, and deciding which powers display where. If it messes up you can always reset the power indexes back to what they were. Evolved powers inherit the index they had before they were evolved. They display fine in the squad screen, as the gui is very extensible. Just means you gotta scroll a bit.

The end result is my Adept is God. I thought it would break the game, but it's just made it more fun. I'm abandoning this playthrough so I can try it again, from the start. :devil:

I always went the Blood Magic/Arcane Warrior path; but if you say Spirit Healer is the way to go, who am I to disagree? I'll go and heal some stuff.

Your will Lord :P


The reason I say Spirit Healer/Arcane Warrior is because, like the SH/AW, this Shep can basically do everything, and do it well. Shields, Barriers, Armour? No Problem. YMIRS, swarms, geth, krogan? No problemo. Reapers, scions, Harbinger? They become his b*tches. Total freedom to play however you want, and bring whoever you want B)

Modifié par JaegerBane, 26 octobre 2010 - 08:20 .


#208
The Spamming Troll

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hey jaegs,



im going to mod my game soon, and ive done a quick overloook of how to do it, i just dont know what i can do with it exactly. am i able to make an adept with the phalanx, revenant for weapons, and get singularity, stasis, warp ammo, warp, and possibly dominate? would dominate be the best 1 point ability for my adept too?



im getting so anxious to play an adept that can do that. my heart is racing right now thinking about it.

#209
JaegerBane

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The Spamming Troll wrote...

hey jaegs,

im going to mod my game soon, and ive done a quick overloook of how to do it, i just dont know what i can do with it exactly. am i able to make an adept with the phalanx, revenant for weapons, and get singularity, stasis, warp ammo, warp, and possibly dominate? would dominate be the best 1 point ability for my adept too?

im getting so anxious to play an adept that can do that. my heart is racing right now thinking about it.


Basically, via Gibbed or Coalesced.ini modding, you can add up to five weapon types - any types - and up to 7 extra bonus powers (though this would mean you couldn't hotkey any squadmate powers) to a single shep. You can also set your keyboard numlock to allow you to activate cheats like unlocking weapons and giving extra squad points. Any more than 5 guns and you'd lose access to one type (it wouldn't display on Shep or in the gui). Any more than 2 powers and you need to choose which are seen in the hotkey bar and which in the powerbar, as both only show a max of 8.

I never bother with dominate, so I can't say. While it's a cool power I've never liked how it doesn't quite fit the lore.

#210
The Spamming Troll

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i play on hte xbox so i only get 3 hotkey buttons. barrier is my second choice, because its visually awesome to see on a biotic, but id most likely use medigel instead. maybe ill just mod myself 1 less skill point so i dont have to make that decision.

#211
Bozorgmehr

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JaegerBane wrote...

That's assuming that the idea is purely to play as part of a squad. To be honest, I was never totally convinced Mass Effect 1 was this kind of game - while there were squadmates, it felt more like a more action orientated version of KOTOR. ME2 was further in the direction of squad-based combat, but it's not on the scale of something like Rainbow Six or even something more simple like Star Wars: Republic Commando.

L4D is an exception as, while it's squad-based, it's meant for co-op play, which isn't necessarily the same as a squad-based single player game.


This is exactly my point; I never played a single player team based game that cannot be completed (on hardest difficulty level) without teammates. Teammates' purpose is more about adding some extra skills and it's usually fun having them around, but they're not a crucial part of gameplay.

Due to bad AI it isn't possible to give them a more important role; it would be very frustrating watching your buddies screw up everytime. However, I hope the devs will somehow improve squadmate contribution in ME3.

Nah, they'd probably call me 'cheater', or 'scum' or 'hacking b********'.... :P

Seriously, I assumed someone else had already figured it out.

Basically, under Gibbed's editor ... gotta scroll a bit.

The end result is my Adept is God. I thought it would break the game, but it's just made it more fun. I'm abandoning this playthrough so I can try it again, from the start. :devil:


It's a single player game, so one can only cheat him/herself. I don't like cheating; never do it the first time I play, but cheats can make games more fun playing a second or third time. Unfortunately Bioware didn't make modding ME games easy; I always like community designed gear and equipment etc. Modding can make games much better and I think ME2 could use some additional armor, weaponry and even powers (or tweaked ones).

Thanks for the info Jaeger; I'm having fun with a shotgun wielding Engineer at the moment. But I think I'll try your divine Adept next. I think 8 powers should be enough: Warp, Throw, Singularity, Pull, Barrier, Stasis, Dominate and Energy Drain (I'm not going to use squadies nor weapons so I'll need something to deal with shields)

The reason I say Spirit Healer/Arcane Warrior is because, like the SH/AW, this Shep can basically do everything, and do it well. Shields, Barriers, Armour? No Problem. YMIRS, swarms, geth, krogan? No problemo. Reapers, scions, Harbinger? They become his b*tches. Total freedom to play however you want, and bring whoever you want B)

My BM/AW Mage operated alone; no need to heal - I always made sure she had enough health and mana potions
to get through the hardest fights. My favorite tactic was: A large group of melee fighters attacks you, Force Field yourself to let them surround you, the moment the Force Field breaks use Mind Blast to stun them, move away, freeze them with Cone of Cold, cast Affliction Hex, use Walking Bomb, Virulent Walking Bomb or both, shatter and BOEM! Throw some grenades for good measure. Switch to Arcane Warrior mode and cut the rest to pieces.

Would be cool to see how good (or bad) our DA:O Mages would do against a YMIR or Harbinger B)

I never bother with dominate, so I can't say. While it's a cool power I've never liked how it doesn't quite fit the lore.


I love Dominate though it doesn't fit the aggressive Adept's playstyle. It's more suitable for cover-based gameplay. Get yourself into a good spot with a nice view; start Dominating enemies and enjoy the chaos. My Engineer just received TIM's message to go to Horizon; but I can't wait having Morinth and Tali or Legion at my side:
Double Dominate and double AI Hacking should turn enemy squads into a bloodlrage driven berseking frenzy :devil:

Modifié par Bozorgmehr, 27 octobre 2010 - 12:59 .


#212
Bozorgmehr

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The Spamming Troll wrote...

i like pull alot better then throw becasue it incapacitates enemies longer and i just think it looks better, so i agree they are both usefull, especially situationally.


So we can agree on something after all :)

in about a week im modding my game, which my brain is telling me not to, but i just gotta have heavy warp ammo on my adept too. stasis, warp, singularity, warp ammo, nemesis, with one point in dominate prolly. does an adept get any better then that??? wohoo


I think Jaegerbane's latest discovery can make it even better! :)

Don't worry about modding; you're not modding the game itself, just some savegames. Just make sure to use saves you're not going to import in ME3 (that can be potential problematic) and you'll be fine.

I'm interested to hear if adding more (biotic) powers; all on their own cooldown; improves the overall experience for you though you'll still be stuck with the 360's limited hotkeys.

Cheers

#213
The Spamming Troll

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wait a minute.....i can get individual cooldowns by modding?



can i mod the B button to use an ability rather then melee too?



....its for the xbox too.



i know im gonna love playing a biotic and using the biotics that i like. itll actually feel like im an adept for the first time. its almost like im playing ME2 for the first time. what a glorious day that will be.

#214
kstarler

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Okay, I have been wondering now if it is worth it to upgrade Barrier beyond one point. I'm at the point in my current adept play through that I've got all of the biotic upgrades, and I'm one mission away from the CS and either the Mattock or Scimitar (I still haven't decided which I'm going to take, I just know that I hate sniper scopes and biotic/tech powers.)

Since I've maxed 4 abilities now, I can either pump more points into Pull or Barrier, and I'm leaning toward Pull because I'm guessing that, now that my Medigel gives back shields, I can use that for a shorter CD and take Stasis instead of Barrier. Thoughts from the expert adept ninjas?

#215
Bozorgmehr

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Stasis is great on the CS mission; you can take out both Scions with ease (platform ambush); making that fight very easy. It's also great when used on flying Collectors. Combined with Singularity (to disable Harbinger) you have extreme CC and you only have to deal with normal Collectors.

Barrier (rank 1) can be a life saver though I wouldn't take Barrier if you opt for the Mattock. If you chose shotgun training however, Barrier is great. I think the choice is between better protection (always nice) and superior CC - the latter's advantage is that since there are lesser enemies to worry about; you don't really need extra protection.

#216
The Spamming Troll

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medigel in my opinion is better then barrier. its got a quicker cooldown, its "free", it allows me to take stasis instead, and it does exactly what id need barier to do for me anyways. i feel like barier can just be replaced by medigel, but stasis is incomparably the best single target CCer in the game.



an infiltrator with stasis is a freak of a build.

#217
JaegerBane

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The Spamming Troll wrote...

medigel in my opinion is better then barrier. its got a quicker cooldown, its "free", it allows me to take stasis instead, and it does exactly what id need barier to do for me anyways. i feel like barier can just be replaced by medigel, but stasis is incomparably the best single target CCer in the game.

an infiltrator with stasis is a freak of a build.


Comparing Medigel to Barrier is kind of missing the point behind why you'd take Barrier in the first place. Barrier is the kind of power you need if you're playing a close-range character, not because it boosts your shields but because it can resurrect your shields back to full strength at any time. It doesn't matter what's happening - you could be in the process of being charred to a crisp by a pyro or shrugging off the impact of a charge, it doesn't matter - barrier will always trigger. Medigel needs supplies and time to enact - if you have those, then it's likely you weren't in a situation where you'd need Barrier.

If you just want to get shields back, medigel is fine. But then, most scenarios where medigel would have done just as good a job as Barrier, it may well have been better to just hide behind a box for a few seconds.

That said, Stasis is defintely the best bonus power in the game. Being able to not only lockdown anything barring Harby and gunships, but also leaving them terribly vulnerable straight after it wears off is potent beyond belief. Barrier is a cool power and very useful for agressive builds, but Stasis is far more useful.

#218
kstarler

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I think that settles it. I've mainly been using barrier as an "Oh crap, I'm gonna die if I don't-" button, which mostly has come up when I'm either playing aggressive (read pissed because I've already died two times to spam fire from the enemies, and I REFUSE to die again!), or when someone with a shotgun is trying to flank me before my shields have regenerated. In either case, Stasis should alleviate the problem and turn it to my advantage (hopefully).

#219
Bozorgmehr

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Barrier is vastly superior to medigel. My experience with medigel ain't that good. I only use it whenever Shep's health gets below the 50% mark (I don't use it to regen shields only; cover is usually a better option). But once you're down to 50% health and you're taking fire - most of the time medigel won't save you (you're already death before it's administered). Barrier will save your ass, no matter what. And you can wait to the very last moment (health bar almost gone) press the button and keep going (that's another nice thing; Barrier doesn't have an animation, no delay in RoF, you can use it while you're running and even when you're completely disabled).

Playing an in your face style SG Adept; Barrier is always worthwhile and I still use it regularly. But Stasis is just so good (especially on an Adept) with great (instant) CC; you don't need Barrier that much anymore, though I still miss it now and then (usually I die within the next second; where Barrier would have saved me)

#220
The Spamming Troll

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JaegerBane wrote...

The Spamming Troll wrote...

medigel in my opinion is better then barrier. its got a quicker cooldown, its "free", it allows me to take stasis instead, and it does exactly what id need barier to do for me anyways. i feel like barier can just be replaced by medigel, but stasis is incomparably the best single target CCer in the game.

an infiltrator with stasis is a freak of a build.


Comparing Medigel to Barrier is kind of missing the point behind why you'd take Barrier in the first place. Barrier is the kind of power you need if you're playing a close-range character, not because it boosts your shields but because it can resurrect your shields back to full strength at any time. It doesn't matter what's happening - you could be in the process of being charred to a crisp by a pyro or shrugging off the impact of a charge, it doesn't matter - barrier will always trigger. Medigel needs supplies and time to enact - if you have those, then it's likely you weren't in a situation where you'd need Barrier.

If you just want to get shields back, medigel is fine. But then, most scenarios where medigel would have done just as good a job as Barrier, it may well have been better to just hide behind a box for a few seconds.

That said, Stasis is defintely the best bonus power in the game. Being able to not only lockdown anything barring Harby and gunships, but also leaving them terribly vulnerable straight after it wears off is potent beyond belief. Barrier is a cool power and very useful for agressive builds, but Stasis is far more useful.


i agree with what you wrote there, but i just dont see the need for barrier when i have something very similar to it already. sortof in the same way i dont use throw if i have pull.  i havent even used barrier so i dont know exactly how it works, but for me, i have no problem using medigel to regain health and shields. plus, i sortof enjoy dieing.

even if you just consider barrier to be better durring those "oh crap" moments, stasis would probably save you from dieing, just in a different sort of way. just stasis the enemy instad of using barrier. plus stasis is way to awesome to pass over for that one specific situation youd use barrier in. barrier would work great if you need extra health, so take it if you die alot. simple as that.

ofcorse im not trying to convince you one is better then the other, its just the way i play.

...even tho stasis IS better then barrier.

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Modifié par The Spamming Troll, 30 octobre 2010 - 05:49 .


#221
kstarler

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The big bonus to Barrier is, as Boz and Jaeger have posted, if you are stunned by a Pyro (I believe they can even stun kill you on Casual, if memory serves), and you don't have a squad mate ability available to get the pyro to stop flaming you, Barrier is a life saver, and will give you enough time to get under cover and wait for a squad ability to become available. It's also very useful if you are on the verge of death and don't have any medigel available (because your squad keeps dying by standing on their cover, or just standing behind cover, or just being stupid, or the computer killing them because you're not staring right at them, etc.)

Modifié par kstarler, 30 octobre 2010 - 05:48 .


#222
The Spamming Troll

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does barrier stop the stun animation?



i just think the benefits of stasis outweigh the benefits of barrier. i havent even considered taking barrier or geth shield boost or fortification, because reave was better, and now stasis is the ******.

#223
Bozorgmehr

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Barrier doesn't stop you from being stunned, but while you're stunned you can't do nothing (powers, medigel, moving, shooting etc). The only thing that does work (always) is Barrier (Fortification and GSB don't btw; they require an animation).



Something else worth mentioning; if you're being burned for example (your shield will be gone and the stunning effect lasts longer than your short moment of being indestructible) other enemies will still shoot you and will (almost always) kill you (and there's nothing you can do about it - except Barrier). Stasis can't help you here, and if it could, it still can only be used on one enemy; when you're under heavy fire from multiple enemies Stasis isn't very useful when it comes to survivability, Barrier always is.

I know it doesn't look very good on paper; you'll have to try and see for yourself what Barrier is capable of (or better what you're capable of with Barrier's instant shield regen one click away)

#224
kstarler

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Before my current run through this game, I was of the belief that Barrier was a wasted point. But now that is has saved my posterior from being nothing more than a bullet hole laden piece of Swiss Cheese a dozen times or more, I am becoming a believer.

But if I weren't playing on Insanity, I think I would still be of the belief that it is a wasted point.

#225
Ahglock

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kstarler wrote...

Bozorgmehr wrote...

I think it's fair to say that a squad based game that doesn't require some teamwork not even on the hardest difficulty for some classes isn't well designed. A well designed object doesn't have useless parts; every part has some purpose, if not; its best to remove it altogether.


But what if the squad AI just got Miranda killed for the fourth time this mission because she positioned herself on top of the cover, and I'm out of medi-gel?! And now I'm screwed because I brought Jacob along for "the priiize" but he sucks against geth, and besides, I haven't recruited anyone else before playing Overlord?!? And I'm an adept so I don't have anything useful against shields?!?!? My head may explode just thinking about it! :crying:

Seriously though, I think all classes should (and I feel that in ME2 as of now, they do) have the ability to solo for a short time, though you'll always have classes that can do it better than others.


I kind of just did that, but it didn't go that bad.  This is my first playtrough with the downloads like overlord.  So I saw it and said hey lets go.  Sure I had the doctor, but that was it.  But hey I decided to use heavy weapons this playthrough, so now I actually replenish ammo isntead of getting petty cash when I find ammo.  I used the arc projector like in 4 situations.  One just for fun, 2 times on geth hunters who were clsoing faster than I could strip shileds, and once against the boss since I was running out of time.  I had 10 seconds and I did not think my SMG was going to cut it. 

Before the downloads I'd cleared insanity about 4 time swith an adept and I only used heavy weapons on the end boss, the cain speciifcally.  Mainly because it was a borringly long fihgt.